Unity - Scripting API: iOS.Xcode.PBXProject.WriteToStream (original) (raw)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Your name Your email Suggestion*

Cancel

Declaration

public void WriteToStream(TextWriter sw);

Parameters

Parameter Description
sw Text writer to write to.

Description

Writes the project contents to the specified text writer.

using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;

public class Sample_WriteToStream
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);

    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html) by reading project info from stream
    using (StreamReader sr = new StreamReader(projectPath))
    {
        pbxProject.ReadFromStream(sr);
    }
    
    // Get target GUID you want to make modifications on
    string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

    // Modify the project, such as adding a build property
    pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");           

    // Apply changes to the pbxproj file using WriteToStream
    using (StreamWriter sw = new StreamWriter(projectPath))
    {
        pbxProject.WriteToStream(sw);
    }
}

}