LBitmapBase::EnablePlayBackWaitUserInput (original) (raw)
Summary
Enables or disables waiting for user input.
Syntax
#include "ltwrappr.h"
L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)
Parameters
L_BOOL bEnable
Flag that indicates whether to enable waiting for user input during playback. Possible values are:
Value | Meaning |
---|---|
TRUE | Enable waiting for user input. |
FALSE | Disable waiting for user input. |
Returns
The previous setting.
Comments
Call this function to enable/disable waiting for user input for an animation playback.
Required DLLs and Libraries
- LTDIS
- LTFIL
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Example
L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap)
{
if(pBitmap->IsPlayBackWaitUserInput()==FALSE)
pBitmap->EnablePlayBackWaitUserInput(TRUE);
return SUCCESS;
}
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