L_AnnSetUserMode (original) (raw)
Summary
Sets the user mode for all objects. Design mode is for creating objects; run mode is for viewing them.
Syntax
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSetUserMode(hObject, uMode)
Parameters
HANNOBJECT hObject
Handle to the root container.
L_UINT uMode
The constant that specifies the user mode. Possible values are:
Value | Meaning |
---|---|
ANNUSER_DESIGN | [0] Design mode. Used for creating objects. |
ANNUSER_RUN | [1] Run mode. Used for viewing or activating objects. |
Returns
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
You set this property on the root container, and all objects in the container inherit the property.
Required DLLs and Libraries
- LTANN
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Functions
Topics
- Annotation Functions: Global Properties
- Implementing Annotations
- Implementing an Automated Annotation Program
- Implementing a Non-automated Annotation Program
- Altering Annotation Object Settings
Example
For an example, refer to Implementing an Automated Annotation Program.
For a complete sample code, refer to the \Examples\Annotation\C\Annotate demo.
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