LAnnotation::GetActiveState (original) (raw)
Summary
Gets the Activation State of the specified object.
Syntax
#include "ltwrappr.h"
virtual L_UINT LAnnotation::GetActiveState()
Returns
The object's activation state constant. Possible values are:
Value | Meaning |
---|---|
ANNACTIVE_DISABLED | [0] The object will not respond to activation events. |
ANNACTIVE_ENABLED | [1] The object will respond to activation events. |
Comments
The following types of objects respond to activation events:
- Automation object
- AudioClip
- Button
- HotSpot
Required DLLs and Libraries
- LTANN
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Functions
Topics
Example
L_INT LAnnotation_GetActiveStateExample(LAnnotation& LeadAnn)
{
L_INT nRet;
L_UINT uActiveState ;
ANNRECT AnnRect ;
uActiveState = LeadAnn.GetActiveState() ;
if (uActiveState != ANNACTIVE_ENABLED)
{
nRet = LeadAnn.SetActiveState(ANNACTIVE_ENABLED) ;
if(nRet != SUCCESS)
return nRet;
}
nRet = LeadAnn.GetRect(&AnnRect);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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