[PATCH 4/4] d3d8: Update the primary stateblock in d3d8_device_MultiplyTransform(). (original) (raw)

Zebediah Figura z.figura12 at gmail.com
Tue Dec 3 22:23:25 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>

dlls/d3d8/device.c | 1 + 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 62c75baae06..d4fc80272eb 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1662,6 +1662,7 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 iface, / Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); + wined3d_stateblock_multiply_transform(device->state, state, (const struct wined3d_matrix *)matrix); wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock();

2.23.0



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