Unity - Scripting API: Playables.PlayableBehaviour.ProcessFrame (original) (raw)
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Your name Your email Suggestion*
Cancel
Parameters
Parameter | Description |
---|---|
playable | The Playable that owns the current PlayableBehaviour. |
info | A FrameData structure that contains information about the current frame context. |
playerData | The user data of the ScriptPlayableOutput that initiated the process pass. |
Description
This function is called during the ProcessFrame phase of the PlayableGraph.
ProcessFrame is the stage at which your Playable does its work.
This method is called for each frame when a Playable plays and is connected, directly or indirectly, to a ScriptPlayableOutput.