LJp2FileFormat::ReadGMLDataMemory (original) (raw)

Summary

Reads GML data stored in a JPEG 2000 file in memory.

Syntax

#include "ltwrappr.h"

L_INT LJp2FileFormat::ReadGMLDataMemory(pBuffer, uBufferSize, pGMLData)

Parameters

L_UINT8 * pBuffer

Pointer to a JPEG 2000 file in memory.

L_SIZE_T uBufferSize

Size of the JPEG 2000 file in bytes.

pL_JP2_GMLDATA pGMLData

Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

LJp2FileFormat::ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the LJp2FileFormat::FreeGMLData function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example reads GML data stored in JPEG 2000 file format

L_INT LJp2FileFormat__ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize) { LJp2FileFormat Engine; L_JP2_GMLDATA GMLData; L_INT nRet = 0; /*Read GML data*/ GMLData.uStructSize = sizeof(L_JP2_GMLDATA); nRet = Engine.ReadGMLDataMemory( pFileBuffer, uFileSize, &GMLData); if(nRet != SUCCESS) return nRet; /*Free GML data*/ nRet = Engine.FreeGMLData( &GMLData); if(nRet != SUCCESS) return nRet; return SUCCESS; }

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