L_LevelsetBitmapRgn (original) (raw)
Summary
Performs semi-automatic segmentation (using the Levelset algorithm) by shrinking or expanding a contour represented by a region to the objects in the image.
Syntax
#include "Ltimgcor.h"
L_LTIMGCOR_API L_INT L_LevelsetBitmapRgn(pBitmap, LambdaIn, LambdaOut)
Parameters
pBITMAPHANDLE pBitmap
Pointer to the bitmap handle to be segmented.
L_INT LambdaIn
Represents the weight of moving the contour inside. The default value is 1.
L_INT LambdaOut
Represents the weight of moving the contour outside. The default value is 1.
Returns
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
If the image has no region this function assumes a rectangular region that covers the entire image.
The Levelset algorithm finds the best-fitting contour that encapsulates the object.
Equal values for LambdaIn
and LambdaOut
allow the algorithm to decide whether to shrink or expand the selected region.
This function supports 12- and 16-bit grayscale and 48- and 64-bit color images.
This function supports signed/unsigned images.
Levelset Region Function - Before
Levelset Region Function - After
View additional platform support for this Levelset Region function.
Required DLLs and Libraries
- LTIMGCOR
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64, Linux.
See Also
Functions
- L_LambdaConnectedness
- L_ShrinkWrapTool
- L_WatershedBitmap
- L_KMeansBitmapSegmentation
- L_GWireGetMinPath
Topics
Example
This example loads a bitmap and applies Levelest segmentation.
L_INT LevelsetBitmapRgnExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("DICOM\\IMAGE3.dcm")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGRORGRAY, NULL, NULL);
if (nRet != SUCCESS)
return nRet;
RECT MainRect;
MainRect.left = 200;
MainRect.right = 300;
MainRect.top = 200;
MainRect.bottom = 250;
// set region
L_SetBitmapRgnRect(&LeadBitmap, NULL, &MainRect, L_RGN_SET);
// found level set region
nRet = L_LevelsetBitmapRgn(&LeadBitmap, 1, 1);
if (nRet != SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if (nRet != SUCCESS)
return nRet;
//free bitmap
if (LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}