[Python-Dev] serious bug in new import X as Y code (original) (raw)
Thomas Wouters thomas@xs4all.net
Fri, 18 Aug 2000 21:43:34 +0200
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On Fri, Aug 18, 2000 at 08:42:34PM +0200, Fredrik Lundh wrote:
sjoerd wrote:
> The problem was that because of your (I think it was you :-) earlier > change to have a Makefile in Grammar, I had an old graminit.c lying > around in my build directory. I don't build in the source directory > and the changes for a Makefile in Grammar resulted in a file > graminit.c in the wrong place.
is the Windows build system updated to generate new graminit files if the Grammar are updated?
No, and that's one more reason to reverse my patch ! :-) Note that I didn't add the Makefile, I only added Grammar to the directories-to-run-make-in-by-default. If the Grammar is changed, you already need a way to run pgen (of which the source rests in Parser/) to generate the new graminit.c/graminit.h files. I have no way of knowing whether that is the case for the windows build files. The CVS tree should always contain up to date graminit.c/.h files!
The reason it was added was the multitude of Grammar-changing patches on SF, and the number of people that forgot to run 'make' in Grammar/ after applying them. I mentioned adding Grammar/ to the directories to be made, Guido said it was a good idea, and noone complained to it until after it was added ;P I think we can drop the idea, though, at least for (alpha, beta, final) releases.
or is python development a unix-only thingie these days?
Well, my python development is a unix-only thingie, mostly because I don't have a compiler for under Windows. If anyone wants to send me or point me to the canonical Windows compiler & debugger and such, in a way that won't set me back a couple of megabucks, I'd be happy to test & debug windows as well. Gives me two uses for Windows: games and Python ;)
My-boss-doesn't-pay-me-to-work-on-Windows-ly y'rs,
-- Thomas Wouters <thomas@xs4all.net>
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