PerlinCommand Class (original) (raw)
Summary
Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture. This command is available in the Imaging Pro and above toolkits.
Syntax
class PerlinCommand(RasterCommand):
Example
Run the PerlinCommand on an image and applies the Perlin filter.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.SpecialEffects;
public void PerlinCommandExample()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "IMAGE1.CMP"));
// Prepare the command
PerlinCommand command = new PerlinCommand();
RasterColor backColor = new RasterColor(0, 0, 0);
RasterColor perlinColor = new RasterColor(255, 0, 0);
command.Seed = 0;
command.Frequency = 16;
command.Iteration = 8;
command.Opacity = 75;
command.Backcolor = backColor;
command.PerlinColor = perlinColor;
command.XCircle = image.Width / 2;
command.YCircle = image.Height / 2;
command.FreqLayout = 50;
command.DenLayout = 1;
command.PerlinFlags = NoiseLayoutType.PF_Difference | NoiseLayoutType.PF_Circle;
command.Run(image);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";
}