PerlinCommand Class (original) (raw)

Summary

Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture. This command is available in the Imaging Pro and above toolkits.

Syntax

class PerlinCommand(RasterCommand): 

Example

Run the PerlinCommand on an image and applies the Perlin filter.

using Leadtools; using Leadtools.Codecs; using Leadtools.ImageProcessing.SpecialEffects; public void PerlinCommandExample() { // Load an image RasterCodecs codecs = new RasterCodecs(); codecs.ThrowExceptionsOnInvalidImages = true; RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "IMAGE1.CMP")); // Prepare the command PerlinCommand command = new PerlinCommand(); RasterColor backColor = new RasterColor(0, 0, 0); RasterColor perlinColor = new RasterColor(255, 0, 0); command.Seed = 0; command.Frequency = 16; command.Iteration = 8; command.Opacity = 75; command.Backcolor = backColor; command.PerlinColor = perlinColor; command.XCircle = image.Width / 2; command.YCircle = image.Height / 2; command.FreqLayout = 50; command.DenLayout = 1; command.PerlinFlags = NoiseLayoutType.PF_Difference | NoiseLayoutType.PF_Circle; command.Run(image); } static class LEAD_VARS { public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images"; }