QOpenGLShader — PyQt Documentation v6.9.0 (original) (raw)
PyQt6.QtOpenGL.QOpenGLShader
Inherits from QObject.
Description¶
The QOpenGLShader class allows OpenGL shaders to be compiled.
This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.
Enums¶
ShaderTypeBit
This enum specifies the type of QOpenGLShader that is being created.
Member | Value | Description |
---|---|---|
Compute | 0x0020 | Compute shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.3 or OpenGL ES >= 3.1). |
Fragment | 0x0002 | Fragment shader written in the OpenGL Shading Language (GLSL). |
Geometry | 0x0004 | Geometry shaders written in the OpenGL Shading Language (GLSL) (requires OpenGL >= 3.2 or OpenGL ES >= 3.2). |
TessellationControl | 0x0008 | Tessellation control shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.0 or OpenGL ES >= 3.2). |
TessellationEvaluation | 0x0010 | Tessellation evaluation shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.0 or OpenGL ES >= 3.2). |
Vertex | 0x0001 | Vertex shader written in the OpenGL Shading Language (GLSL). |
Methods¶
__init__(ShaderTypeBit, parent: QObject = None)
Constructs a new QOpenGLShader object of the specified type and attaches it to parent. If shader programs are not supported, hasOpenGLShaderPrograms() will return false.
This constructor is normally followed by a call to compileSourceCode() or compileSourceFile().
The shader will be associated with the current QOpenGLContext.
compileSourceCode(Union[QByteArray, bytes, bytearray, memoryview]) → bool
This is an overloaded function.
Sets the source code for this shader and compiles it. Returns true
if the source was successfully compiled, false otherwise.
See also
compileSourceCode(Optional[str]) → bool
This is an overloaded function.
Sets the source code for this shader and compiles it. Returns true
if the source was successfully compiled, false otherwise.
See also
compileSourceFile(Optional[str]) → bool
Sets the source code for this shader to the contents of fileName and compiles it. Returns true
if the file could be opened and the source compiled, false otherwise.
See also
@staticmethod
hasOpenGLShaders(ShaderTypeBit, context: QOpenGLContext = None) → bool
Returns true
if shader programs of type type are supported on this system; false otherwise.
The context is used to resolve the GLSL extensions. If context is nullptr
, then currentContext() is used.
isCompiled() → bool
Returns true
if this shader has been compiled; false otherwise.
log() → str
Returns the errors and warnings that occurred during the last compile.
shaderId() → int
Returns the OpenGL identifier associated with this shader.
shaderType() → ShaderTypeBit
Returns the type of this shader.
sourceCode() → QByteArray
Returns the source code for this shader.
See also