Unity - Manual: Serialization rules (original) (raw)

Serializers in Unity are specifically designed to operate efficiently at runtime. Because of this, serialization in Unity behaves differently to serialization in other programming environments. Serializers in Unity work directly on the fields of your C# classes rather than their properties, so Unity only serializes your fields if they meet certain conditions. The following section outlines how to use field serialization in Unity.

To use field serialization you must ensure that the field:

Note: Unity doesn’t support serialization of multilevel types (multidimensional arrays, jagged arrays, dictionaries, and nested container types). If you want to serialize these, you have two options:

Serialization of custom classes

For Unity to serialize a custom class, you must ensure the class:

When you assign an instance of a UnityEngine.Object-derived class to a field and Unity saves that field, Unity serializes the field as a reference to that instance. Unity serializes the instance itself independently, so it isn’t duplicated when multiple fields are assigned to the instance. But for custom classes which don’t derive from UnityEngine.Object, Unity includes the state of the instance directly in the serialized data of the MonoBehaviour or ScriptableObject that references them. There are two ways that this can happen: inline and by [SerializeReference].

[SerializeReference] adds some overhead but supports the following cases:

Note: Inline serialization is more efficient, and you should use it unless you specifically need one of the features that [SerializeReference] supports. For full details on how to use [SerializeReference], refer to the SerializeReference documentation.

Serialization of properties

Unity doesn’t normally serialize properties except in the following situations:

public int MyInt
{
get => m_backing;
private set => m_backing = value;
}
[SerializeField] private int m_backing;
public int MyInt { get; set; }

If you don’t want Unity to serialize a property with auto-generated fields, use the [field: NonSerialized] attribute.

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