LAnimationWindow::InsertFrame (original) (raw)
Summary
Inserts the specified LBitmapBase object's associated bitmap into the class object's bitmap list, or appends the bitmap to the end of the internal bitmap list.
Syntax
#include "ltwrappr.h"
L_INT LAnimationWindow::InsertFrame(pLBitmap, uIndex =-1)
Parameters
LBitmapBase * pLBitmap
Pointer to the bitmap object to insert.
L_UINT uIndex
Position of the bitmap in the list. Use (L_UINT)-1 to append the bitmap to the end of the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. If you insert a bitmap within.
Returns
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Comments
After calling this method, the bitmap handle in the list references the original image data, it is not a copy. This method will invalidate the passed LBitmapBase object before it returns. In order to reuse the LBitmapBase object, you must reinitialize it.
Required DLLs and Libraries
- LTFIL
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Functions
Topics
Example
For an example, refer to LAnimationWindow::GetAt.
LEADTOOLS Raster Imaging C++ Class Library Help