QDispatchCompute — PyQt Documentation v6.9.0 (original) (raw)
PyQt6.Qt3DRender.QDispatchCompute
Inherits from QFrameGraphNode.
Description¶
FrameGraph node to issue work for the compute shader on GPU.
A QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX(), workGroupY() and workGroupZ() properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand.
Methods¶
__init__(parent: QNode = None)
The constructor creates an instance with the specified parent.
setWorkGroupX(int)
setWorkGroupY(int)
setWorkGroupZ(int)
workGroupX() → int
See also
workGroupY() → int
See also
workGroupZ() → int
See also
Signals¶
workGroupXChanged()
TODO
workGroupYChanged()
TODO
workGroupZChanged()
TODO