Gio.DatagramBased - Interfaces - Gio 2.0 (original) (raw)
g GObject.GInterface GObject.GInterface Gio.DatagramBased Gio.DatagramBased GObject.GInterface->Gio.DatagramBased
Implementations:
Methods¶
condition_check (condition) |
---|
condition_wait (condition, timeout, cancellable) |
create_source (condition, cancellable) |
receive_messages (messages, flags, timeout, cancellable) |
send_messages (messages, flags, timeout, cancellable) |
Virtual Methods¶
do_condition_check (condition) |
---|
do_condition_wait (condition, timeout, cancellable) |
do_create_source (condition, cancellable) |
do_receive_messages (messages, flags, timeout, cancellable) |
do_send_messages (messages, flags, timeout, cancellable) |
Properties¶
None
Signals¶
None
Fields¶
None
Class Details¶
class Gio.DatagramBased¶
Bases:
Structure:
Interface for socket-like objects with datagram semantics.
A GDatagramBased
is a networking interface for representing datagram-based communications. It is a more or less direct mapping of the core parts of the BSD socket API in a portable GObject.Object interface. It is implemented by [class`Gio`.Socket], which wraps the UNIX socket API on UNIX and winsock2 on Windows.
GDatagramBased
is entirely platform independent, and is intended to be used alongside higher-level networking APIs such as [class`Gio`.IOStream].
It uses vectored scatter/gather I/O by default, allowing for many messages to be sent or received in a single call. Where possible, implementations of the interface should take advantage of vectored I/O to minimise processing or system calls. For example, GSocket
uses recvmmsg()
and sendmmsg()
where possible. Callers should take advantage of scatter/gather I/O (the use of multiple buffers per message) to avoid unnecessary copying of data to assemble or disassemble a message.
Each GDatagramBased
operation has a timeout parameter which may be negative for blocking behaviour, zero for non-blocking behaviour, or positive for timeout behaviour. A blocking operation blocks until finished or there is an error. A non-blocking operation will return immediately with aG_IO_ERROR_WOULD_BLOCK
error if it cannot make progress. A timeout operation will block until the operation is complete or the timeout expires; if the timeout expires it will return what progress it made, orG_IO_ERROR_TIMED_OUT
if no progress was made. To know when a call would successfully run you can call [method`Gio`.DatagramBased.condition_check] or [method`Gio`.DatagramBased.condition_wait]. You can also use [method`Gio`.DatagramBased.create_source] and attach it to a [struct`GLib`.MainContext] to get callbacks when I/O is possible.
When running a non-blocking operation applications should always be able to handle getting a G_IO_ERROR_WOULD_BLOCK
error even when some other function said that I/O was possible. This can easily happen in case of a race condition in the application, but it can also happen for other reasons. For instance, on Windows a socket is always seen as writable until a write returns G_IO_ERROR_WOULD_BLOCK
.
As with GSocket
, GDatagramBased``s can be either connection oriented (for example, SCTP) or connectionless (for example, UDP). ``GDatagramBased``s must be datagram-based, not stream-based. The interface does not cover connection establishment — use methods on the underlying type to establish a connection before sending and receiving data through the ``GDatagramBased
API. For connectionless socket types the target/source address is specified or received in each I/O operation.
Like most other APIs in GLib, GDatagramBased
is not inherently thread safe. To use a GDatagramBased
concurrently from multiple threads, you must implement your own locking.
New in version 2.48.
condition_check(condition)[source]¶
Parameters:
condition (GLib.IOCondition) – a GObject.IOCondition mask to check
Returns:
the GObject.IOCondition mask of the current state
Return type:
Checks on the readiness of self to perform operations. The operations specified in condition are checked for and masked against the currently-satisfied conditions on self. The result is returned.
GObject.IOCondition.IN will be set in the return value if data is available to read withGio.DatagramBased.receive_messages(), or if the connection is closed remotely (EOS); and if the datagram_based has not been closed locally using some implementation-specific method (such as Gio.Socket.close() orGio.Socket.shutdown() with shutdown_read set, if it’s a Gio.Socket).
If the connection is shut down or closed (by calling Gio.Socket.close() orGio.Socket.shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
GObject.IOCondition.OUT will be set if it is expected that at least one byte can be sent using Gio.DatagramBased.send_messages() without blocking. It will not be set if the datagram_based has been closed locally.
GObject.IOCondition.HUP will be set if the connection has been closed locally.
GObject.IOCondition.ERR will be set if there was an asynchronous error in transmitting data previously enqueued using Gio.DatagramBased.send_messages().
Note that on Windows, it is possible for an operation to returnGio.IOErrorEnum.WOULD_BLOCK even immediately afterGio.DatagramBased.condition_check() has claimed that the Gio.DatagramBased is ready for writing. Rather than calling Gio.DatagramBased.condition_check() and then writing to the Gio.DatagramBased if it succeeds, it is generally better to simply try writing right away, and try again later if the initial attempt returns Gio.IOErrorEnum.WOULD_BLOCK.
It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these conditions will always be set in the output if they are true. Apart from these flags, the output is guaranteed to be masked by condition.
This call never blocks.
New in version 2.48.
condition_wait(condition, timeout, cancellable)[source]¶
Parameters:
- condition (GLib.IOCondition) – a GObject.IOCondition mask to wait for
- timeout (int) – the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Raises:
Returns:
True if the condition was met, False otherwise
Return type:
Waits for up to timeout microseconds for condition to become true onself. If the condition is met, True is returned.
If cancellable is cancelled before the condition is met, or if timeout is reached before the condition is met, then False is returned and error is set appropriately (Gio.IOErrorEnum.CANCELLED or Gio.IOErrorEnum.TIMED_OUT).
New in version 2.48.
create_source(condition, cancellable)[source]¶
Parameters:
- condition (GLib.IOCondition) – a GObject.IOCondition mask to monitor
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Returns:
a newly allocated GLib.Source
Return type:
Creates a GLib.Source that can be attached to a GLib.MainContext to monitor for the availability of the specified condition on the Gio.DatagramBased. TheGLib.Source keeps a reference to the self.
The callback on the source is of the Gio.DatagramBasedSourceFunc type.
It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these conditions will always be reported in the callback if they are true.
If non-None, cancellable can be used to cancel the source, which will cause the source to trigger, reporting the current condition (which is likely 0 unless cancellation happened at the same time as a condition change). You can check for this in the callback usingGio.Cancellable.is_cancelled().
New in version 2.48.
receive_messages(messages, flags, timeout, cancellable)[source]¶
Parameters:
- messages ([Gio.InputMessage]) – an array of Gio.InputMessage structs
- flags (int) – an int containing Gio.SocketMsgFlags flags for the overall operation
- timeout (int) – the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Raises:
Returns:
number of messages received, or -1 on error. Note that the number of messages received may be smaller than num_messages if timeout is zero or positive, if the peer closed the connection, or if num_messageswas larger than UIO_MAXIOV
(1024), in which case the caller may re-try to receive the remaining messages.
Return type:
Receive one or more data messages from self in one go.
messages must point to an array of Gio.InputMessage structs andnum_messages must be the length of this array. Each Gio.InputMessagecontains a pointer to an array of Gio.InputVector structs describing the buffers that the data received in each message will be written to.
flags modify how all messages are received. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in Gio.InputMessage.flags.
The other members of Gio.InputMessage are treated as described in its documentation.
If timeout is negative the call will block until num_messages have been received, the connection is closed remotely (EOS), cancellable is cancelled, or an error occurs.
If timeout is 0 the call will return up to num_messages without blocking, or Gio.IOErrorEnum.WOULD_BLOCK if no messages are queued in the operating system to be received.
If timeout is positive the call will block on the same conditions as iftimeout were negative. If the timeout is reached before any messages are received, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages received before timing out. (Note: This is effectively the behaviour of MSG_WAITFORONE
with recvmmsg().)
To be notified when messages are available, wait for the GObject.IOCondition.IN condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK fromGio.DatagramBased.receive_messages() even if you were previously notified of aGObject.IOCondition.IN condition.
If the remote peer closes the connection, any messages queued in the underlying receive buffer will be returned, and subsequent calls toGio.DatagramBased.receive_messages() will return 0 (with no error set).
If the connection is shut down or closed (by calling Gio.Socket.close() orGio.Socket.shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned. Ifcancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.
New in version 2.48.
send_messages(messages, flags, timeout, cancellable)[source]¶
Parameters:
- messages ([Gio.OutputMessage]) – an array of Gio.OutputMessage structs
- flags (int) – an int containing Gio.SocketMsgFlags flags
- timeout (int) – the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Raises:
Returns:
number of messages sent, or -1 on error. Note that the number of messages sent may be smaller than num_messages if timeout is zero or positive, or if num_messages was larger than UIO_MAXIOV
(1024), in which case the caller may re-try to send the remaining messages.
Return type:
Send one or more data messages from self in one go.
messages must point to an array of Gio.OutputMessage structs andnum_messages must be the length of this array. Each Gio.OutputMessagecontains an address to send the data to, and a pointer to an array ofGio.OutputVector structs to describe the buffers that the data to be sent for each message will be gathered from.
flags modify how the message is sent. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.
The other members of Gio.OutputMessage are treated as described in its documentation.
If timeout is negative the call will block until num_messages have been sent, cancellable is cancelled, or an error occurs.
If timeout is 0 the call will send up to num_messages without blocking, or will return Gio.IOErrorEnum.WOULD_BLOCK if there is no space to send messages.
If timeout is positive the call will block on the same conditions as iftimeout were negative. If the timeout is reached before any messages are sent, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages sent before timing out.
To be notified when messages can be sent, wait for the GObject.IOCondition.OUT condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK fromGio.DatagramBased.send_messages() even if you were previously notified of aGObject.IOCondition.OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
If the connection is shut down or closed (by calling Gio.Socket.close() orGio.Socket.shutdown() with shutdown_write set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.
New in version 2.48.
do_condition_check(condition) virtual¶
Parameters:
condition (GLib.IOCondition) – a GObject.IOCondition mask to check
Returns:
the GObject.IOCondition mask of the current state
Return type:
Checks on the readiness of datagram_based to perform operations. The operations specified in condition are checked for and masked against the currently-satisfied conditions on datagram_based. The result is returned.
GObject.IOCondition.IN will be set in the return value if data is available to read withGio.DatagramBased.receive_messages(), or if the connection is closed remotely (EOS); and if the datagram_based has not been closed locally using some implementation-specific method (such as Gio.Socket.close() orGio.Socket.shutdown() with shutdown_read set, if it’s a Gio.Socket).
If the connection is shut down or closed (by calling Gio.Socket.close() orGio.Socket.shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
GObject.IOCondition.OUT will be set if it is expected that at least one byte can be sent using Gio.DatagramBased.send_messages() without blocking. It will not be set if the datagram_based has been closed locally.
GObject.IOCondition.HUP will be set if the connection has been closed locally.
GObject.IOCondition.ERR will be set if there was an asynchronous error in transmitting data previously enqueued using Gio.DatagramBased.send_messages().
Note that on Windows, it is possible for an operation to returnGio.IOErrorEnum.WOULD_BLOCK even immediately afterGio.DatagramBased.condition_check() has claimed that the Gio.DatagramBased is ready for writing. Rather than calling Gio.DatagramBased.condition_check() and then writing to the Gio.DatagramBased if it succeeds, it is generally better to simply try writing right away, and try again later if the initial attempt returns Gio.IOErrorEnum.WOULD_BLOCK.
It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these conditions will always be set in the output if they are true. Apart from these flags, the output is guaranteed to be masked by condition.
This call never blocks.
New in version 2.48.
do_condition_wait(condition, timeout, cancellable) virtual¶
Parameters:
- condition (GLib.IOCondition) – a GObject.IOCondition mask to wait for
- timeout (int) – the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Returns:
True if the condition was met, False otherwise
Return type:
Waits for up to timeout microseconds for condition to become true ondatagram_based. If the condition is met, True is returned.
If cancellable is cancelled before the condition is met, or if timeout is reached before the condition is met, then False is returned and error is set appropriately (Gio.IOErrorEnum.CANCELLED or Gio.IOErrorEnum.TIMED_OUT).
New in version 2.48.
do_create_source(condition, cancellable) virtual¶
Parameters:
- condition (GLib.IOCondition) – a GObject.IOCondition mask to monitor
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Returns:
a newly allocated GLib.Source
Return type:
Creates a GLib.Source that can be attached to a GLib.MainContext to monitor for the availability of the specified condition on the Gio.DatagramBased. TheGLib.Source keeps a reference to the datagram_based.
The callback on the source is of the Gio.DatagramBasedSourceFunc type.
It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these conditions will always be reported in the callback if they are true.
If non-None, cancellable can be used to cancel the source, which will cause the source to trigger, reporting the current condition (which is likely 0 unless cancellation happened at the same time as a condition change). You can check for this in the callback usingGio.Cancellable.is_cancelled().
New in version 2.48.
do_receive_messages(messages, flags, timeout, cancellable) virtual¶
Parameters:
- messages ([Gio.InputMessage]) – an array of Gio.InputMessage structs
- flags (int) – an int containing Gio.SocketMsgFlags flags for the overall operation
- timeout (int) – the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Returns:
number of messages received, or -1 on error. Note that the number of messages received may be smaller than num_messages if timeout is zero or positive, if the peer closed the connection, or if num_messageswas larger than UIO_MAXIOV
(1024), in which case the caller may re-try to receive the remaining messages.
Return type:
Receive one or more data messages from datagram_based in one go.
messages must point to an array of Gio.InputMessage structs andnum_messages must be the length of this array. Each Gio.InputMessagecontains a pointer to an array of Gio.InputVector structs describing the buffers that the data received in each message will be written to.
flags modify how all messages are received. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in Gio.InputMessage.flags.
The other members of Gio.InputMessage are treated as described in its documentation.
If timeout is negative the call will block until num_messages have been received, the connection is closed remotely (EOS), cancellable is cancelled, or an error occurs.
If timeout is 0 the call will return up to num_messages without blocking, or Gio.IOErrorEnum.WOULD_BLOCK if no messages are queued in the operating system to be received.
If timeout is positive the call will block on the same conditions as iftimeout were negative. If the timeout is reached before any messages are received, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages received before timing out. (Note: This is effectively the behaviour of MSG_WAITFORONE
with recvmmsg().)
To be notified when messages are available, wait for the GObject.IOCondition.IN condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK fromGio.DatagramBased.receive_messages() even if you were previously notified of aGObject.IOCondition.IN condition.
If the remote peer closes the connection, any messages queued in the underlying receive buffer will be returned, and subsequent calls toGio.DatagramBased.receive_messages() will return 0 (with no error set).
If the connection is shut down or closed (by calling Gio.Socket.close() orGio.Socket.shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned. Ifcancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.
New in version 2.48.
do_send_messages(messages, flags, timeout, cancellable) virtual¶
Parameters:
- messages ([Gio.OutputMessage]) – an array of Gio.OutputMessage structs
- flags (int) – an int containing Gio.SocketMsgFlags flags
- timeout (int) – the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable
Returns:
number of messages sent, or -1 on error. Note that the number of messages sent may be smaller than num_messages if timeout is zero or positive, or if num_messages was larger than UIO_MAXIOV
(1024), in which case the caller may re-try to send the remaining messages.
Return type:
Send one or more data messages from datagram_based in one go.
messages must point to an array of Gio.OutputMessage structs andnum_messages must be the length of this array. Each Gio.OutputMessagecontains an address to send the data to, and a pointer to an array ofGio.OutputVector structs to describe the buffers that the data to be sent for each message will be gathered from.
flags modify how the message is sent. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.
The other members of Gio.OutputMessage are treated as described in its documentation.
If timeout is negative the call will block until num_messages have been sent, cancellable is cancelled, or an error occurs.
If timeout is 0 the call will send up to num_messages without blocking, or will return Gio.IOErrorEnum.WOULD_BLOCK if there is no space to send messages.
If timeout is positive the call will block on the same conditions as iftimeout were negative. If the timeout is reached before any messages are sent, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages sent before timing out.
To be notified when messages can be sent, wait for the GObject.IOCondition.OUT condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK fromGio.DatagramBased.send_messages() even if you were previously notified of aGObject.IOCondition.OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
If the connection is shut down or closed (by calling Gio.Socket.close() orGio.Socket.shutdown() with shutdown_write set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.
New in version 2.48.