Re: [PATCH v2 0/3] Update USER_SHARED_DATA timestamps continuously. (original) (raw)
Stefan Dösinger stefandoesinger at gmail.com
Mon Dec 2 11:04:14 CST 2019
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Am 02.12.19 um 14:32 schrieb Rémi Bernon:
If the service is not yet started - which can happen for the initial processes and other services, then the process uses the current user shared data implementation, where no timestamp update is doneWouldn't that mean things fail if I run wine Starcraft.exe? I know it is modern that all games are started from launchers, but having the initial process behave differently is a bigger issue than you make it seem.
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