Unity - Manual: Binding examples (original) (raw)

Binding system implementation details

Bind with binding path in C# script

Learn Editor data binding from examples.

Basic Editor binding examples

Topics Description
Bind with binding path in C# script Use bindingPath to create a binding that changes the name of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More infoSee in Glossary in a custom Editor window.
Bind without the binding path Use BindProperty() to create a binding that changes the name of a GameObject in a custom Editor window.
Bind with UXML and C# Create a binding and set the binding path in UXML, and bind with Bind() in C#.
Create a binding with the Inspector Create a binding that binds among a custom InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More infoSee in Glossary, a custom Editor, and serialized objects.
Bind to nested properties Use the binding-path attribute of a BindableElement in UXML to bind fields to nested properties of a SerializedObject
Bind to a UXML template Create a binding and set binding paths with UXML templates.
Receive callbacks when a bound property changes Creates a custom Editor window with a TextField that binds to the name of a GameObject in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoSee in Glossary.
Receive callbacks when any bound properties change Create a custom Inspector with two fields that warns the user if the values of the fields fall outside certain ranges.

Advanced Editor binding examples

Topics Description
Bind to a list with ListView Create a list of toggles and binds the list to an underlying list of objects.
Bind to a list without ListView Create a binding that binds to a list with array instead of ListView.
Bind a custom control Create a custom control and bind it to a native Unity type.
Bind a custom control to custom data type Create a custom control and bind it to a custom data type.

Additional resources

Binding system implementation details

Bind with binding path in C# script