Unity - Scripting API: iOS.Xcode.PBXProject.WriteToStream (original) (raw)
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Declaration
public void WriteToStream(TextWriter sw);
Parameters
Parameter | Description |
---|---|
sw | Text writer to write to. |
Description
Writes the project contents to the specified text writer.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_WriteToStream
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
// Initialize [PBXProject](iOS.Xcode.PBXProject.html) by reading project info from stream
using (StreamReader sr = new StreamReader(projectPath))
{
pbxProject.ReadFromStream(sr);
}
// Get target GUID you want to make modifications on
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Modify the project, such as adding a build property
pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");
// Apply changes to the pbxproj file using WriteToStream
using (StreamWriter sw = new StreamWriter(projectPath))
{
pbxProject.WriteToStream(sw);
}
}
}