AudioInputs Property (original) (raw)

Summary

Gets an AudioInputs object reference to the audio inputs collection.

Syntax

Property Value

An AudioInputs object.

Example

using Leadtools; using Leadtools.Multimedia; using LeadtoolsMultimediaExamples.Fixtures; public bool _result = false; public CaptureCtrlForm _form = new CaptureCtrlForm(); public void AudioInputsExample() { string txtInfo = string.Empty; // reference the capture control CaptureCtrl capturectrl = _form.CaptureCtrl; // select an audio device. use your device's name here instead of USB if (capturectrl.AudioDevices["USB"] == null) throw new Exception("No USB audio device available"); capturectrl.AudioDevices["USB"].Selected = true; // get the audio inputs object AudioInputs audioinputs = capturectrl.AudioInputs; try { // get the master values txtInfo = string.Format("Enable state {0}\n" + "Loudness state {1}\n" + "Mixlevel value {2}\n" + "Mono state {3}\n" + "Pan value {4}\n" + "Bass value {5}\n" + "Bass range value {6}\n" + "Treble value {7}\n" + "Treble range value {8}\n\n" + "Are these values correct?", audioinputs.Enable, audioinputs.Loudness, audioinputs.MixLevel.ToString(), audioinputs.Mono, audioinputs.Pan.ToString(), audioinputs.Bass, audioinputs.BassRange, audioinputs.Treble, audioinputs.TrebleRange); // display the named audio input properties _result = (MessageBox.Show(_form, txtInfo, "Test Verify", MessageBoxButtons.YesNo) == DialogResult.Yes); } catch (Exception) { _result = false; } // we'll loop on the state and pump messages for this example. // but you should not need to if running from a Windows Forms application. while (capturectrl.State == CaptureState.Running) Application.DoEvents(); }