LBuffer::Copy (original) (raw)

Summary

Copies the passed item to the LBuffer object.

Syntax

#include "ltwrappr.h"

L_INT LBuffer::Copy(lpStr)

L_INT LBuffer::Copy(lpData, dwSize)

L_INT LBuffer::Copy(pLBufferSrc)

Parameters

L_TCHAR * lpStr

Character string to be copied to the buffer.

L_VOID * lpData

Pointer to the data buffer to be copied.

L_SIZE_T dwSize

Size of the buffer in bytes

LBuffer * pLBufferSrc

Pointer to a LEAD buffer object to copy

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

LBuffer::Copy(lpStr) copies a string to the class objects buffer.

LBuffer::Copy(lpData, dwSize) copies the specified buffer to the class object's buffer. This results in two copies of the buffer.

LBuffer::Copy(pLBufferSrc) copies the specified class object's buffer. This results in two copies of the buffer.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

For an example of LBuffer::Copy(lpStr), refer to LBuffer::Fill.
This is an example for LBuffer::Copy(lpData, dwSize):

L_INT LBuffer__CopyExample(LBitmapBase& LeadBitmap) { L_INT nRet; LBuffer LeadBuffer; LBuffer MyBuffer ; nRet =(L_INT)LeadBitmap.GetRow(&LeadBuffer,6); if(nRet < 1) return nRet; nRet =MyBuffer.Copy((L_CHAR *)LeadBuffer.Lock(),LeadBuffer.GetSize()); if(nRet !=SUCCESS) return nRet; LeadBuffer.Unlock(); return SUCCESS; }

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