Manual: Create a new Animation Clip (original) (raw)

To create a new Animation ClipAnimation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. More info
See in Glossary, do the following:

  1. Select a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
    See in Glossary in your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
    See in Glossary.
  2. Go to Window > Animation > Animation to open the Animation Window,

If the GameObject is not assigned an animation clip, the Create button displays in the centre of the Animation Window.

Use the Create button to create a new Animation Clip and assign it to the selected GameObject

Use the Create button to create a new Animation Clip and assign it to the selected GameObject

Click the Create button. Unity prompts you to save your new empty Animation Clip in your AssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary folder. When you save this new empty Animation Clip, Unity does the following:

The required elements of the animation system are set up. You can begin animating the GameObject.

Create another Animation Clip

If the selected GameObject already has one or more Animation Clips assigned and you open the Animation window, the Create button is not displayed. Instead, one of the animation clips assigned to the selected GameObject is displayed.

To switch between Animation Clips, use the menu in the top-left of the Animation window, under the playback controls.

To create a new Animation Clip on a GameObject that has existing animations, select Create New Clip from this menu. Unity prompts you to save your new empty Animation Clip.

Option to create a new animation clip

Option to create a new animation clip

How it fits together

The above steps automatically set up the components and assets needed to animate a GameObject. It is useful to understand how these components, clips, and assets connect together:

The diagram below shows how Unity assigns these components and assets, starting from a new Animation Clip.

How animation clips, components, and assets are linked together

How animation clips, components, and assets are linked together

After you create a new Animation Clip, the follow happens:

New Animation Clip in the Project Window

New Animation Clip in the Project Window