LBitmapBase::IsPlayBackTransparencyEnabled (original) (raw)
Summary
Determines whether the animation playback uses transparency.
Syntax
#include "ltwrappr.h"
L_BOOL LBitmapBase::IsPlayBackTransparencyEnabled()
Returns
Value | Meaning |
---|---|
TRUE | The animation playback uses transparency. |
FALSE | The animation playback does not use transparency. |
Comments
Call this function to check if the animation playback uses transparency.
Required DLLs and Libraries
- LTDIS
- LTFIL
- For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Platforms
Win32, x64.
See Also
Functions
Topics
Example
L_INT LBitmapBase__IsPlayBackTransparencyEnabledExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_BOOL bPBTE;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
bPBTE=MyBitmap.IsPlayBackTransparencyEnabled();
return SUCCESS;
}
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