Unity - Scripting API: iOS.Xcode.PBXProject.SetCompileFlagsForFile (original) (raw)
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Declaration
public void SetCompileFlagsForFile(string targetGuid, string fileGuid, List compileFlags);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
fileGuid | The GUID of the file. |
compileFlags | The list of compile flags or null if the flags should be unset. |
Description
Sets the compilation flags for the given file in the given target.
using UnityEditor; using System.Collections.Generic; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; using System;
public class Sample_SetCompileFlagsForFile
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the target GUID
string targetGuid = pbxProject.GetUnityFrameworkTargetGuid();
// Specify the file path you want to get compile flags of (within the Xcode project)
string filePath = "[Plugins](Unity.Android.Gradle.Plugins.html)/ExampleFile.mm";
// Retrieve the file GUID using the file path
string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);
// Get the compile flags for the specified file
string[] compileFlags = pbxProject.GetCompileFlagsForFile(targetGuid, fileGuid).ToArray();
// Check if the file already has a compile flag you want to specify
string customCompileFlag = "exampleFlag";
if (Array.IndexOf(compileFlags, customCompileFlag) < 0)
{
// Add the compile flag if it doesn't
pbxProject.SetCompileFlagsForFile(targetGuid, fileGuid, new List<string> (){customCompileFlag});
}
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}