SMOOTHCALLBACK (original) (raw)
Summary
Handles each bump or nick found by L_SmoothBitmap.
Syntax
#include "l_bitmap.h"
L_INT pEXT_CALLBACK Your Function(uBumpOrNick, iStartRow, iStartCol, iLength, uHorV, pUserData)
Parameters
L_UINT uBumpOrNick
Flag that indicates whether to remove bumps or fill in nicks. Possible values are:
Value | Meaning |
---|---|
SMOOTH_NONE | Do nothing. |
SMOOTH_BUMP | Remove a bump. |
SMOOTH_NICK | Fill in a nick. |
L_INT iStartRow
The starting row of the bump or nick. The rows are zero-based.
L_INT iStartCol
The starting column of the bump or nick. The columns are zero-based.
L_INT iLength
Length (in pixels) of the bump or nick.
L_UINT uHorV
Flag that indicates whether the element being smoothed is vertical or horizontal. Possible values are:
Value | Meaning |
---|---|
SMOOTH_HORIZONTAL_ELEMENT | A horizontal bump or nick |
SMOOTH_VERTICAL_ELEMENT | A vertical bump or nick |
L_VOID *pUserData
A void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of L_SmoothBitmap).
Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function.
Returns
Value | Meaning |
---|---|
SUCCESS_REMOVE | Remove the bump or nick. |
SUCCESS_NOREMOVE | Do not remove the bump or nick. |
Otherwise | An error occurred. Refer to Return Codes. |
Comments
The callback is called for each bump and nick found. Return SUCCESS_REMOVE to have the bump or nick removed. Return SUCCESS_NOREMOVE to leave the bump or nick unchanged. Pass any other value to abort. This value will be the return value of the L_SmoothBitmap(). If flags SMOOTH_IMAGE_UNCHANGED and SMOOTH_SINGLE_REGION are being used, then the return value of the callback affects only the internal single region that contains all the changes.
Required DLLs and Libraries
- LTIMGCOR
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
See Also
Functions
Topics
Example
For an example, refer to L_SmoothBitmap.