L_DlgGetEffect (original) (raw)
Summary
Displays the Get Effect dialog box, and gets the options for L_EfxPaintBitmap.
Syntax
#include "l_bitmap.h"
L_LTDLG_API L_INT L_DlgGetEffect(hWndOwner, pDlgParams)
Parameters
L_HWND hWndOwner
Handle of the window which owns the dialog.
LPEFFECTDLGPARAMS pDlgParams
Pointer to an EFFECTDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values.
Returns
Value | Meaning |
---|---|
SUCCESS_DLG_OK | The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL | The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
Required DLLs and Libraries
- LTDLGEFX
- LTDLGFILE
- LTDLGKRN
- LTDLGUTL
- LTDLGCTRL
- LTDLGCOM
- LTDIS
- LTIMG
- LTKRN
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application
See Also
Functions
Topics
Example
L_INT ShowDlgGetEffectExample(HWND hWnd,pBITMAPHANDLE pBitmap)
{
L_INT nRet;
EFFECTDLGPARAMS DlgParams ;
L_UINT x ;
HDC hDC ;
RECT rcDst ;
memset ( &DlgParams, 0, sizeof ( EFFECTDLGPARAMS ) ) ;
DlgParams.uStructSize = sizeof ( EFFECTDLGPARAMS ) ;
DlgParams.pBitmap = pBitmap ;
DlgParams.uEffect = EFX_EFFECT_ROLL4_T_R_T_L ;
DlgParams.uGrain = 5 ;
DlgParams.uDelay = 50 ;
DlgParams.uMaxPass = 1 ;
DlgParams.bTransparent = FALSE ;
DlgParams.crTransparent = RGB(0,0,0) ;
DlgParams.uWandWidth = 3 ;
DlgParams.crWand = RGB(255,0,0) ;
DlgParams.uDlgFlags = DLG_EFFECT_SHOW_PREVIEW |
DLG_EFFECT_DELAY |
DLG_EFFECT_GRAIN |
DLG_EFFECT_PASSES |
DLG_EFFECT_TRANSPARENT |
DLG_EFFECT_WAND |
DLG_EFFECT_CLASS_WIPE |
DLG_EFFECT_CLASS_WIPERECT |
DLG_EFFECT_CLASS_WIPECIRCLE |
DLG_EFFECT_CLASS_PUSH |
DLG_EFFECT_CLASS_SLIDE |
DLG_EFFECT_CLASS_ROLL |
DLG_EFFECT_CLASS_ROTATE |
DLG_EFFECT_CLASS_ZOOM |
DLG_EFFECT_CLASS_DRIP |
DLG_EFFECT_CLASS_BLIND |
DLG_EFFECT_CLASS_RANDOM |
DLG_EFFECT_CLASS_CHECK |
DLG_EFFECT_CLASS_BLOCKS |
DLG_EFFECT_CLASS_CIRCLE |
DLG_EFFECT_CLASS_ELLIPSE ;
nRet = L_DlgInit ( DLG_INIT_COLOR ) ;
if(nRet != SUCCESS && nRet != ERROR_DLG_ALREADYINITIATED)
return nRet;
if ( SUCCESS_DLG_OK == L_DlgGetEffect ( hWnd, &DlgParams ) )
{
hDC = GetDC ( hWnd ) ;
GetClientRect ( hWnd, &rcDst ) ;
// NOTE: you should also create and select a palette here
for ( x = 1 ; x <= DlgParams.uMaxPass ; x++ )
{
nRet = L_EfxPaintBitmap(hDC,
DlgParams.pBitmap,
NULL,
NULL,
&rcDst,
NULL,
DlgParams.uEffect,
DlgParams.uGrain,
DlgParams.uDelay,
0,
0,
x,
DlgParams.uMaxPass,
DlgParams.bTransparent,
DlgParams.crTransparent,
DlgParams.uWandWidth,
DlgParams.crWand,
SRCCOPY ) ;
if(nRet != SUCCESS)
return nRet;
}
ReleaseDC ( hWnd, hDC ) ;
}
nRet = L_DlgFree();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}