Unity - Scripting API: Unity.IO.LowLevel.Unsafe.AsyncReadManager.OpenFileAsync (original) (raw)
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Parameters
Parameter | Description |
---|---|
fileName | The path to the file to be opened. |
Returns
FileHandle The FileHandle of the file being opened. Use the FileHandle to check the status of the open operation, to read the file, and to close the file when done.
Description
Opens the file asynchronously.
Note: WebGL builds do not support using AsyncReadManager
to open files from a remote web server; for example, from the path Application.streamingAssetsPath
which maps to a URL on a remote web server.