std::sync - Rust (original) (raw)

Module std::sync

1.0.0· source · [−]

Expand description

Useful synchronization primitives.

Conceptually, a Rust program is a series of operations which will be executed on a computer. The timeline of events happening in the program is consistent with the order of the operations in the code.

Consider the following code, operating on some global static variables:

static mut A: u32 = 0;
static mut B: u32 = 0;
static mut C: u32 = 0;

fn main() {
    unsafe {
        A = 3;
        B = 4;
        A = A + B;
        C = B;
        println!("{} {} {}", A, B, C);
        C = A;
    }
}

Run

It appears as if some variables stored in memory are changed, an addition is performed, result is stored in A and the variable C is modified twice.

When only a single thread is involved, the results are as expected: the line 7 4 4 gets printed.

As for what happens behind the scenes, when optimizations are enabled the final generated machine code might look very different from the code:

The compiler is allowed to perform any combination of these optimizations, as long as the final optimized code, when executed, produces the same results as the one without optimizations.

Due to the concurrency involved in modern computers, assumptions about the program’s execution order are often wrong. Access to global variables can lead to nondeterministic results, even ifcompiler optimizations are disabled, and it is still possibleto introduce synchronization bugs.

Note that thanks to Rust’s safety guarantees, accessing global (static) variables requires unsafe code, assuming we don’t use any of the synchronization primitives in this module.

Instructions can execute in a different order from the one we define, due to various reasons:

Most of the low-level synchronization primitives are quite error-prone and inconvenient to use, which is why the standard library also exposes some higher-level synchronization objects.

These abstractions can be built out of lower-level primitives. For efficiency, the sync objects in the standard library are usually implemented with help from the operating system’s kernel, which is able to reschedule the threads while they are blocked on acquiring a lock.

The following is an overview of the available synchronization objects:

Multi-producer, single-consumer FIFO queue communication primitives.

A thread-safe reference-counting pointer. ‘Arc’ stands for ‘Atomically Reference Counted’.

A barrier enables multiple threads to synchronize the beginning of some computation.

A mutual exclusion primitive useful for protecting shared data

An RAII implementation of a “scoped lock” of a mutex. When this structure is dropped (falls out of scope), the lock will be unlocked.

A synchronization primitive which can be used to run a one-time global initialization. Useful for one-time initialization for FFI or related functionality. This type can only be constructed with Once::new().

A type of error which can be returned whenever a lock is acquired.

RAII structure used to release the shared read access of a lock when dropped.

RAII structure used to release the exclusive write access of a lock when dropped.

A type indicating whether a timed wait on a condition variable returned due to a time out or not.

Weak is a version of Arc that holds a non-owning reference to the managed allocation. The allocation is accessed by calling upgrade on the Weakpointer, which returns an [Option](../option/enum.Option.html "Option")<[Arc](struct.Arc.html "Arc")<T>>.

Initialization value for static Once values.

A type alias for the result of a lock method which can be poisoned.

A type alias for the result of a nonblocking locking method.