Class PredictableEntityLogic (original) (raw)
Namespace
Assembly
LiteEntitySystem.dll
Entity that can be spawned on client prediction
public abstract class PredictableEntityLogic : EntityLogic, IComparable<InternalEntity>Inheritance
object
PredictableEntityLogic
Implements
Inherited Members
Constructors
PredictableEntityLogic(EntityParams)
protected PredictableEntityLogic(EntityParams entityParams)Parameters
entityParams EntityParams
Fields
CreatedAtTick
public readonly ushort CreatedAtTickField Value
Methods
OnSyncRequested()
Method for executing RPCs containing initial sync data that need to be sent after entity creation to existing players or when new player connected
protected override void OnSyncRequested()RegisterRPC(ref RPCRegistrator)
Method for registering RPCs and OnChange notifications
protected override void RegisterRPC(ref RPCRegistrator r)