Errors | Node.js v7.10.1 Documentation (original) (raw)

Errors#

Applications running in Node.js will generally experience four categories of errors:

All JavaScript and System errors raised by Node.js inherit from, or are instances of, the standard JavaScript class and are guaranteed to provide at least the properties available on that class.

Error Propagation and Interception#

Node.js supports several mechanisms for propagating and handling errors that occur while an application is running. How these errors are reported and handled depends entirely on the type of Error and the style of the API that is called.

All JavaScript errors are handled as exceptions that immediately generate and throw an error using the standard JavaScript throw mechanism. These are handled using the try / catch construct provided by the JavaScript language.

// Throws with a ReferenceError because z is undefined
try {
  const m = 1;
  const n = m + z;
} catch (err) {
  // Handle the error here.
}

Any use of the JavaScript throw mechanism will raise an exception that_must_ be handled using try / catch or the Node.js process will exit immediately.

With few exceptions, Synchronous APIs (any blocking method that does not accept a callback function, such as fs.readFileSync), will use throwto report errors.

Errors that occur within Asynchronous APIs may be reported in multiple ways:

  const fs = require('fs');
  fs.readFile('a file that does not exist', (err, data) => {
    if (err) {
      console.error('There was an error reading the file!', err);
      return;
    }
    // Otherwise handle the data
  });
const net = require('net');  
const connection = net.connect('localhost');  
// Adding an 'error' event handler to a stream:  
connection.on('error', (err) => {  
  // If the connection is reset by the server, or if it can't  
  // connect at all, or on any sort of error encountered by  
  // the connection, the error will be sent here.  
  console.error(err);  
});  
connection.pipe(process.stdout);  

The use of the 'error' event mechanism is most common for stream-basedand event emitter-based APIs, which themselves represent a series of asynchronous operations over time (as opposed to a single operation that may pass or fail).

For all EventEmitter objects, if an 'error' event handler is not provided, the error will be thrown, causing the Node.js process to report an unhandled exception and crash unless either: The domain module is used appropriately or a handler has been registered for theprocess.on('uncaughtException') event.

const EventEmitter = require('events');
const ee = new EventEmitter();

setImmediate(() => {
  // This will crash the process because no 'error' event
  // handler has been added.
  ee.emit('error', new Error('This will crash'));
});

Errors generated in this way cannot be intercepted using try / catch as they are thrown after the calling code has already exited.

Developers must refer to the documentation for each method to determine exactly how errors raised by those methods are propagated.

Node.js style callbacks#

Most asynchronous methods exposed by the Node.js core API follow an idiomatic pattern referred to as a "Node.js style callback". With this pattern, a callback function is passed to the method as an argument. When the operation either completes or an error is raised, the callback function is called with the Error object (if any) passed as the first argument. If no error was raised, the first argument will be passed as null.

const fs = require('fs');

function nodeStyleCallback(err, data) {
  if (err) {
    console.error('There was an error', err);
    return;
  }
  console.log(data);
}

fs.readFile('/some/file/that/does-not-exist', nodeStyleCallback);
fs.readFile('/some/file/that/does-exist', nodeStyleCallback);

The JavaScript try / catch mechanism cannot be used to intercept errors generated by asynchronous APIs. A common mistake for beginners is to try to use throw inside a Node.js style callback:

// THIS WILL NOT WORK:
const fs = require('fs');

try {
  fs.readFile('/some/file/that/does-not-exist', (err, data) => {
    // mistaken assumption: throwing here...
    if (err) {
      throw err;
    }
  });
} catch (err) {
  // This will not catch the throw!
  console.error(err);
}

This will not work because the callback function passed to fs.readFile() is called asynchronously. By the time the callback has been called, the surrounding code (including the try { } catch (err) { } block will have already exited. Throwing an error inside the callback can crash the Node.js process in most cases. If domains are enabled, or a handler has been registered with process.on('uncaughtException'), such errors can be intercepted.

Class: Error#

A generic JavaScript Error object that does not denote any specific circumstance of why the error occurred. Error objects capture a "stack trace" detailing the point in the code at which the Error was instantiated, and may provide a text description of the error.

All errors generated by Node.js, including all System and JavaScript errors, will either be instances of, or inherit from, the Error class.

new Error(message)#

Creates a new Error object and sets the error.message property to the provided text message. If an object is passed as message, the text message is generated by calling message.toString(). The error.stack property will represent the point in the code at which new Error() was called. Stack traces are dependent on V8's stack trace API. Stack traces extend only to either (a) the beginning of synchronous code execution, or (b) the number of frames given by the property Error.stackTraceLimit, whichever is smaller.

Error.captureStackTrace(targetObject[, constructorOpt])#

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at whichError.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // similar to `new Error().stack`

The first line of the trace, instead of being prefixed with ErrorType: message, will be the result of calling targetObject.toString().

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from an end user. For instance:

function MyError() {
  Error.captureStackTrace(this, MyError);
}

// Without passing MyError to captureStackTrace, the MyError
// frame would show up in the .stack property. By passing
// the constructor, we omit that frame and all frames above it.
new MyError().stack;

Error.stackTraceLimit#

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack orError.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

error.message#

The error.message property is the string description of the error as set by calling new Error(message). The message passed to the constructor will also appear in the first line of the stack trace of the Error, however changing this property after theError object is created may not change the first line of the stack trace (for example, when error.stack is read before this property is changed).

const err = new Error('The message');
console.error(err.message);
// Prints: The message

error.stack#

The error.stack property is a string describing the point in the code at which the Error was instantiated.

For example:

Error: Things keep happening!
   at /home/gbusey/file.js:525:2
   at Frobnicator.refrobulate (/home/gbusey/business-logic.js:424:21)
   at Actor.<anonymous> (/home/gbusey/actors.js:400:8)
   at increaseSynergy (/home/gbusey/actors.js:701:6)

The first line is formatted as <error class name>: <error message>, and is followed by a series of stack frames (each line beginning with "at "). Each frame describes a call site within the code that lead to the error being generated. V8 attempts to display a name for each function (by variable name, function name, or object method name), but occasionally it will not be able to find a suitable name. If V8 cannot determine a name for the function, only location information will be displayed for that frame. Otherwise, the determined function name will be displayed with location information appended in parentheses.

It is important to note that frames are only generated for JavaScript functions. If, for example, execution synchronously passes through a C++ addon function called cheetahify, which itself calls a JavaScript function, the frame representing the cheetahify call will not be present in the stack traces:

const cheetahify = require('./native-binding.node');

function makeFaster() {
  // cheetahify *synchronously* calls speedy.
  cheetahify(function speedy() {
    throw new Error('oh no!');
  });
}

makeFaster(); // will throw:
  // /home/gbusey/file.js:6
  //     throw new Error('oh no!');
  //           ^
  // Error: oh no!
  //     at speedy (/home/gbusey/file.js:6:11)
  //     at makeFaster (/home/gbusey/file.js:5:3)
  //     at Object.<anonymous> (/home/gbusey/file.js:10:1)
  //     at Module._compile (module.js:456:26)
  //     at Object.Module._extensions..js (module.js:474:10)
  //     at Module.load (module.js:356:32)
  //     at Function.Module._load (module.js:312:12)
  //     at Function.Module.runMain (module.js:497:10)
  //     at startup (node.js:119:16)
  //     at node.js:906:3

The location information will be one of:

The string representing the stack trace is lazily generated when theerror.stack property is accessed.

The number of frames captured by the stack trace is bounded by the smaller ofError.stackTraceLimit or the number of available frames on the current event loop tick.

System-level errors are generated as augmented Error instances, which are detailed here.

Class: RangeError#

A subclass of Error that indicates that a provided argument was not within the set or range of acceptable values for a function; whether that is a numeric range, or outside the set of options for a given function parameter.

For example:

require('net').connect(-1);
  // throws "RangeError: "port" option should be >= 0 and < 65536: -1"

Node.js will generate and throw RangeError instances immediately as a form of argument validation.

Class: ReferenceError#

A subclass of Error that indicates that an attempt is being made to access a variable that is not defined. Such errors commonly indicate typos in code, or an otherwise broken program.

While client code may generate and propagate these errors, in practice, only V8 will do so.

doesNotExist;
  // throws ReferenceError, doesNotExist is not a variable in this program.

Unless an application is dynamically generating and running code,ReferenceError instances should always be considered a bug in the code or its dependencies.

Class: SyntaxError#

A subclass of Error that indicates that a program is not valid JavaScript. These errors may only be generated and propagated as a result of code evaluation. Code evaluation may happen as a result of eval, Function,require, or vm. These errors are almost always indicative of a broken program.

try {
  require('vm').runInThisContext('binary ! isNotOk');
} catch (err) {
  // err will be a SyntaxError
}

SyntaxError instances are unrecoverable in the context that created them – they may only be caught by other contexts.

Class: TypeError#

A subclass of Error that indicates that a provided argument is not an allowable type. For example, passing a function to a parameter which expects a string would be considered a TypeError.

require('url').parse(() => { });
  // throws TypeError, since it expected a string

Node.js will generate and throw TypeError instances immediately as a form of argument validation.

Exceptions vs. Errors#

A JavaScript exception is a value that is thrown as a result of an invalid operation or as the target of a throw statement. While it is not required that these values are instances of Error or classes which inherit fromError, all exceptions thrown by Node.js or the JavaScript runtime will be instances of Error.

Some exceptions are unrecoverable at the JavaScript layer. Such exceptions will always cause the Node.js process to crash. Examples include assert()checks or abort() calls in the C++ layer.

System Errors#

System errors are generated when exceptions occur within the program's runtime environment. Typically, these are operational errors that occur when an application violates an operating system constraint such as attempting to read a file that does not exist or when the user does not have sufficient permissions.

System errors are typically generated at the syscall level: an exhaustive list of error codes and their meanings is available by running man 2 intro orman 3 errno on most Unices; or online.

In Node.js, system errors are represented as augmented Error objects with added properties.

Class: System Error#

error.code#

The error.code property is a string representing the error code, which is alwaysE followed by a sequence of capital letters.

error.errno#

The error.errno property is a number or a string. The number is a negative value which corresponds to the error code defined inlibuv Error handling. See uv-errno.h header file (deps/uv/include/uv-errno.h in the Node.js source tree) for details. In case of a string, it is the same as error.code.

error.syscall#

The error.syscall property is a string describing the syscall that failed.

error.path#

When present (e.g. in fs or child_process), the error.path property is a string containing a relevant invalid pathname.

error.address#

When present (e.g. in net or dgram), the error.address property is a string describing the address to which the connection failed.

error.port#

When present (e.g. in net or dgram), the error.port property is a number representing the connection's port that is not available.

Common System Errors#

This list is not exhaustive, but enumerates many of the common system errors encountered when writing a Node.js program. An exhaustive list may be found here.