Unity - Scripting API: AsyncReadManagerRequestMetric (original) (raw)

struct in Unity.IO.LowLevel.Unsafe

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Implemented in:UnityEngine.CoreModule

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Description

Metrics for an individual read request.

Get metrics records by calling AsyncReadManager.GetMetrics.

Properties

Property Description
AssetName The name of the asset being read.
AssetTypeId The type ID of the asset being read in the read request.
BatchReadCount The number of batch read commands contained in the read request.
CurrentBytesRead Total number of bytes of the read request read so far.
FileName The filename the read request is reading from.
IsBatchRead Returns whether this read request contained batch read commands.
OffsetBytes The offset of the read request from the start of the file, in bytes.
PriorityLevel The priority level of the read request.
ReadType The read type (sync or async) of the read request.
RequestTimeMicroseconds The time at which the read request was made, in microseconds elapsed since application startup.
SizeBytes The size of the read request, in bytes.
State The state of the read request at the time of retrieving the metrics.
Subsystem The Subsystem tag assigned to the read operation.
TimeInQueueMicroseconds The amount of time the read request waited in the AsyncReadManager queue, in microseconds.
TotalTimeMicroseconds The total time in microseconds from the read request being added until its completion, or the time of metrics retrieval, depending whether the read has completed or not.