Unity - Scripting API: iOS.Xcode.PBXProject.SetBuildProperty (original) (raw)

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Declaration

public void SetBuildProperty(string targetGuid, string name, string value);

Declaration

public void SetBuildProperty(IEnumerable targetGuids, string name, string value);

Description

Sets a build property to the given value in all build configurations for the specified target(s).

Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces.

using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;

public class Sample_SetBuildProperty
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
    pbxProject.ReadFromFile(projectPath);

    // Get the GUID that you want to set a build property on
    string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

    // Set "ENABLE_BITCODE" to "NO" for UnityFramework target
    pbxProject.SetBuildProperty(unityFrameworkTargetGuid, "ENABLE_BITCODE", "NO");

    // Apply changes to the pbxproj file
    pbxProject.WriteToFile(projectPath);
}

}