Gdk.GLContext - Classes - Gdk 3.0 (original) (raw)
g GObject.Object GObject.Object Gdk.GLContext Gdk.GLContext GObject.Object->Gdk.GLContext
Subclasses:
None
Methods¶
Inherited:
Structs:
class | clear_current () |
---|---|
class | get_current () |
get_debug_enabled () | |
get_display () | |
get_forward_compatible () | |
get_required_version () | |
get_shared_context () | |
get_use_es () | |
get_version () | |
get_window () | |
is_legacy () | |
make_current () | |
realize () | |
set_debug_enabled (enabled) | |
set_forward_compatible (compatible) | |
set_required_version (major, minor) | |
set_use_es (use_es) |
Virtual Methods¶
Inherited:
Properties¶
Name | Type | Flags | Short Description |
---|---|---|---|
display | Gdk.Display | r/w/co | The GDK display used to create the GL context |
shared-context | Gdk.GLContext | r/w/co | The GL context this context shares data with |
window | Gdk.Window | r/w/co | The GDK window bound to the GL context |
Signals¶
Inherited:
Fields¶
Inherited:
Class Details¶
class Gdk.GLContext(**kwargs)¶
Bases:
Abstract:
Yes
Gdk.GLContext is an object representing the platform-specific OpenGL drawing context.
Gdk.GLContexts are created for a Gdk.Window usingGdk.Window.create_gl_context(), and the context will match the Gdk.Visual of the window.
A Gdk.GLContext is not tied to any particular normal framebuffer. For instance, it cannot draw to the Gdk.Window back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use Gdk.cairo_draw_from_gl() in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.
Support for Gdk.GLContext is platform-specific, context creation can fail, returning None context.
A Gdk.GLContext has to be made “current” in order to start using it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new Gdk.GLContext instance you need aGdk.Window, which you typically get during the realize call of a widget.
A Gdk.GLContext is not realized until either Gdk.GLContext.make_current(), or until it is realized using Gdk.GLContext.realize(). It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling Gdk.Window.create_gl_context() by calling Gdk.GLContext.realize(). If the realization fails you have the option to change the settings of theGdk.GLContext and try again.
Using a Gdk.GLContext
You will need to make the Gdk.GLContext the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:
gdk_gl_context_make_current (context);
You can now perform your drawing using OpenGL commands.
You can check which Gdk.GLContext is the current one by usingGdk.GLContext.get_current(); you can also unset any Gdk.GLContextthat is currently set by calling Gdk.GLContext.clear_current().
classmethod clear_current()[source]¶
Clears the current Gdk.GLContext.
Any OpenGL call after this function returns will be ignored until Gdk.GLContext.make_current() is called.
New in version 3.16.
classmethod get_current()[source]¶
Returns:
the current Gdk.GLContext, or None
Return type:
Retrieves the current Gdk.GLContext.
New in version 3.16.
Returns:
True if debugging is enabled
Return type:
Retrieves the value set using Gdk.GLContext.set_debug_enabled().
New in version 3.16.
Returns:
a Gdk.Display or None
Return type:
Gdk.Display or None
Retrieves the Gdk.Display the self is created for
New in version 3.16.
get_forward_compatible()[source]¶
Returns:
True if the context should be forward compatible
Return type:
Retrieves the value set using Gdk.GLContext.set_forward_compatible().
New in version 3.16.
get_required_version()[source]¶
Returns:
major:
return location for the major version to request
minor:
return location for the minor version to request
Return type:
Retrieves the major and minor version requested by callingGdk.GLContext.set_required_version().
New in version 3.16.
Returns:
a Gdk.GLContext or None
Return type:
Retrieves the Gdk.GLContext that this self share data with.
New in version 3.16.
Returns:
True if the Gdk.GLContext is using an OpenGL ES profile
Return type:
Checks whether the self is using an OpenGL or OpenGL ES profile.
New in version 3.22.
Returns:
major:
return location for the major version
minor:
return location for the minor version
Return type:
Retrieves the OpenGL version of the self.
The self must be realized prior to calling this function.
New in version 3.16.
Returns:
a Gdk.Window or None
Return type:
Gdk.Window or None
Retrieves the Gdk.Window used by the self.
New in version 3.16.
Returns:
True if the GL context is in legacy mode
Return type:
Whether the Gdk.GLContext is in legacy mode or not.
The Gdk.GLContext must be realized before calling this function.
When realizing a GL context, GDK will try to use the OpenGL 3.2 core profile; this profile removes all the OpenGL API that was deprecated prior to the 3.2 version of the specification. If the realization is successful, this function will return False.
If the underlying OpenGL implementation does not support core profiles, GDK will fall back to a pre-3.2 compatibility profile, and this function will return True.
You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
New in version 3.20.
Makes the self the current one.
New in version 3.16.
Raises:
Returns:
True if the context is realized
Return type:
Realizes the given Gdk.GLContext.
It is safe to call this function on a realized Gdk.GLContext.
New in version 3.16.
set_debug_enabled(enabled)[source]¶
Parameters:
enabled (bool) – whether to enable debugging in the context
Sets whether the Gdk.GLContext should perform extra validations and run time checking. This is useful during development, but has additional overhead.
The Gdk.GLContext must not be realized or made current prior to calling this function.
New in version 3.16.
set_forward_compatible(compatible)[source]¶
Parameters:
compatible (bool) – whether the context should be forward compatible
Sets whether the Gdk.GLContext should be forward compatible.
Forward compatibile contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The Gdk.GLContext must not be realized or made current prior to calling this function.
New in version 3.16.
set_required_version(major, minor)[source]¶
Parameters:
Sets the major and minor version of OpenGL to request.
Setting major and minor to zero will use the default values.
The Gdk.GLContext must not be realized or made current prior to calling this function.
New in version 3.16.
Parameters:
use_es (int) – whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection
Requests that GDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it.
The self must not have been realized.
By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the selfis realized.
You should check the return value of Gdk.GLContext.get_use_es() after calling Gdk.GLContext.realize() to decide whether to use the OpenGL or OpenGL ES API, extensions, or shaders.
New in version 3.22.
Property Details¶
Gdk.GLContext.props.display¶
Name:
display
Type:
Default Value:
Flags:
READABLE, WRITABLE, CONSTRUCT_ONLY
The Gdk.Display used to create the Gdk.GLContext.
New in version 3.16.
Gdk.GLContext.props.shared_context¶
Name:
shared-context
Type:
Default Value:
Flags:
READABLE, WRITABLE, CONSTRUCT_ONLY
The Gdk.GLContext that this context is sharing data with, or None
New in version 3.16.
Gdk.GLContext.props.window¶
Name:
window
Type:
Default Value:
Flags:
READABLE, WRITABLE, CONSTRUCT_ONLY
The Gdk.Window the gl context is bound to.
New in version 3.16.