Unity - Scripting API: ArchiveFileInterface (original) (raw)

class in Unity.IO.Archive

/

Implemented in:UnityEngine.CoreModule

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Description

Provides methods for managing Unity archive files.

// The following example describes how to create an archive with // ContentBuildInterface.ArchiveAndCompress and mount the archive with // ArchiveFileInterface.MountAsync. This example produces an archive that uses LZ4 // compression and contains one text file.

using Unity.Collections.LowLevel.Unsafe; using Unity.Content; using Unity.IO.Archive; using Unity.IO.LowLevel.Unsafe; using UnityEngine; #if UNITY_EDITOR using UnityEditor.Build.Content; #endif

public class SampleBehaviour : MonoBehaviour { #if UNITY_EDITOR unsafe void CreateAndMountArchive() { // Create the Archive ResourceFile[] rFiles = new ResourceFile[1]; ResourceFile rf = new ResourceFile(); rf.fileName = "Assets/file1.txt"; // Path of the existing file, to copy into the Archive rf.fileAlias = "file1.txt"; // Path given to the file inside the Archive rFiles[0] = rf;

string archivePath = System.IO.Path.Combine([Application.streamingAssetsPath](Application-streamingAssetsPath.html), "myArchive");
[ContentBuildInterface.ArchiveAndCompress](Build.Content.ContentBuildInterface.ArchiveAndCompress.html)(rFiles, archivePath, UnityEngine.BuildCompression.LZ4);

// Mount the Archive
var ns = [ContentNamespace.GetOrCreateNamespace](Unity.Content.ContentNamespace.GetOrCreateNamespace.html)("MyNamespace123");
[ArchiveHandle](Unity.IO.Archive.ArchiveHandle.html) ahandle = [ArchiveFileInterface.MountAsync](Unity.IO.Archive.ArchiveFileInterface.MountAsync.html)(ns, archivePath, "a:");
ahandle.JobHandle.Complete();

string textFilePath = ahandle.GetMountPath() + "file1.txt"; // ns:/MyNamespace123/a:/file1.txt
[ReadCommand](Unity.IO.LowLevel.Unsafe.ReadCommand.html) cmd;
cmd.Size = 1024;
cmd.Buffer = [UnsafeUtility.Malloc](Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Malloc.html)(cmd.Size, 4, [Unity.Collections.Allocator.Temp](Unity.Collections.Allocator.Temp.html));
cmd.Offset = 0;

NativeArray<[ReadCommand](Unity.IO.LowLevel.Unsafe.ReadCommand.html)> cmds = new NativeArray<[ReadCommand](Unity.IO.LowLevel.Unsafe.ReadCommand.html)>(1, [Allocator.Persistent](Unity.Collections.Allocator.Persistent.html));
cmds[0] = cmd;

[ReadHandle](Unity.IO.LowLevel.Unsafe.ReadHandle.html) rHandle = [AsyncReadManager.Read](Unity.IO.LowLevel.Unsafe.AsyncReadManager.Read.html)(textFilePath, ([ReadCommand](Unity.IO.LowLevel.Unsafe.ReadCommand.html)*)cmds.GetUnsafePtr(), 1);
rHandle.JobHandle.Complete();

// ...At this point cmd.Buffer contains contents from file1.txt (up to 1024 bytes)...

rHandle.Dispose();
[UnsafeUtility.Free](Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Free.html)(cmd.Buffer, [Unity.Collections.Allocator.Temp](Unity.Collections.Allocator.Temp.html));
cmds.Dipose():

ahandle.Unmount().Complete();

} #endif }

Static Methods

Method Description
GetMountedArchives Retrieves all mounted archives.
MountAsync Loads all files in an archive to a mount point.