Gio.SocketListener - Classes - Gio 2.0 (original) (raw)
g GObject.Object GObject.Object Gio.SocketListener Gio.SocketListener GObject.Object->Gio.SocketListener
Subclasses:
Methods¶
Inherited:
Structs:
class | new () |
---|---|
accept (cancellable) | |
accept_async (cancellable, callback, *user_data) | |
accept_finish (result) | |
accept_socket (cancellable) | |
accept_socket_async (cancellable, callback, *user_data) | |
accept_socket_finish (result) | |
add_address (address, type, protocol, source_object) | |
add_any_inet_port (source_object) | |
add_inet_port (port, source_object) | |
add_socket (socket, source_object) | |
close () | |
set_backlog (listen_backlog) |
Virtual Methods¶
Inherited:
do_changed () |
---|
do_event (event, socket) |
Properties¶
Name | Type | Flags | Short Description |
---|---|---|---|
listen-backlog | int | r/w/c |
Signals¶
Inherited:
Name | Short Description |
---|---|
event | Emitted when listener's activity on socket changes state. |
Fields¶
Inherited:
Name | Type | Access | Description |
---|---|---|---|
parent_instance | GObject.Object | r |
Class Details¶
class Gio.SocketListener(**kwargs)¶
Bases:
Abstract:
No
Structure:
A GSocketListener
is an object that keeps track of a set of server sockets and helps you accept sockets from any of the socket, either sync or async.
Add addresses and ports to listen on using [method`Gio`.SocketListener.add_address] and [method`Gio`.SocketListener.add_inet_port]. These will be listened on until [method`Gio`.SocketListener.close] is called. Dropping your final reference to the GSocketListener
will not cause [method`Gio`.SocketListener.close] to be called implicitly, as some references to the GSocketListener
may be held internally.
If you want to implement a network server, also look at [class`Gio`.SocketService] and [class`Gio`.ThreadedSocketService] which are subclasses of GSocketListener
that make this even easier.
New in version 2.22.
Returns:
a new Gio.SocketListener.
Return type:
Creates a new Gio.SocketListener with no sockets to listen for. New listeners can be added with e.g. Gio.SocketListener.add_address() or Gio.SocketListener.add_inet_port().
New in version 2.22.
Parameters:
cancellable (Gio.Cancellable or None) – optional Gio.Cancellable object, None to ignore.
Raises:
Returns:
a Gio.SocketConnection on success, None on error.
source_object:
location where GObject.Object pointer will be stored, or None
Return type:
(Gio.SocketConnection, source_object: GObject.Object or None)
Blocks waiting for a client to connect to any of the sockets added to the listener. Returns a Gio.SocketConnection for the socket that was accepted.
If source_object is not None it will be filled out with the source object specified when the corresponding socket or address was added to the listener.
If cancellable is not None, then the operation can be cancelled by triggering the cancellable object from another thread. If the operation was cancelled, the error Gio.IOErrorEnum.CANCELLED will be returned.
New in version 2.22.
accept_async(cancellable, callback, *user_data)[source]¶
Parameters:
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable, or None
- callback (Gio.AsyncReadyCallback or None) – a Gio.AsyncReadyCallback
- user_data (object or None) – user data for the callback
This is the asynchronous version of Gio.SocketListener.accept().
When the operation is finished callback will be called. You can then call Gio.SocketListener.accept_finish() to get the result of the operation.
New in version 2.22.
accept_finish(result)[source]¶
Parameters:
result (Gio.AsyncResult) – a Gio.AsyncResult.
Raises:
Returns:
a Gio.SocketConnection on success, None on error.
source_object:
Optional GObject.Object identifying this source
Return type:
(Gio.SocketConnection, source_object: GObject.Object or None)
Finishes an async accept operation. See Gio.SocketListener.accept_async()
New in version 2.22.
accept_socket(cancellable)[source]¶
Parameters:
cancellable (Gio.Cancellable or None) – optional Gio.Cancellable object, None to ignore.
Raises:
Returns:
a Gio.Socket on success, None on error.
source_object:
location where GObject.Object pointer will be stored, or None.
Return type:
(Gio.Socket, source_object: GObject.Object or None)
Blocks waiting for a client to connect to any of the sockets added to the listener. Returns the Gio.Socket that was accepted.
If you want to accept the high-level Gio.SocketConnection, not a Gio.Socket, which is often the case, then you should use Gio.SocketListener.accept() instead.
If source_object is not None it will be filled out with the source object specified when the corresponding socket or address was added to the listener.
If cancellable is not None, then the operation can be cancelled by triggering the cancellable object from another thread. If the operation was cancelled, the error Gio.IOErrorEnum.CANCELLED will be returned.
New in version 2.22.
accept_socket_async(cancellable, callback, *user_data)[source]¶
Parameters:
- cancellable (Gio.Cancellable or None) – a Gio.Cancellable, or None
- callback (Gio.AsyncReadyCallback or None) – a Gio.AsyncReadyCallback
- user_data (object or None) – user data for the callback
This is the asynchronous version of Gio.SocketListener.accept_socket().
When the operation is finished callback will be called. You can then call Gio.SocketListener.accept_socket_finish() to get the result of the operation.
New in version 2.22.
accept_socket_finish(result)[source]¶
Parameters:
result (Gio.AsyncResult) – a Gio.AsyncResult.
Raises:
Returns:
a Gio.Socket on success, None on error.
source_object:
Optional GObject.Object identifying this source
Return type:
(Gio.Socket, source_object: GObject.Object or None)
Finishes an async accept operation. See Gio.SocketListener.accept_socket_async()
New in version 2.22.
add_address(address, type, protocol, source_object)[source]¶
Parameters:
- address (Gio.SocketAddress) – a Gio.SocketAddress
- type (Gio.SocketType) – a Gio.SocketType
- protocol (Gio.SocketProtocol) – a Gio.SocketProtocol
- source_object (GObject.Object or None) – Optional GObject.Object identifying this source
Raises:
Returns:
True on success, False on error.
effective_address:
location to store the address that was bound to, or None.
Return type:
(bool, effective_address: Gio.SocketAddress)
Creates a socket of type type and protocol protocol, binds it to address and adds it to the set of sockets we’re accepting sockets from.
Note that adding an IPv6 address, depending on the platform, may or may not result in a listener that also accepts IPv4 connections. For more deterministic behavior, seeGio.SocketListener.add_inet_port().
source_object will be passed out in the various calls to accept to identify this particular source, which is useful if you’re listening on multiple addresses and do different things depending on what address is connected to.
If successful and effective_address is non-None then it will be set to the address that the binding actually occurred at. This is helpful for determining the port number that was used for when requesting a binding to port 0 (ie: “any port”). This address, if requested, belongs to the caller and must be freed.
Call Gio.SocketListener.close() to stop listening on address; this will not be done automatically when you drop your final reference to self, as references may be held internally.
New in version 2.22.
add_any_inet_port(source_object)[source]¶
Parameters:
source_object (GObject.Object or None) – Optional GObject.Object identifying this source
Raises:
Returns:
the port number, or 0 in case of failure.
Return type:
Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available).
This is useful if you need to have a socket for incoming connections but don’t care about the specific port number.
source_object will be passed out in the various calls to accept to identify this particular source, which is useful if you’re listening on multiple addresses and do different things depending on what address is connected to.
New in version 2.24.
add_inet_port(port, source_object)[source]¶
Parameters:
- port (int) – an IP port number (non-zero)
- source_object (GObject.Object or None) – Optional GObject.Object identifying this source
Raises:
Returns:
True on success, False on error.
Return type:
Helper function for Gio.SocketListener.add_address() that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces.
source_object will be passed out in the various calls to accept to identify this particular source, which is useful if you’re listening on multiple addresses and do different things depending on what address is connected to.
Call Gio.SocketListener.close() to stop listening on port; this will not be done automatically when you drop your final reference to self, as references may be held internally.
New in version 2.22.
add_socket(socket, source_object)[source]¶
Parameters:
- socket (Gio.Socket) – a listening Gio.Socket
- source_object (GObject.Object or None) – Optional GObject.Object identifying this source
Raises:
Returns:
True on success, False on error.
Return type:
Adds socket to the set of sockets that we try to accept new clients from. The socket must be bound to a local address and listened to.
source_object will be passed out in the various calls to accept to identify this particular source, which is useful if you’re listening on multiple addresses and do different things depending on what address is connected to.
The socket will not be automatically closed when the self is finalized unless the listener held the final reference to the socket. Before GLib 2.42, the socket was automatically closed on finalization of the self, even if references to it were held elsewhere.
New in version 2.22.
Closes all the sockets in the listener.
New in version 2.22.
set_backlog(listen_backlog)[source]¶
Parameters:
listen_backlog (int) – an integer
Sets the listen backlog on the sockets in the listener. This must be called before adding any sockets, addresses or ports to the Gio.SocketListener (for example, by calling Gio.SocketListener.add_inet_port()) to be effective.
See Gio.Socket.set_listen_backlog() for details
New in version 2.22.
do_changed() virtual¶
virtual method called when the set of socket listened to changes
do_event(event, socket) virtual¶
Parameters:
- event (Gio.SocketListenerEvent) –
- socket (Gio.Socket) –
Signal Details¶
Gio.SocketListener.signals.event(socket_listener, event, socket)¶
Signal Name:
event
Flags:
Parameters:
- socket_listener (Gio.SocketListener) – The object which received the signal
- event (Gio.SocketListenerEvent) – the event that is occurring
- socket (Gio.Socket) – the Gio.Socket the event is occurring on
Emitted when listener's activity on socket changes state. Note that when listener is used to listen on both IPv4 and IPv6, a separate set of signals will be emitted for each, and the order they happen in is undefined.
New in version 2.46.
Property Details¶
Gio.SocketListener.props.listen_backlog¶
Name:
listen-backlog
Type:
Default Value:
10
Flags:
The number of outstanding connections in the listen queue.
New in version 2.22.