Unity - Scripting API: iOS.Xcode.PBXProject.WriteToFile (original) (raw)
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Your name Your email Suggestion*
Cancel
Declaration
public void WriteToFile(string path);
Parameters
Parameter | Description |
---|---|
path | Path to write the project contents to. |
Description
Writes the project contents to the specified file.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_WriteToFile
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html) by specifying the project path
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
// Read project information from the project file
pbxProject.ReadFromFile(projectPath);
// Get the target GUID you want to make modifications on
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Modify the project, such as adding a build propety
pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}