The roster Application (original) (raw)
The roster
application maintains the team rosters for players in recreational sports leagues. The application has four components: Java Persistence API entities (Player
, Team
, and League
), a stateful session bean (RequestBean
), an application client (RosterClient
), and three helper classes (PlayerDetails
, TeamDetails
, andLeagueDetails
).
Functionally, roster
is similar to the order
application, with three new features that order
does not have: many-to-many relationships, entity inheritance, and automatic table creation at deployment time.
The database schema in Apache Derby for the roster
application is shown in Figure 41-2.
Figure 41-2 Database Schema for the roster Application
Note: In this diagram, for simplicity, the PERSISTENCE_ROSTER_ prefix is omitted from the table names. |
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Relationships in the roster Application
A recreational sports system has the following relationships.
- A player can be on many teams.
- A team can have many players.
- A team is in exactly one league.
- A league has many teams.
In roster
this system is reflected by the following relationships between the Player
, Team
, and League
entities.
- There is a many-to-many relationship between
Player
andTeam
. - There is a many-to-one relationship between
Team
andLeague
.
The Many-To-Many Relationship in roster
The many-to-many relationship between Player
and Team
is specified by using the @ManyToMany
annotation. In Team.java
, the @ManyToMany
annotation decorates the getPlayers
method:
@ManyToMany
@JoinTable(
name="PERSISTENCE_ROSTER_TEAM_PLAYER",
joinColumns=
@JoinColumn(name="TEAM_ID", referencedColumnName="ID"),
inverseJoinColumns=
@JoinColumn(name="PLAYER_ID", referencedColumnName="ID")
)
public Collection<Player> getPlayers() {
return players;
}
The @JoinTable
annotation is used to specify a database table that will associate player IDs with team IDs. The entity that specifies the@JoinTable
is the owner of the relationship, so the Team
entity is the owner of the relationship with the Player
entity. Because roster
uses automatic table creation at deployment time, the container will create a join table named PERSISTENCE_ROSTER_TEAM_PLAYER
.
Player
is the inverse, or nonowning, side of the relationship withTeam
. As one-to-one and many-to-one relationships, the nonowning side is marked by the mappedBy
element in the relationship annotation. Because the relationship between Player
and Team
is bidirectional, the choice of which entity is the owner of the relationship is arbitrary.
In Player.java
, the @ManyToMany
annotation decorates the getTeams
method:
@ManyToMany(mappedBy="players")
public Collection<Team> getTeams() {
return teams;
}
Entity Inheritance in the roster Application
The roster
application shows how to use entity inheritance, as described in Entity Inheritance.
The League
entity in roster
is an abstract entity with two concrete subclasses: SummerLeague
and WinterLeague
. Because League
is an abstract class, it cannot be instantiated:
@Entity
@Table(name = "PERSISTENCE_ROSTER_LEAGUE")
public abstract class League implements Serializable { ... }
Instead, when creating a league, clients use SummerLeague
orWinterLeague
. SummerLeague
and WinterLeague
inherit the persistent properties defined in League
and add only a constructor that verifies that the sport parameter matches the type of sport allowed in that seasonal league. For example, here is the SummerLeague
entity:
...
@Entity
public class SummerLeague extends League implements Serializable {
/** Creates a new instance of SummerLeague */
public SummerLeague() {
}
public SummerLeague(String id, String name, String sport)
throws IncorrectSportException {
this.id = id;
this.name = name;
if (sport.equalsIgnoreCase("swimming") ||
sport.equalsIgnoreCase("soccer") ||
sport.equalsIgnoreCase("basketball") ||
sport.equalsIgnoreCase("baseball")) {
this.sport = sport;
} else {
throw new IncorrectSportException("Sport is not a summer sport.");
}
}
}
The roster
application uses the default mapping strategy ofInheritanceType.SINGLE_TABLE
, so the @Inheritance
annotation is not required. If you want to use a different mapping strategy, decorateLeague
with @Inheritance
and specify the mapping strategy in thestrategy
element:
@Entity
@Inheritance(strategy=JOINED)
@Table(name="PERSISTENCE_ROSTER_LEAGUE")
public abstract class League implements Serializable { ... }
The roster
application uses the default discriminator column name, so the @DiscriminatorColumn
annotation is not required. Because you are using automatic table generation in roster
, the Persistence provider will create a discriminator column called DTYPE
in thePERSISTENCE_ROSTER_LEAGUE
table, which will store the name of the inherited entity used to create the league. If you want to use a different name for the discriminator column, decorate League
with@DiscriminatorColumn
and set the name
element:
@Entity
@DiscriminatorColumn(name="DISCRIMINATOR")
@Table(name="PERSISTENCE_ROSTER_LEAGUE")
public abstract class League implements Serializable { ... }
Criteria Queries in the roster Application
The roster
application uses Criteria API queries, as opposed to the JPQL queries used in order
. Criteria queries are Java programming language, typesafe queries defined in the business tier of roster
, in the RequestBean
stateful session bean.
The following topics are addressed here:
- Metamodel Classes in the roster Application
- Obtaining a CriteriaBuilder Instance in RequestBean
- Creating Criteria Queries in RequestBean’s Business Methods
Metamodel Classes in the roster Application
Metamodel classes model an entity’s attributes and are used by Criteria queries to navigate to an entity’s attributes. Each entity class inroster
has a corresponding metamodel class, generated at compile time, with the same package name as the entity and appended with an underscore character (_). For example, the roster.entity.Player
entity has a corresponding metamodel class, roster.entity.Player_
.
Each persistent field or property in the entity class has a corresponding attribute in the entity’s metamodel class. For thePlayer
entity, the corresponding metamodel class is as follows:
@StaticMetamodel(Player.class)
public class Player_ {
public static volatile SingularAttribute<Player, String> id;
public static volatile SingularAttribute<Player, String> name;
public static volatile SingularAttribute<Player, String> position;
public static volatile SingularAttribute<Player, Double> salary;
public static volatile CollectionAttribute<Player, Team> teams;
}
Obtaining a CriteriaBuilder Instance in RequestBean
The CriteriaBuilder
interface defines methods to create criteria query objects and create expressions for modifying those query objects.RequestBean
creates an instance of CriteriaBuilder
by using a@PostConstruct
method, init
:
@PersistenceContext
private EntityManager em;
private CriteriaBuilder cb;
@PostConstruct
private void init() {
cb = em.getCriteriaBuilder();
}
The EntityManager
instance is injected at runtime, and then thatEntityManager
object is used to create the CriteriaBuilder
instance by calling getCriteriaBuilder
. The CriteriaBuilder
instance is created in a @PostConstruct
method to ensure that the EntityManager
instance has been injected by the enterprise bean container.
Creating Criteria Queries in RequestBean’s Business Methods
Many of the business methods in RequestBean
define Criteria queries. One business method, getPlayersByPosition
, returns a list of players who play a particular position on a team:
public List<PlayerDetails> getPlayersByPosition(String position) {
logger.info("getPlayersByPosition");
List<Player> players = null;
try {
CriteriaQuery<Player> cq = cb.createQuery(Player.class);
if (cq != null) {
Root<Player> player = cq.from(Player.class);
// set the where clause
cq.where(cb.equal(player.get(Player_.position), position));
cq.select(player);
TypedQuery<Player> q = em.createQuery(cq);
players = q.getResultList();
}
return copyPlayersToDetails(players);
} catch (Exception ex) {
throw new EJBException(ex);
}
}
A query object is created by calling the CriteriaBuilder
object’screateQuery
method, with the type set to Player
because the query will return a list of players.
The query root, the base entity from which the query will navigate to find the entity’s attributes and related entities, is created by calling the from
method of the query object. This sets the FROM
clause of the query.
The WHERE
clause, set by calling the where
method on the query object, restricts the results of the query according to the conditions of an expression. The CriteriaBuilder.equal
method compares the two expressions. In getPlayersByPosition
, the position
attribute of thePlayer_
metamodel class, accessed by calling the get
method of the query root, is compared to the position
parameter passed togetPlayersByPosition
.
The SELECT
clause of the query is set by calling the select
method of the query object. The query will return Player
entities, so the query root object is passed as a parameter to select
.
The query object is prepared for execution by callingEntityManager.createQuery
, which returns a TypedQuery<T>
object with the type of the query, in this case Player
. This typed query object is used to execute the query, which occurs when the getResultList
method is called, and a List<Player>
collection is returned.
Automatic Table Generation in the roster Application
At deployment time, GlassFish Server will automatically drop and create the database tables used by roster
. This is done by setting thejavax.persistence.schema-generation.database.action
property todrop-and-create
in persistence.xml
:
<?xml version="1.0" encoding="UTF-8"?>
<persistence version="2.1"
xmlns="http://xmlns.jcp.org/xml/ns/persistence"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://xmlns.jcp.org/xml/ns/persistence
http://xmlns.jcp.org/xml/ns/persistence/persistence_2_1.xsd">
<persistence-unit name="em" transaction-type="JTA">
<jta-data-source>java:comp/DefaultDataSource</jta-data-source>
<properties>
<property name="javax.persistence.schema-generation.database.action"
value="drop-and-create"/>
</properties>
</persistence-unit>
</persistence>
Running the roster Example
You can use either NetBeans IDE or Maven to build, package, deploy, and run the roster
application.
The following topics are addressed here:
To Run the roster Example Using NetBeans IDE
- Make sure that GlassFish Server has been started (seeStarting and Stopping GlassFish Server).
- If the database server is not already running, start it by following the instructions in Starting and Stopping Apache Derby.
- From the File menu, choose Open Project.
- In the Open Project dialog box, navigate to:
tut-install/examples/persistence
- Select the
roster
folder. - Select the Open Required Projects check box.
- Click Open Project.
- In the Projects tab, right-click the
roster
project and select Build.
This will compile, package, and deploy the EAR to GlassFish Server.
You will see the following partial output from the application client in the Output tab:
List all players in team T2:
P6 Ian Carlyle goalkeeper 555.0
P7 Rebecca Struthers midfielder 777.0
P8 Anne Anderson forward 65.0
P9 Jan Wesley defender 100.0
P10 Terry Smithson midfielder 100.0
List all teams in league L1:
T1 Honey Bees Visalia
T2 Gophers Manteca
T5 Crows Orland
List all defenders:
P2 Alice Smith defender 505.0
P5 Barney Bold defender 100.0
P9 Jan Wesley defender 100.0
P22 Janice Walker defender 857.0
P25 Frank Fletcher defender 399.0
To Run the roster Example Using Maven
- Make sure that GlassFish Server has been started (seeStarting and Stopping GlassFish Server).
- If the database server is not already running, start it by following the instructions in Starting and Stopping Apache Derby.
- In a terminal window, go to:
tut-install/examples/persistence/roster/roster-ear/
- Enter the following command:
This compiles the source files and packages the application into an EAR file located at tut-install`/examples/persistence/roster/target/roster.ear`. The EAR file is then deployed to GlassFish Server. GlassFish Server will then drop and create the database tables during deployment, as specified inpersistence.xml
.
After successfully deploying the EAR, the client stubs are retrieved and the application client is run using the appclient application included with GlassFish Server.
You will see the output, which begins as follows:
[echo] running application client container.
[exec] List all players in team T2:
[exec] P6 Ian Carlyle goalkeeper 555.0
[exec] P7 Rebecca Struthers midfielder 777.0
[exec] P8 Anne Anderson forward 65.0
[exec] P9 Jan Wesley defender 100.0
[exec] P10 Terry Smithson midfielder 100.0
[exec] List all teams in league L1:
[exec] T1 Honey Bees Visalia
[exec] T2 Gophers Manteca
[exec] T5 Crows Orland
[exec] List all defenders:
[exec] P2 Alice Smith defender 505.0
[exec] P5 Barney Bold defender 100.0
[exec] P9 Jan Wesley defender 100.0
[exec] P22 Janice Walker defender 857.0
[exec] P25 Frank Fletcher defender 399.0