JavaFX performance for complex visualisations (original) (raw)
Claus Luethje Claus.Luethje at osys.ch
Thu Dec 6 23:50:02 PST 2012
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My mobile finished this mail early ;-) What I wanted to say was, that although I see the sexyness of a 3D game for awareness, 2D is more what I see with our customers. Our customers want consistent speed and a versatile framework, which let's us adopt their wishes quickly (Many got burned with browser apps.) What we saw from JavaFX in the last year, it can handle the latter. A game is certainly not what our customers care much about, but if it shows speed and the ease of achieving it, we can position our JavaFX offerings. I'd go with a 2D game first and a tower defense game might be good, although I'd like to see full screen scrolling, with lots of shapes (think complex workflow diagrams). Just my 0.02$ Regards Claus
Am 07.12.2012 um 08:35 schrieb "Claus Luethje" <Claus.Luethje at osys.ch>:
I'm interested in JavaFX in the enterprise, so a 3D game is
Am 07.12.2012 um 00:26 schrieb "Daniel Zwolenski" <zonski at gmail.com>: In theory the same basic engine for tower defender is that of Warcraft or Command & Conquer, etc. And this could be 2D or 3D once we get the base in place. Ie you can make your maps, sprites and explosions as complex as you like with lots of shapes, sub animations, textures, shadings, etc. First we walk, then we run, then we flap our arms, jump off a cliff and see what happens.
On 07/12/2012, at 9:52 AM, "John C. Turnbull" <ozemale at ozemail.com.au> wrote: Yes, whilst a 3D stress test is vital in the longer term, what we need right now is something that shows off the true capabilities of 2D JavaFX. Again though, I agree with Pedro in that we should be aiming for something as complex as possible. -----Original Message----- From: openjfx-dev-bounces at openjdk.java.net [mailto:openjfx-dev-bounces at openjdk.java.net] On Behalf Of Richard Bair Sent: Friday, 7 December 2012 09:39 To: Pedro Duque Vieira Cc: OpenJFX Mailing List Subject: Re: JavaFX performance for complex visualisations I think if you're into doing games than you should go with something 3D, it won't require that much of engineering to do something 3D that could make people impressed. Javafx 8 brings bump mapping, a lightning system, etc, all stuff that could wonder the user with not much of an effort. The problem with 3D is that it exercises completely different code paths from 2D rendering. So it would be good to do a 3D stress test as well, although that code is not yet available, and it doesn't tell us anything about the performance of the platform when doing Path, Line, Region, or any of the other 2D building blocks.=
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