LBitmapBase::EnablePlayBackWaitUserInput (original) (raw)

Summary

Enables or disables waiting for user input.

Syntax

#include "ltwrappr.h"

L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)

Parameters

L_BOOL bEnable

Flag that indicates whether to enable waiting for user input during playback. Possible values are:

Value Meaning
TRUE Enable waiting for user input.
FALSE Disable waiting for user input.

Returns

The previous setting.

Comments

Call this function to enable/disable waiting for user input for an animation playback.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap) { if(pBitmap->IsPlayBackWaitUserInput()==FALSE) pBitmap->EnablePlayBackWaitUserInput(TRUE); return SUCCESS; }

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