Classic Doom / Doom II Cheat Codes, All Platforms (original) (raw)
CLASSIC DOOM/ULTIMATE DOOM, DOOM II, DOOM 95, FINAL DOOM, AND THE MASTER LEVELS
GAME MULTIMEDIA FOR
PC, GAME-CONSOLE AND HANDHELD PLATFORMS
**CHEAT CODES**
REVISION 08/26/2019
TOPICS IN ORDER OF APPEARANCE | TOPICS IN ALPHABETICAL ORDER ============================= | ============================ 0. Introduction | Apple iOS Doom Classic (2009) (16)
- Doom/Doom II Cheat Codes: General | Atari Jaguar Doom (8)
- PC/Mac Doom And Ultimate Doom | Cheat Code Reference Tables (18)
- PC/Mac Doom II And Final Doom | Doom/Doom II Cheat Codes: General (1)
- PC Doom 95 | Doom/Doom II 2019 (All Platforms) (17)
- Sony PlayStation 1 Doom Games | Glossary (19)
- Sega Saturn Doom | Introduction (0)
- Nintendo 64 Doom 64 | Microsoft First-Xbox Doom Games (15)
- Atari Jaguar Doom | Nintendo Game Boy Advance Doom (12)
- 3DO (Panasonic And Others) Doom | Nintendo Game Boy Advance Doom II (13)
- Super Nintendo Doom | Nintendo 64 Doom 64 (7)
- Sega Genesis 32X Doom | PC Doom 95 (4)
- Nintendo Game Boy Advance Doom | PC/Mac Doom And Ultimate Doom (2)
- Nintendo Game Boy Advance Doom II | PC/Mac Doom II And Final Doom (3)
- Tapwave Zodiac Doom II | Sega Genesis 32X Doom (11)
- Microsoft First-Xbox Doom Games | Sega Saturn Doom (6)
- Apple iOS Doom Classic (2009) | Sony PlayStation 1 Doom Games (5)
- Doom/Doom II 2019 (All Platforms) | Super Nintendo Doom (10)
- Cheat Code Reference Tables | Tapwave Zodiac Doom II (14)
- Glossary | 3DO (Panasonic And Others) Doom (9)
0. INTRODUCTION =============== o This document provides detailed information on the cheat codes or functions in Classic Doom and Doom II games across a variety of gaming platforms.
o Other computer-based editions of the PC/Macintosh Doom games exist, however their cheat codes are identical in most aspects to those of the PC/Mac games, and so are generally not addressed in this document.
o In this document, codes for each game are usually given in a quick-reference format, and are then followed by a more detailed explanation. For the game console and handheld games, code information may be followed by a "Key" which provides added detail on the controls or buttons used for entering the codes. A list of game maps (a "Map level warp guide") is included for all Doom games that have a "Warp" cheat code available.
o Unless otherwise noted, this document refers only to Classic Doom/Doom II games that are running in single-player mode. In general, most cheat codes for most Doom games will only work in single-player mode.
o "Command-line parameters" (special commands for PC Doom/Doom II games) are generally not included in this document. An exception to this is a Doom 95 "re-spawn items" parameter, detailed in section 4: PC Doom 95. (Access http://classicdoom.com/doomparm.htm for more about command-line parameters.)
o This document is 79 characters wide, and is best viewed in a monospaced font. The master HTML version is located here: http://classicdoom.com/doomcode.htm The master text version is located here: http://classicdoom.com/doomcode.txt
1. DOOM/DOOM II CHEAT CODES: GENERAL ==================================== o Most Classic Doom games include codes which can be "toggled": Entering a code once to turn on a feature, once again to turn it off.
o Whenever a weapon is acquired, it remains in the player's inventory for the duration of the game, unless it is removed as a result of using certain cheat codes. This remains true whether weapons are acquired by picking them up, or are acquired through the use of cheat codes.
o Keys are always removed from a player character upon exit of the current map level. This remains true whether or not the keys were acquired through a cheat code, or whether or not the player used a Warp code to exit the map.
2. PC/MAC DOOM AND ULTIMATE DOOM ================================ o Cheat codes (typed during a game in progress or during a paused game):
idbeholda: Gain Computer Area Map item (active until next map level) idbeholdi: Gain Blur Artifact (can be toggled on/off) idbeholdl: Gain light-amplification visor (can be toggled on/off) idbeholdr: Gain radiation suit (can be toggled on/off) idbeholds: Gain Berserk Pack (can be toggled on/off) idbeholdv: Gain Invulnerability Artifact (can be toggled on/off) idchoppers: Gain chain saw (cannot be toggled off) idclev_##: Warp to map ## (first # is Episode number, second # is map 1 to 9) iddqd: Toggle "invincibility" on/off (when toggled on, health is set to 100%) iddt: Type 3 times in Automap mode to 1) Reveal map, 2) Add Objects, 3) Reset Alt-tiddt: Like iddt but Objects include opponents (game versions before 1.9) idfa: Gain all weapons, full ammo, 200% armor (game versions 1.4 and above) idkfa: Gain 3 keys, all weapons, full ammo, 200% armor idmus##: Use music track ## (##_ is a number from 11 to 45; full version 1.9) idmypos: Flash a message giving player's angle and coordinates in hexadecimal idspispopd: Toggle player's ability to walk through walls on/off
Notes: The above codes are for use with a standard "QWERTY"-mapped keyboard. The idbeholda code cannot be toggled off. A Computer Area Map item will remain in effect until the player leaves the current map level. The idchoppers code deactivates Invulnerability Artifact power-ups and codes. The idclev Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack), cancels the effects of any other cheat codes which were previously invoked (with the exception of the map-related codes iddt and Alt-tiddt, and the Doom 95-only codes), and may cancel various command-line parameters. In original Doom/Ultimate Doom, Invincibility (iddqd) is disabled in the last room of the PHOBOS ANOMALY map (Invulnerability Artifacts are not disabled). If a demo is being recorded, typing the Invincibility code (iddqd) will end the game. (When recording, Doom reserves the Q key as a Quick-exit key.) Map codes iddt and Alt-tiddt can only be invoked while viewing the Automap. During single-player games, typing iddt the first time reveals boundary lines (walls, doors, edges, etc.) on the Automap; typing iddt a second time adds indicators (green triangles) for all objects and monsters to the Automap; typing iddt a third time returns the Automap to normal. "Alt-tiddt" indicates holding the "Alt" key down while typing "tiddt". During multiplayer games, typing Alt-tiddt the first time reveals boundary lines (walls, doors, edges, etc.) on the Automap; typing Alt-tiddt a second time adds indicators (green triangles) for all objects, monsters and players to the Automap; typing Alt-tiddt a third time returns the Automap to normal. Alt-tiddt will engage Talk mode during multiplayer games. (Pressing Enter after typing Alt-tiddt will exit Talk mode without sending a message.) The iddt and Alt-tiddt codes will remain in effect unless/until the codes are toggled again by the player. Enhancements to the Automap function can remain in effect while the player moves or warps from one map level to another. The "add ammo" codes (idfa and idkfa) will provide all weapons to the player, and will set ammo levels to the player's current carrying capacity (initial ammo-carrying capacity doubles with the player's first backpack). In shareware games, the add-ammo codes do not add a plasma rifle or BFG 9000. The idmypos code is ineffective if Messages (toggled with F8 key) are Off. The idspispopd code disables a player's ability to teleport or pick up items. All cheat codes except idclev, iddt and Alt-tiddt are disabled in games played on Nightmare skill. (In Doom versions 1.4 and above, adding the "-fast", "-respawn" and "-skill 4" command-line parameters will allow cheat codes in a game which simulates some key aspects of Nightmare skill.) In game versions prior to 1.9, all cheat codes are disabled in Deathmatch and Cooperative games, with the exception of the Alt-tiddt code. In game version 1.9, all cheat codes are disabled in Deathmatch games, but Alt-tiddt will still work in Cooperative games. Codes that include numbers may cause the player character to switch weapons. In Macintosh Doom games, typing a cheat code may fire the currently-held weapon, as all cheat codes include the D key, which is the default Fire key. (In Macintosh games, Fire may be assigned to another letter/key if desired.)
o Map level warp guide for PC/Mac Doom and Ultimate Doom:
Map | Map name | Warp code |
---|---|---|
E1M1. | .HANGAR................ | .idclev11. |
E1M2. | .NUCLEAR PLANT......... | .idclev12. |
E1M3. | .TOXIN REFINERY........ | .idclev13. |
E1M4. | .COMMAND CONTROL....... | .idclev14. |
E1M5. | .PHOBOS LAB............ | .idclev15. |
E1M6. | .CENTRAL PROCESSING.... | .idclev16. |
E1M7. | .COMPUTER STATION...... | .idclev17. |
E1M8. | .PHOBOS ANOMALY........ | .idclev18. |
E1M9. | .MILITARY BASE......... | .idclev19. |
----- | ----------------------- | ---------- |
E2M1. | .DEIMOS ANOMALY........ | .idclev21. |
E2M2. | .CONTAINMENT AREA...... | .idclev22. |
E2M3. | .REFINERY.............. | .idclev23. |
E2M4. | .DEIMOS LAB............ | .idclev24. |
E2M5. | .COMMAND CENTER........ | .idclev25. |
E2M6. | .HALLS OF THE DAMNED... | .idclev26. |
E2M7. | .SPAWNING VATS......... | .idclev27. |
E2M8. | .TOWER OF BABEL........ | .idclev28. |
E2M9. | .FORTRESS OF MYSTERY... | .idclev29. |
----- | ----------------------- | ---------- |
E3M1. | .HELL KEEP............. | .idclev31. |
E3M2. | .SLOUGH OF DESPAIR..... | .idclev32. |
E3M3. | .PANDEMONIUM........... | .idclev33. |
E3M4. | .HOUSE OF PAIN......... | .idclev34. |
E3M5. | .UNHOLY CATHEDRAL...... | .idclev35. |
E3M6. | .MT. EREBUS............ | .idclev36. |
E3M7. | .GATE TO LIMBO/LIMBO... | .idclev37. |
E3M8. | .DIS................... | .idclev38. |
E3M9. | .WARRENS............... | .idclev39. |
----- | ----------------------- | ---------- |
E4M1. | .HELL BENEATH.......... | .idclev41. |
E4M2. | .PERFECT HATRED........ | .idclev42. |
E4M3. | .SEVER THE WICKED...... | .idclev43. |
E4M4. | .UNRULY EVIL........... | .idclev44. |
E4M5. | .THEY WILL REPENT...... | .idclev45. |
E4M6. | .AGAINST THEE WICKEDLY. | .idclev46. |
E4M7. | .AND HELL FOLLOWED..... | .idclev47. |
E4M8. | .UNTO THE CRUEL........ | .idclev48. |
E4M9. | .FEAR.................. | .idclev49. |
Notes: Map E3M7 is referred to as "GATE TO LIMBO" in the tally screens, and "LIMBO" in the Automap. Episode 1, "Knee-Deep in the Dead" begins on map E1M1; Episode 2, "The Shores of Hell" begins on map E2M1; Episode 3, "Inferno" begins on map E3M1; Episode 4, "Thy Flesh Consumed" begins on map E4M1. Note that Episode 4 is available only in Ultimate Doom.
3. PC/MAC DOOM II AND FINAL DOOM ================================ o All cheat codes for Doom II (Doom 2: Hell on Earth) will also work with Final Doom and other Doom II-based software packages.
o Cheat codes (typed during a game in progress or during a paused game):
idbeholda: Gain Computer Area Map item (active until next map level) idbeholdi: Gain Blur Artifact (can be toggled on/off) idbeholdl: Gain light-amplification visor (can be toggled on/off) idbeholdr: Gain radiation suit (can be toggled on/off) idbeholds: Gain Berserk Pack (can be toggled on/off) idbeholdv: Gain Invulnerability Artifact (can be toggled on/off) idchoppers: Gain chain saw (cannot be toggled off) idclev_##: Warp to map ## (##_ are two digits of any map level, 01 to 32) idclip: Toggle player's ability to walk through walls on/off iddqd: Toggle "invincibility" on/off (when toggled on, health is set to 100%) iddt: Type 3 times in Automap mode to 1) Reveal map, 2) Add Objects, 3) Reset Alt-tiddt: Like iddt but Objects include opponents (game versions before 1.9) idfa: Gain all weapons, full ammo, 200% armor idkfa: Gain 3 keys, all weapons, full ammo, 200% armor idmus_##: Use music track ## (##_ is a two-digit number from 01 to 35) idmypos: Flash a message giving player's angle and coordinates in hexadecimal
Notes: The above codes are for use with a standard "QWERTY"-mapped keyboard. The idbeholda code cannot be toggled off. A Computer Area Map item will remain in effect until the player leaves the current map level. The idchoppers code deactivates Invulnerability Artifact power-ups and codes. The idclev Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack), cancels the effects of any other cheat codes which were previously invoked (with the exception of the map-related codes iddt and Alt-tiddt, and the Doom 95-only codes), and may cancel various command-line parameters. The idclip code disables a player's ability to teleport or pick up items. In "Doom 2: Hell on Earth" and in "Final Doom", invincibility/invulnerability in any form will fail to protect a player on map level 30 if a monster spawns (materializes) or teleports into the player's coordinates. If a demo is being recorded, typing the Invincibility code (iddqd) will end the game. (When recording, Doom II reserves the Q key as a Quick-exit key.) Map codes iddt and Alt-tiddt can only be invoked while viewing the Automap. During single-player games, typing iddt the first time reveals boundary lines (walls, doors, edges, etc.) on the Automap; typing iddt a second time adds indicators (green triangles) for all objects and monsters to the Automap; typing iddt a third time returns the Automap to normal. "Alt-tiddt" indicates holding the "Alt" key down while typing "tiddt". During multiplayer games, typing Alt-tiddt the first time reveals boundary lines (walls, doors, edges, etc.) on the Automap; typing Alt-tiddt a second time adds indicators (green triangles) for all objects, monsters and players to the Automap; typing Alt-tiddt a third time returns the Automap to normal. Alt-tiddt will engage Talk mode during multiplayer games. (Pressing Enter after typing Alt-tiddt will exit Talk mode without sending a message.) The iddt and Alt-tiddt codes will remain in effect unless/until the codes are toggled again by the player. Enhancements to the Automap function can remain in effect while the player moves or warps from one map level to another. The "add ammo" codes (idfa and idkfa) will provide all weapons to the player, and will set ammo levels to the player's current carrying capacity (initial ammo-carrying capacity doubles with the player's first backpack). The idmypos code is ineffective if Messages (toggled with F8 key) are Off. All cheat codes except idclev, iddt and Alt-tiddt are disabled in games played on Nightmare skill. (Adding the "-fast", "-respawn" and "-skill 4" command-line parameters will allow cheat codes in a game which simulates some key aspects of Nightmare skill.) In game versions prior to 1.9, all cheat codes are disabled in Deathmatch and Cooperative games, with the exception of the Alt-tiddt code. In game version 1.9, all cheat codes are disabled in Deathmatch games, but Alt-tiddt will still work in Cooperative games. Codes that include numbers may cause the player character to switch weapons. In Macintosh Doom II games, typing a cheat code may fire the currently-held weapon, as all cheat codes include the D key, which is the default Fire key. (In Macintosh games, Fire may be assigned to another letter/key if desired.)
o Map level warp guide for PC/Mac Doom II and Final Doom:
|Map name, Doom II: |Map name, Final Doom:|Map name, Final Doom: |Warp
Map | Hell on Earth | TNT - Evilution | Plutonia Experiment | code |
---|---|---|---|---|
.1. | ENTRYWAY........... | SYSTEM CONTROL....... | CONGO................. | idclev01 |
.2. | UNDERHALLS......... | HUMAN BBQ............ | WELL OF SOULS......... | idclev02 |
.3. | THE GANTLET........ | POWER CONTROL........ | AZTEC................. | idclev03 |
.4. | THE FOCUS.......... | WORMHOLE............. | CAGED................. | idclev04 |
.5. | THE WASTE TUNNELS.. | HANGER............... | GHOST TOWN............ | idclev05 |
.6. | THE CRUSHER........ | OPEN SEASON.......... | BARON'S LAIR.......... | idclev06 |
.7. | DEAD SIMPLE........ | PRISON............... | CAUGHTYARD............ | idclev07 |
.8. | TRICKS AND TRAPS... | METAL................ | REALM................. | idclev08 |
.9. | THE PIT............ | STRONGHOLD........... | ABATTOIRE............. | idclev09 |
10. | REFUELING BASE..... | REDEMPTION........... | ONSLAUGHT............. | idclev10 |
11. | CIRCLE OF DEATH.... | STORAGE FACILITY..... | HUNTED................ | idclev11 |
12. | THE FACTORY........ | CRATER............... | SPEED................. | idclev12 |
13. | DOWNTOWN........... | NUKAGE PROCESSING.... | THE CRYPT............. | idclev13 |
14. | THE INMOST DENS.... | STEEL WORKS.......... | GENESIS............... | idclev14 |
15. | INDUSTRIAL ZONE.... | DEAD ZONE............ | THE TWILIGHT.......... | idclev15 |
16. | SUBURBS............ | DEEPEST REACHES...... | THE OMEN.............. | idclev16 |
17. | TENEMENTS.......... | PROCESSING AREA...... | COMPOUND.............. | idclev17 |
18. | THE COURTYARD...... | MILL................. | NEUROSPHERE........... | idclev18 |
19. | THE CITADEL........ | SHIPPING/RESPAWNING.. | NME................... | idclev19 |
20. | GOTCHA!............ | CENTRAL PROCESSING... | THE DEATH DOMAIN...... | idclev20 |
21. | NIRVANA............ | ADMINISTRATION CENTER | SLAYER................ | idclev21 |
22. | THE CATACOMBS...... | HABITAT.............. | IMPOSSIBLE MISSION.... | idclev22 |
23. | BARRELS O' FUN..... | LUNAR MINING PROJECT. | TOMBSTONE............. | idclev23 |
24. | THE CHASM.......... | QUARRY............... | THE FINAL FRONTIER.... | idclev24 |
25. | BLOODFALLS......... | BARON'S DEN.......... | THE TEMPLE OF DARKNESS | idclev25 |
26. | THE ABANDONED MINES | BALLISTYX............ | BUNKER................ | idclev26 |
27. | MONSTER CONDO...... | MOUNT PAIN........... | ANTI-CHRIST........... | idclev27 |
28. | THE SPIRIT WORLD... | HECK................. | THE SEWERS............ | idclev28 |
29. | THE LIVING END..... | RIVER STYX........... | ODYSSEY OF NOISES..... | idclev29 |
30. | ICON OF SIN........ | LAST CALL............ | THE GATEWAY OF HELL... | idclev30 |
31. | WOLFENSTEIN........ | PHARAOH.............. | CYBERDEN.............. | idclev31 |
32. | GROSSE............. | CARIBBEAN............ | GO 2 IT............... | idclev32 |
Notes: In PC Doom II: Hell on Earth, map 11 is referred to as "CIRCLE OF DEATH" in the tally screens, and "'O' OF DESTRUCTION!" in the Automap.
4. PC DOOM 95 ============= o Doom 95 is a PC software package that allows classic Doom and Doom II-based games to be configured and executed in a Windows 95-compatible environment. The cheat codes (and command-line parameters) covered in this section are only those that are built into the Doom 95 software. However, Doom 95 also accepts all normal Doom/Ultimate Doom codes when running Doom-based games, and all Doom II codes when running Doom II-based games (see section 2: PC/Mac Doom And Ultimate Doom, and section 3: PC/Mac Doom II And Final Doom).
o Cheat codes (typed during a game in progress or during a paused game):
Alt-F3: Toggle sound effects audio mix between "NORMAL" and "HIGH" resolution fhhall: Instantly destroy most (or all) monsters on the current map level fhshh: "Waiting" monsters cannot detect quiet player (can be toggled on/off)
Notes: The above codes are for use with a standard "QWERTY"-mapped keyboard; Code lettering may need to be adjusted accordingly for use with alternate keyboards (for example: fhhall becomes fhhqll on an "AZERTY"-mapped keyboard). "Alt-F3" indicates holding the "Alt" key down and tapping the "F3" key once. The "Sound Mix" code (Alt-F3) allows "high resolution" mixing of the game's sound effects (music audio is not affected). "HIGH" mode boosts sound-sample frequency and bits per sample, quadrupling the data being sent to the sound board through DirectSound. The "Mass Kill" code (fhhall) instantly destroys all monsters on the current map level, except for Lost Souls and the "Baphomet"/Boss entity found in some Doom II-based games. (Note that "stand-alone" Lost Souls will survive this code, as will Lost Souls which are produced when Pain Elemental monsters are destroyed.) Each monster which is vulnerable to this code receives 10,000 "damage points", which not only kills monsters, but causes Imps and humanoid monsters to explode. After using the Mass-Kill code, a player will be credited with "KILLS 100%" (minimum) when leaving the map level through an Exit. While the "Quiet Mode" code (fhshh) is active, any monster in Wait mode (or "asleep") can only activate if: 1) the monster hears the player use any weapon, or 2) the monster is damaged by another monster's attack, or 3) the code is toggled off and the monster sees (or otherwise detects) the player. While Quiet Mode is active, the use of any player weapon (including the fist) can alert all monsters within sound-propagation range. If a weapon's sound cannot reach a given monster, the monster will not be alerted. Note that Exiting or warping from a map level, or starting a new game from a game already in progress, does not disable Quiet Mode. Quiet-Mode status is not preserved in save-game files. If Quiet Mode is active when a game is saved, it will be inactive if the game is restored in an environment where Quiet Mode is currently off. The Mass-Kill code is disabled on games played on Nightmare skill. The Quiet-Mode code cannot be toggled on/off during games played on Nightmare skill; However if a player starts a game on a lower skill level, switches on Quiet Mode, and then begins a new Nightmare-skill game, Quiet Mode will remain in effect. The Mass-Kill and Quiet-Mode cheat codes are disabled in Cooperative and Deathmatch games.
o Doom 95 command-line parameters (typed in "DOS" mode after the filename):
-weirdo #: Re-spawn items after # seconds (# is a number from 0 to 61356675)
Notes: Command-line parameters must be entered prior to starting Doom 95. To include a command-line parameter in a Doom 95 game, switch to "MS-DOS" mode from within Windows, then switch to the Doom95 directory, and type "doom95" followed by the chosen command-line parameters (example: doom95 -weirdo 30). The "-weirdo #" command-line parameter will allow power-ups (weapons, ammo, keys, and most Artifacts) to be regenerated at some point after being picked up by a player. "#" represents a number of game-time seconds (approximated real-time seconds), up to a maximum of 61356675 (or 1.95 years in real-time seconds). If "#" is 0, or is a number higher than 61356675, picked-up items reappear instantly. The following items are not regenerated by the "-weirdo" function: Blur Artifacts, Invulnerability Artifacts, ammo clips dropped by Zombiemen, shotguns dropped by Former Human Sergeants, and chainguns dropped by Heavy Weapon Dudes. The "-weirdo #" command-line parameter will function both in single-player games and multiplayer (Cooperative and Deathmatch) games. Note that when using the "-weirdo #" command-line parameter in multiplayer games, all players must enter the command, and the "#" values must all be identical.
5. SONY PLAYSTATION 1 DOOM GAMES ================================ o All cheat codes for PS1 Doom also work with PS1 Final Doom. The controller configuration "Key" in this section applies to both games. "Map level warp guides" for both games are provided at the bottom of this section.
o Cheat codes (entered while the game is paused):
D L2 S R1 R L1 L O: Toggle invincibility on/off (toggled on, health is 100%) L1 R2 L2 R1 R T X R: Toggle X-ray vision on/off R L R2 R1 T L1 O X: Access Map Level Warp menu (warp to any map below map 55) T T L2 R2 L2 R2 R1 O: Toggle object indicators in the Automap on/off T T L2 R2 L2 R2 R1 S: Toggle possession of Computer Area Map item on/off X T L1 U D R2 L L: Gain all required keys, all weapons, full ammo, 200% armor
Notes: To use codes, pause the game, enter the desired code, then un-pause. "X-ray vision" renders certain surfaces translucent in the first-person view, but not all surfaces will be translucent at all times. In general, surfaces rendered translucent are those which are located between the player and the most distant surface in the player's immediate field of view. When the Warp menu is called up, the Right and Left buttons can be used to scroll through the names of 54 accessible maps. Once the desired map name is displayed, press any symbol button (T, S, O or X) to load the map, or press Pause again to cancel and remain on the current map level. In PS1 Doom games, invoking a Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack), and cancels the effects of any other cheat codes which were previously invoked. (Invoking a Warp code effectively restarts the game on the selected map, and at the current skill level.) The "add ammo" code (XTL1UDR2LL) will not add keys if they are not necessary. All cheat codes are disabled in Deathmatch and Cooperative games.
o Key for default controller configuration:
| Face of | Top edge of
Controller button | controller | controller |
---|---|---|
D = Down | ||
L = Left | ||
L1 = Left-hand "1" button | --------- | ---- |
L2 = Left-hand "2" button | U T | L2 |
O = O (or "Circle") | L R S O | L1 ' R1 |
R = Right | D X | --------- |
R1 = Right-hand "1" button | --------- | |
R2 = Right-hand "2" button | ||
S = Square | ||
T = Triangle | ||
U = Up | ||
X = X |
o Map level warp guide for PS1 Doom:
Map | Map name |
---|---|
..1. | .HANGAR............. |
..2. | .PLANT.............. |
..3. | .TOXIN REFINERY..... |
..4. | .COMMAND CONTROL.... |
..5. | .PHOBOS LAB......... |
..6. | .CENTRAL PROCESSING. |
..7. | .COMPUTER STATION... |
..8. | .PHOBOS ANOMALY..... |
..9. | .DEIMOS ANOMALY..... |
.10. | .CONTAINMENT AREA... |
.11. | .REFINERY........... |
.12. | .DEIMOS LAB......... |
.13. | .COMMAND CENTER..... |
.14. | .HALLS OF THE DAMNED |
.15. | .SPAWNING VATS...... |
.16. | .HELL GATE.......... |
.17. | .HELL KEEP.......... |
.18. | .PANDEMONIUM........ |
.19. | .HOUSE OF PAIN...... |
.20. | .UNHOLY CATHEDRAL... |
.21. | .MT. EREBUS......... |
.22. | .LIMBO.............. |
.23. | .TOWER OF BABEL..... |
.24. | .HELL BENEATH....... |
.25. | .PERFECT HATRED..... |
.26. | .SEVER THE WICKED... |
.27. | .UNRULY EVIL........ |
.28. | .UNTO THE CRUEL..... |
.29. | .TWILIGHT DESCENDS.. |
.30. | .THRESHOLD OF PAIN.. |
---- | -------------------- |
.31. | .ENTRYWAY........... |
.32. | .UNDERHALLS......... |
.33. | .THE GANTLET........ |
.34. | .THE FOCUS.......... |
.35. | .THE WASTE TUNNELS.. |
.36. | .THE CRUSHER........ |
.37. | .DEAD SIMPLE........ |
.38. | .TRICKS AND TRAPS... |
.39. | .THE PIT............ |
.40. | .REFUELING BASE..... |
.41. | .O OF DESTRUCTION!.. |
.42. | .THE FACTORY........ |
.43. | .THE INMOST DENS.... |
.44. | .SUBURBS............ |
.45. | .TENEMENTS.......... |
.46. | .THE COURTYARD...... |
.47. | .THE CITADEL........ |
.48. | .NIRVANA............ |
.49. | .THE CATACOMBS...... |
.50. | .BARRELS OF FUN..... |
.51. | .BLOODFALLS......... |
.52. | .THE ABANDONED MINES |
.53. | .MONSTER CONDO...... |
.54. | .REDEMPTION DENIED.. |
Notes: Although there are 59 map levels in PS1 Doom, only the first 54 are accessible through the Map Level Warp menu. Passwords may be used to "warp" to maps 55 through 59 (see below for default-start passwords for these maps). Episode 1, "Ultimate Doom" includes maps 1 through 30, and maps 55 through 57; Episode 2, "Doom II" includes maps 31 through 54, and maps 58 and 59.
o Passwords for PS1 Doom maps that do not appear on the Map Level Warp menu:
| "I AM A | "NOT TOO | "HURT ME | "ULTRA
Map | Map name | WIMP" | ROUGH" | PLENTY" | VIOLENCE" |
---|---|---|---|---|---|
.55. | .FORTRESS OF MYSTERY. | .V6PMPPMPPP. | .Z6TRTTRTTT. | .36FCFFCFFF. | .76KHKKHKKK |
.56. | .THE MILITARY BASE... | .B779779777. | .G735335333. | .L7Z1ZZ1ZZZ. | .Q7VXVVXVVV |
.57. | .THE MARSHES......... | .V7QSQQSQQQ. | .Z7LNLLNLLL. | .37GJGGJGGG. | .77BDBBDBBB |
.58. | .THE MANSION......... | .B88!88!888. | .G846446444. | .L802002000. | .Q8WYWWYWWW |
.59. | .CLUB DOOM........... | .V8RTRRTRRR. | .Z8MPMMPMMM. | .38HKHHKHHH. | .78CFCCFCCC |
Notes: These passwords will start a player with the default status of 100% health, 0% armor, a pistol and 50 bullets. For more password sets for this game, access: http://classicdoom.com/#psdpass
o Map level warp guide for PS1 Final Doom:
Map | Map name |
---|---|
..1. | .ATTACK.............. |
..2. | .VIRGIL.............. |
..3. | .CANYON.............. |
..4. | .COMBINE............. |
..5. | .CATWALK............. |
..6. | .FISTULA............. |
..7. | .GERYON.............. |
..8. | .MINOS............... |
..9. | .NESSUS.............. |
.10. | .PARADOX............. |
.11. | .SUBSPACE............ |
.12. | .SUBTERRA............ |
.13. | .VESPERAS............ |
---- | --------------------- |
.14. | .SYSTEM CONTROL...... |
.15. | .HUMAN BARBECUE...... |
.16. | .WORMHOLE............ |
.17. | .CRATER.............. |
.18. | .NUKAGE PROCESSING... |
.19. | .DEEPEST REACHES..... |
.20. | .PROCESSING AREA..... |
.21. | .LUNAR MINING PROJECT |
.22. | .QUARRY.............. |
.23. | .BALLISTYX........... |
.24. | .HECK................ |
---- | --------------------- |
.25. | .CONGO............... |
.26. | .AZTEC............... |
.27. | .GHOST TOWN.......... |
.28. | .BARON'S LAIR........ |
.29. | .THE DEATH DOMAIN.... |
.30. | .ONSLAUGHT........... |
Notes: In PS1 Final Doom, map 28 is referred to as "BARON S LAIR" in the tally screens, and "BARON'S LAIR" in the Automap. Episode 1, "Master Levels" begins on map 1; Episode 2, "TNT" begins on map 14; Episode 3: "Plutonia" begins on map 25. All maps in PS1 Final Doom are accessible through the Map Level Warp menu.
6. SEGA SATURN DOOM =================== o Cheat codes (entered while the game is paused):
B B C L B B C R: Toggle possession of Computer Area Map item on/off B B C R B B C L: Toggle object indicators in the Automap on/off B Y X TL TR C X Z: Gain all required keys, all weapons, full ammo, 200% armor D Y X TR R TL L B: Toggle invincibility on/off (toggled on, health is 100%) R L Z TR Z TL Z C: Access Map Level Warp menu (warp to any map below map 55)
Notes: To use codes, pause the game, enter the desired code, then un-pause. When the Warp menu is called up, the Right and Left buttons can be used to scroll through the names of 54 accessible maps. Once the desired map name is displayed, press B, C or X to load the map, or press Pause again to cancel and remain on the current map level. In Saturn Doom, invoking a Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack), and cancels the effects of any other cheat codes which were previously invoked. (Invoking a Warp code effectively restarts the game on the selected map, and at the current skill level.) The "add ammo" code (BYXTLTRCXZ) will not add keys if they are not necessary.
o Key for default controller configuration:
| Face of | Top edge of
Controller button | controller | controller |
---|---|---|
A = A | ||
B = B | ||
C = C | --------- | ---- |
D = Down | U XYZ | TL ' TR |
L = Left | L R ABC | --------- |
R = Right | D | |
TL = Top Left button | --------- | |
TR = Top Right button | ||
U = Up | ||
X = X | ||
Y = Y | ||
Z = Z |
o Map level warp guide for Saturn Doom:
Map | Map name |
---|---|
..1. | .HANGAR............. |
..2. | .PLANT.............. |
..3. | .TOXIN REFINERY..... |
..4. | .COMMAND CONTROL.... |
..5. | .PHOBOS LAB......... |
..6. | .CENTRAL PROCESSING. |
..7. | .COMPUTER STATION... |
..8. | .PHOBOS ANOMALY..... |
..9. | .DEIMOS ANOMALY..... |
.10. | .CONTAINMENT AREA... |
.11. | .REFINERY........... |
.12. | .DEIMOS LAB......... |
.13. | .COMMAND CENTER..... |
.14. | .HALLS OF THE DAMNED |
.15. | .SPAWNING VATS...... |
.16. | .HELL GATE.......... |
.17. | .HELL KEEP.......... |
.18. | .PANDEMONIUM........ |
.19. | .HOUSE OF PAIN...... |
.20. | .UNHOLY CATHEDRAL... |
.21. | .MT. EREBUS......... |
.22. | .LIMBO.............. |
.23. | .TOWER OF BABEL..... |
.24. | .HELL BENEATH....... |
.25. | .PERFECT HATRED..... |
.26. | .SEVER THE WICKED... |
.27. | .UNRULY EVIL........ |
.28. | .UNTO THE CRUEL..... |
.29. | .TWILIGHT DESCENDS.. |
.30. | .THRESHOLD OF PAIN.. |
---- | -------------------- |
.31. | .ENTRYWAY........... |
.32. | .UNDERHALLS......... |
.33. | .THE GANTLET........ |
.34. | .THE FOCUS.......... |
.35. | .THE WASTE TUNNELS.. |
.36. | .THE CRUSHER........ |
.37. | .DEAD SIMPLE........ |
.38. | .TRICKS AND TRAPS... |
.39. | .THE PIT............ |
.40. | .REFUELING BASE..... |
.41. | .O OF DESTRUCTION!.. |
.42. | .THE FACTORY........ |
.43. | .THE INMOST DENS.... |
.44. | .SUBURBS............ |
.45. | .TENEMENTS.......... |
.46. | .THE COURTYARD...... |
.47. | .THE CITADEL........ |
.48. | .NIRVANA............ |
.49. | .THE CATACOMBS...... |
.50. | .BARRELS OF FUN..... |
.51. | .BLOODFALLS......... |
.52. | .THE ABANDONED MINES |
.53. | .MONSTER CONDO...... |
.54. | .REDEMPTION DENIED.. |
Notes: Although there are 59 map levels in Saturn Doom, only the first 54 are accessible through the Map Level Warp menu. Passwords may be used to "warp" to maps 55 through 59 (see below for default-start passwords for these maps). Episode 1, "Ultimate Doom" includes maps 1 through 30, and maps 55 through 57; Episode 2, "Doom II" includes maps 31 through 54, and maps 58 and 59.
o Passwords for Saturn Doom maps that do not appear on the Map Level Warp menu:
| "I AM A | "NOT TOO | "HURT ME | "ULTRA
Map | Map name | WIMP" | ROUGH" | PLENTY" | VIOLENCE" |
---|---|---|---|---|---|
.55. | .FORTRESS OF MYSTERY. | .V6PMPPMPPP. | .Z6TRTTRTTT. | .36FCFFCFFF. | .76KHKKHKKK |
.56. | .THE MILITARY BASE... | .B779779777. | .G735335333. | .L7Z1ZZ1ZZZ. | .Q7VXVVXVVV |
.57. | .THE MARSHES......... | .V7QSQQSQQQ. | .Z7LNLLNLLL. | .37GJGGJGGG. | .77BDBBDBBB |
.58. | .THE MANSION......... | .B88!88!888. | .G846446444. | .L802002000. | .Q8WYWWYWWW |
.59. | .CLUB DOOM........... | .V8RTRRTRRR. | .Z8MPMMPMMM. | .38HKHHKHHH. | .78CFCCFCCC |
Notes: These passwords will start a player with the default status of 100% health, 0% armor, a pistol and 50 bullets. For more password sets for this game, access: http://classicdoom.com/#satpass
7. NINTENDO 64 DOOM 64 ====================== o During a game in progress, a player may press Start at any time to bring up the "Pause" menu. Normally this menu lists only three items: OPTIONS, MAIN MENU and RESTART LEVEL. In Doom 64, cheat options are accessible through a fourth menu item, "FEATURES", which is initially hidden and disabled. FEATURES is normally enabled when a player unlocks an exit on map level 32 and leaves through it. (Note that the locked exit is one of 2 exits on this map. The other exit is always open, and does not enable the FEATURES item.) The FEATURES item can also be added manually by entering any valid password for map 1. (Select OPTIONS from the Pause menu, select PASSWORD from the Options menu, and enter any map 1 password.) Password B1RR 9BJ5 68X? ZVK? will start a normal new game at the "BRING IT ON!" (default) skill level. From this point onward the player may press Start at any time during a game in progress to bring up the Pause menu, which will now have FEATURES as an added choice. Select FEATURES to bring up the Features (cheat options) menu. (To return directly to the Pause menu from the Features menu, press Start.) The Features menu will remain accessible until the game system is reset or powered down; Starting new games or entering new passwords will not disable the Features menu.
o Doom 64 Features menu (enabled via 3-key exit on map 32, or map 1 passwords):
WARP TO LEVEL STAGING AREA INVULNERABLE OFF HEALTH BOOST - WEAPONS - MAP EVERYTHING OFF
Notes: ">" is a triangular "cursor" appearing to the left of the menu items. The Features menu is shown here with its initial values.
o Doom 64 cheat options (accessible from the Features menu):
WARP TO LEVEL: Warp to new map (includes maps 1 to 27, and/or current map) INVULNERABLE: Toggle "invincibility" on/off (disabled on map level 32) HEALTH BOOST: Set health to 100% (cannot be toggled off) WEAPONS: Gain all weapons and full ammo (cannot be toggled off) MAP EVERYTHING: Toggle enhanced Automap (with object indicators) on/off
Notes: To select a cheat option, first move the selection cursor (with the joystick or left-hand directional pad) up or down to the desired item on the Features menu. Note that gameplay automatically resumes when a warp is executed. To exit the Features menu without warping, press Start. The map name shown with the "Warp To Level" item may be changed with the joystick, or the Left and Right arrow buttons (on the controller's left-hand directional pad). Select the desired map, and then press any C button to execute the warp. Note that a player may warp to (restart on) the current map, even if the current map is outside the usual warp range of maps 1 to 27. (A player may only warp to maps 1 through 27, or warp to any current map to restart on it.) In Doom 64, invoking a Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack), and cancels the effects of any other cheat codes which were previously invoked. (Invoking a Warp code effectively restarts the game on the selected map, and at the current skill level.) "Invulnerable" ("invincibility") may be toggled on or off with any C button. The "Invulnerable" option is disabled when playing on map level 32: HECTIC. "Health Boost" may be switched to "100%" by pressing any C button. This menu item cannot be toggled off (back to "-" from "100%") in the Features menu. "Weapons" may be switched to "100%" by pressing any C button. This menu item cannot be toggled off (back to "-" from "100%") in the Features menu. The "Weapons" option will provide all weapons to the player, and will set ammo levels to the player's current carrying capacity (initial ammo-carrying capacity doubles with the player's first backpack). "Map Everything" may be toggled on or off by pressing any C button. This option provides an enhanced Automap, which reveals all parts of the current map level, with the possible exception of secret areas. The enhanced Automap will include object indicators, which may be in one of 3 colors: green for the player character, red for live monsters, barrels, and slow projectiles, and blue for all other objects.
o Key for default ("DEFAULT: 1") controller configuration:
| Face of | Top edge of | Back of
Controller button | controller | controller | controller |
---|---|---|---|
A = A | |||
B = B | |||
C = "C" buttons | --------- | ---- | ---- |
D = Down arrow | U C | TL ' TR | |
J = Joystick | L R SBC C | --------- | Z |
L = Left arrow | D J AC | ||
R = Right arrow | --------- | --------- | |
S = Start | |||
TL = Top Left button | |||
TR = Top Right button | |||
U = Up arrow | |||
Z = Z button |
Notes: A, B, C, TL, TR, and Z may all be used to execute non-Warp functions.
o Map level warp guide for Doom 64:
Map | Map name |
---|---|
..1. | .STAGING AREA.... |
..2. | .THE TERRAFORMER. |
..3. | .MAIN ENGINEERING |
..4. | .HOLDING AREA.... |
..5. | .TECH CENTER..... |
..6. | .ALPHA QUADRANT.. |
..7. | .RESEARCH LAB.... |
..8. | .FINAL OUTPOST... |
..9. | .EVEN SIMPLER.... |
.10. | .THE BLEEDING.... |
.11. | .TERROR CORE..... |
.12. | .ALTAR OF PAIN... |
.13. | .DARK CITADEL.... |
.14. | .EYE OF THE STORM |
.15. | .DARK ENTRIES.... |
.16. | .BLOOD KEEP...... |
.17. | .WATCH YOUR STEP. |
.18. | .SPAWNED FEAR.... |
.19. | .THE SPIRAL...... |
.20. | .BREAKDOWN....... |
.21. | .PITFALLS........ |
.22. | .BURNT OFFERINGS. |
.23. | .UNHOLY TEMPLE... |
.24. | .NO ESCAPE....... |
.25. | .CAT AND MOUSE... |
.26. | .HARDCORE........ |
.27. | .PLAYGROUND...... |
---- | ----------------- |
.28. | .THE ABSOLUTION.. |
.29. | .OUTPOST OMEGA... |
.30. | .THE LAIR........ |
.31. | .IN THE VOID..... |
.32. | .HECTIC.......... |
Notes: The map numbers used here for Doom 64 maps are for reference only, and are not displayed in the Features menu. A player may only warp to maps 1 through 27, or warp to any current map to restart on it. Passwords may be used to "warp" to maps 28 through 32 at any time (see below for default-start passwords for these maps).
o Passwords for Doom 64, maps 28 through 32, skill levels 1 and 2:
Map | Map name | "BE GENTLE!" | "BRING IT ON!" |
---|---|---|---|
.28. | .THE ABSOLUTION. | .SF28 9BFT 6?LL ?BK?. | .SK2R 9BFS 6?L3 8BK? |
.29. | .OUTPOST OMEGA.. | .SY08 9BFP 6?NL 2BK?. | .S20R 9BFN 6?N3 0BK? |
.30. | .THE LAIR....... | .TFY8 9BFK 6?QL TBK?. | .TKYR 9BFJ 6?Q3 RBK? |
.31. | .IN THE VOID.... | .TYW8 9BFF 6?SL KBK?. | .T2WR 9BFD 6?S3 HBK? |
.32. | .HECTIC......... | .VBT8 9BD? 6?VK 9VK?. | .VGTR 9BD9 6?V2 7VK? |
Notes: See the following table for skill levels 3 and 4. These passwords will start a player with the default status of 100% health, 0% armor, a pistol and 50 bullets. For more password sets for this game, access: http://classicdoom.com/#d64pass
o Passwords for Doom 64, maps 28 through 32, skill levels 3 and 4:
Map | Map name | "I OWN DOOM!" | "WATCH ME DIE!" |
---|---|---|---|
.28. | .THE ABSOLUTION. | .SP18 9BFR 6?ML 6BK?. | .ST1R 9BFQ 6?M3 4BK? |
.29. | .OUTPOST OMEGA.. | .S6Z8 9BFM 6?PL YBK?. | .S?ZR 9BFL 6?P3 WBK? |
.30. | .THE LAIR....... | .TPX8 9BFH 6?RL PBK?. | .TTXR 9BFG 6?R3 MBK? |
.31. | .IN THE VOID.... | .T6V8 9BFC 6?TL FBK?. | .T?VR 9BFB 6?T3 CBK? |
.32. | .HECTIC......... | .VLS8 9BD8 6?WK 5VK?. | .VQSR 9BD7 6?W2 3VK? |
Notes: See the preceding table for skill levels 1 and 2. These passwords will start a player with the default status of 100% health, 0% armor, a pistol and 50 bullets. For more password sets for this game, access: http://classicdoom.com/#d64pass
8. ATARI JAGUAR DOOM ==================== o Cheat codes (entered while the game is paused):
Hold # and tap Pause: Gain 3 keys, all weapons with 500 ammo each, 200% armor Hold * and tap Pause: Toggle invincibility on/off Hold 1 (or 2 to 9) and tap Pause: Warp to map 1 (or maps 2 to 9) Hold A and tap Pause: Warp to map 10 Hold A and 1 (or 2 to 9) and tap Pause: Warp to map 11 (or maps 12 to 19) Hold B and tap Pause: Warp to map 20 Hold B and 1 (or 2 to 4) and tap Pause: Warp to map 21 (or maps 22 to 24)
Notes: To use codes, first pause the game, then enter the desired code. (The codes, when entered correctly, will automatically resume a paused game.) The "add ammo" code (#+Pause) will always set (or reset) ammo levels to 500 rounds per weapon, and will remove any backpack held by the player. If a new backpack is acquired after invoking the code, ammo-carrying capacity doubles to 1,000 rounds per weapon. All cheat codes are disabled in Deathmatch and Cooperative games.
o Map level warp guide for Atari Jaguar Doom:
Map | Map name | Warp code |
---|---|---|
..1. | .HANGAR.............. | .Tap Pause, hold 1 and tap Pause... |
..2. | .PLANT............... | .Tap Pause, hold 2 and tap Pause... |
..3. | .TOXIN REFINERY...... | .Tap Pause, hold 3 and tap Pause... |
..4. | .COMMAND CONTROL..... | .Tap Pause, hold 4 and tap Pause... |
..5. | .PHOBOS LAB.......... | .Tap Pause, hold 5 and tap Pause... |
..6. | .CENTRAL PROCESSING.. | .Tap Pause, hold 6 and tap Pause... |
..7. | .COMPUTER STATION.... | .Tap Pause, hold 7 and tap Pause... |
..8. | .PHOBOS ANOMALY...... | .Tap Pause, hold 8 and tap Pause... |
..9. | .DEIMOS ANOMALY...... | .Tap Pause, hold 9 and tap Pause... |
.10. | .CONTAINMENT AREA.... | .Tap Pause, hold A and tap Pause... |
.11. | .REFINERY............ | .Tap Pause, hold A and 1, tap Pause |
.12. | .DEIMOS LAB.......... | .Tap Pause, hold A and 2, tap Pause |
.13. | .COMMAND CENTER...... | .Tap Pause, hold A and 3, tap Pause |
.14. | .HALLS OF THE DAMNED. | .Tap Pause, hold A and 4, tap Pause |
.15. | .SPAWNING VATS....... | .Tap Pause, hold A and 5, tap Pause |
.16. | .TOWER OF BABEL...... | .Tap Pause, hold A and 6, tap Pause |
.17. | .HELL KEEP........... | .Tap Pause, hold A and 7, tap Pause |
.18. | .PANDEMONIUM......... | .Tap Pause, hold A and 8, tap Pause |
.19. | .HOUSE OF PAIN....... | .Tap Pause, hold A and 9, tap Pause |
.20. | .UNHOLY CATHEDRAL.... | .Tap Pause, hold B and tap Pause... |
.21. | .MT EREBUS........... | .Tap Pause, hold B and 1, tap Pause |
.22. | .LIMBO............... | .Tap Pause, hold B and 2, tap Pause |
.23. | .DIS................. | .Tap Pause, hold B and 3, tap Pause |
.24. | .MILITARY BASE....... | .Tap Pause, hold B and 4, tap Pause |
Notes: The first "Pause" in a Warp code pauses the game; the second "Pause" simultaneously executes the Warp code and resumes the game.
9. 3DO (PANASONIC AND OTHERS) DOOM ================================== o Cheat codes (entered during a game in progress while viewing the Automap):
A L A B A R A C A: Gain 3 keys, all weapons with 500 ammo each, 200% armor S E E A L L U A C: Toggle possession of Computer Area Map item on/off S E E R U B B L E: Toggle object indicators in the Automap on/off S U C C E D A L L: Unlock maps 1 to 23 (start new games on any map except 24) U R A B A D A S S: Toggle invincibility on/off (when toggled, health is 100%) U R S U R R E A L: Add 2 screen sizes to the slider bar in the Options menu
Notes: Cheat codes can only be entered while the Automap screen is displayed. To view the Automap during a game in progress, hold the Use button (button B by default, but can be reassigned) and tap the Play/Pause button. In the cheat codes above, an "S" is used to represent the left-side Shift button on the top edge of the controller, and an "E" is used to represent the right-side Shift button (see the controller diagrams, below). The "add ammo" code (ALABARACA) will always set (or reset) ammo levels to 500 rounds per weapon, and will remove any backpack held by the player. If a new backpack is acquired after invoking the code, ammo-carrying capacity doubles to 1,000 rounds per weapon. If the "Map All Things" cheat code (SEERUBBLE) is used, monster orientations are not indicated as they are in other versions that support this cheat code; All object indicators will point in the same direction. The "Unlock Maps" code (SUCCEDALL) allows the player to start future games on any map except map 24, "MILITARY BASE" (see the "3DO Doom map list", below). In 3DO Doom, entering cheat codes may fire any currently-held weapon, since some cheat codes may include the default firing button. The Fire button may be re-assigned to another button if desired.
o Key for default controller configuration:
Controller | Face of | Top edge of
button | controller | controller |
---|---|---|
A = A | ||
B = B | ||
C = C | --------- | ---- |
D = Down | U C | S ' E |
E = Right Shift | L R P B | --------- |
L = Left | D A | |
P = Play/Pause | --------- | |
R = Right | ||
S = Left Shift | ||
U = Up |
o 3DO Doom map list:
Map | Map name |
---|---|
..1. | .HANGAR............. |
..2. | .PLANT.............. |
..3. | .TOXIN REFINERY..... |
..4. | .COMMAND CONTROL.... |
..5. | .PHOBOS LAB......... |
..6. | .CENTRAL PROCESSING. |
..7. | .COMPUTER STATION... |
..8. | .PHOBOS ANOMALY..... |
..9. | .DEIMOS ANOMALY..... |
.10. | .CONTAINMENT AREA... |
.11. | .REFINERY........... |
.12. | .DEIMOS LAB......... |
.13. | .COMMAND CENTER..... |
.14. | .HALLS OF THE DAMNED |
.15. | .SPAWNING VATS...... |
.16. | .TOWER OF BABEL..... |
.17. | .HELL KEEP.......... |
.18. | .PANDEMONIUM........ |
.19. | .HOUSE OF PAIN...... |
.20. | .UNHOLY CATHEDRAL... |
.21. | .MT EREBUS.......... |
.22. | .LIMBO.............. |
.23. | .DIS................ |
.24. | .MILITARY BASE...... |
10. SUPER NINTENDO DOOM ======================= o Notes: There are no cheat codes built into SNES Doom; However, a bug in the game allows a player to instantly acquire new weapons. Specifically: After picking up a chain saw, a player can gain new weapons on a temporary basis by attempting to fire rounds from any empty weapon currently held. When an empty weapon is triggered, it is replaced by another weapon, which in some instances may be a weapon which was not previously encountered by the player. Note that new weapons acquired by this method may not remain in the weapons inventory if the player switches from the new weapon to some other weapon. Because it is a bug and not a feature, this function is unreliable and may not always produce desired or repeatable results.
o Some cheat codes for SNES Doom are available for use with Galoob's Game Genie device for the Super Nintendo, sold separately. SNES Doom Game Genie codes:
BDEA-B053 + 62EA-B953: Start new games with 8,464% health CBD3-B17F: Alter first-person view to "infrared" or "heat-vision" mode D7CF-F953: Start Episode 2 or 3 on any skill level E3EA-B153: Start the game with 254 bullets
Notes: The "Increased Health" code will initially change some aspects of game play. Specifically: As long as health remains at maximum (8,464%), the player will remain undetected by monsters (even while attacking them), but health bonuses of any type will be instantly fatal on contact. These two side-effects are permanently cancelled if the player is hurt in any way. Note that the Increased-Health code is cancelled if a player character dies (or the current map level is otherwise restarted). To reinstate the code, the player must select "NEW GAME" from the Doom main menu (while the Game Genie device remains on). Note that the status bar in SNES Doom cannot correctly display health values above 999%. Active codes are not toggled off by turning off the Game Genie device.
11. SEGA GENESIS 32X DOOM ========================= o Cheat codes (entered with a 6-button controller while the game is paused):
U+M+A+C: Gain 3 keys, all weapons with 500 ammo each, 200% armor U+M+X+Z: Toggle invincibility on/off
Notes: These codes can only be invoked by using a "6-button" controller; The "3-button" controllers (originally included with some Sega Genesis consoles) are missing required buttons. To use codes, pause the game, enter the desired code, then un-pause. The 4 buttons in either code (UMAC or UMXZ) must be depressed simultaneously in order for the code to be invoked. The "add ammo" code (UMAC) will always set (or reset) ammo levels to 500 rounds per weapon, and will remove any backpack held by the player. If a new backpack is acquired after invoking the code, ammo-carrying capacity doubles to 1,000 rounds per weapon. Note that the use of cheat codes in Sega 32X Doom may prevent access to maps 16 and 17, and will prevent the game's full ending sequence from being shown.
o Key for default controller configuration:
Controller | Face of | Top edge of
button | controller | controller |
---|---|---|
A = A | ||
B = B | ||
C = C | --------- | ---- |
D = Down | U XYZ | ' M |
L = Left | L R ABC | --------- |
M = Mode | D | |
U = Up | --------- | |
R = Right | ||
X = X | ||
Y = Y | ||
Z = Z |
12. NINTENDO GAME BOY ADVANCE DOOM ================================== o The term "Game Boy Advance" ("GBA") in this document applies to Nintendo's original handheld Game Boy Advance, the newer Game Boy Advance SP, and any Nintendo devices capable of running Game Boy Advance games.
o Cheat codes (entered while the game is paused, and L and R buttons held):
A A B A A A A A: Invincibility on (cannot be toggled off) A A B A B B B B: Invincibility off (cannot be toggled on) A B A A B B A A: Warp 10 map levels (will not work on maps 15 through 24) A B A A B B B A: Warp to next map level (will not work on map 24) A B B A A A A A: Gain 3 keys, all weapons with 500 ammo each, 200% armor B A A A A A A A: Gain Computer Area Map item (cannot be toggled off) B A B A A A A A: Gain Berserk Pack (cannot be toggled off) B B A A A A A A: Gain radiation suit (cannot be toggled off) B B B A A A A A: Gain Invulnerability Artifact (cannot be toggled off)
Notes: To use codes, pause the game, then hold down the L and R buttons (on the top edge of the GBA) while tapping the buttons for the desired code; then un-pause if necessary. (Both of the Warp codes will automatically resume a paused game.) Once invoked, the "Invincibility On" code (AABAAAAA) cannot be toggled off, and will remain in effect until the "Invincibility Off" code is entered, or a new game is started, or the Game Boy Advance is powered off. Invincibility status is not preserved in saved games. If invincibility mode is active when a game is saved, it will be inactive if the game is restored in an environment where invincibility mode is currently off. The "add ammo" code (ABBAAAAA) will always set (or reset) ammo levels to 500 rounds per weapon, and will remove any backpack held by the player. If a new backpack is acquired after invoking the code, ammo-carrying capacity doubles to 1,000 rounds per weapon. (Note that GBA Doom cannot correctly display 4-digit numbers in the status bar; the number "one thousand" will appear as "000" in the status bar.) The "Computer Area Map" and "Berserk Pack" codes cannot be toggled off. Each item will remain in effect until the player leaves the current map level. The "radiation suit" code, and the "Invulnerability Artifact" code (BBBAAAAA) cannot be toggled off. Each item will remain in effect for the item's normal duration, or until the player leaves the current map level. All cheat codes are disabled in Deathmatch and Cooperative games.
o Map level warp guide for Game Boy Advance Doom:
Map | Map name |
---|---|
..1. | .HANGAR............. |
..2. | .NUCLEAR PLANT...... |
..3. | .TOXIN REFINERY..... |
..4. | .COMMAND CONTROL.... |
..5. | .PHOBOS LAB......... |
..6. | .CENTRAL PROCESSING. |
..7. | .COMPUTER STATION... |
..8. | .PHOBOS ANOMALY..... |
.24. | .MILITARY BASE...... |
---- | -------------------- |
..9. | .DEIMOS ANOMALY..... |
.10. | .CONTAINMENT AREA... |
.11. | .REFINERY........... |
.12. | .DEIMOS LAB......... |
.13. | .COMMAND CENTER..... |
.14. | .HALLS OF THE DAMNED |
.15. | .SPAWNING VATS...... |
.16. | .TOWER OF BABEL..... |
---- | -------------------- |
.17. | .HELL'S KEEP........ |
.18. | .PANDEMONIUM........ |
.19. | .HOUSE OF PAIN...... |
.20. | .UNHOLY CATHEDRAL... |
.21. | .MOUNT EREBUS....... |
.22. | .LIMBO.............. |
.23. | .DIS................ |
Notes: This table is sorted first by Episode order, then by map level order. Although there are 32 map levels in GBA Doom, maps 25 through 32 are only accessible in Deathmatch games (where all cheat codes are disabled). Episode 1, "Knee Deep in the Dead" begins on map 1 (and includes map 24); Episode 2, "The Shores of Hell" begins on map 9; Episode 3, "Inferno" begins on map 17.
13. NINTENDO GAME BOY ADVANCE DOOM II ===================================== o The term "Game Boy Advance" ("GBA") in this document applies to Nintendo's original handheld Game Boy Advance, the newer Game Boy Advance SP, and any Nintendo devices capable of running Game Boy Advance games.
o Cheat codes (entered while the game is paused, and L and R buttons held):
A A B A A A A A: Invincibility on (cannot be toggled off) A A B A B B B B: Invincibility off (cannot be toggled on) A B B A A A A A: Gain 3 keys, all weapons, backpack, full ammo, 200% armor B A A A A A A A: Gain Computer Area Map item (cannot be toggled off) B A B A A A A A: Gain Berserk Pack (cannot be toggled off) B B A A A A A A: Gain radiation suit (cannot be toggled off) B B B A A A A A: Gain Invulnerability Artifact (cannot be toggled off)
Notes: To use codes, pause the game, then hold down the L and R buttons (on the top edge of the GBA) while tapping the buttons for the desired code; then un-pause, or enter another code. (Multiple codes may be entered sequentially while the game remains paused.) Note that whenever a code is accepted by the game, an explosion sound will be played. Once invoked, the "Invincibility On" code (AABAAAAA) cannot be toggled off, and will remain in effect until the "Invincibility Off" code is entered, or a new game is started, or the Game Boy Advance is powered off. Invincibility status is preserved in saved games. The "Computer Area Map" and "Berserk Pack" codes cannot be toggled off. Each item will remain in effect until the player leaves the current map level. The "radiation suit" code, and the "Invulnerability Artifact" code (BBBAAAAA) cannot be toggled off. Each item will remain in effect for the item's normal duration, or until the player leaves the current map level. All cheat codes are disabled in Deathmatch and Cooperative games.
14. TAPWAVE ZODIAC DOOM II ========================== o The term "Zodiac" in this document applies to either of 2 similar handheld Tapwave devices: Zodiac 1 and Zodiac 2.
o In Zodiac Doom II, cheat codes are entered via the game's internal keyboard, which is accessible during gameplay while in first-person view, or while viewing one of the game's menus; It is not accessible while in Automap mode. To access the internal keyboard, simultaneously depress, then release, all 4 Action buttons (the circular 4-button cluster on the right side of the face of the Zodiac), then depress the analog controller/joystick once.
o Because all 4 Action buttons must be pressed, a player may switch weapons, accidentally discharge a weapon, or even activate nearby switches while accessing (or attempting to access) the keyboard screen during gameplay. Also, accessing the internal keyboard from a menu screen may cause a menu selection to be chosen unintentionally. (The joystick-press that is required to activate the keyboard can also be read simultaneously as a confirmation of a menu selection.)
o Layout of Zodiac Doom II internal keyboard:
1 2 3 4 5 6 7 8 9 0 Q W E R T Y U I O P/- A S D F G H J K L > Z X C V B N M/+ SPACE EXIT
Notes: The screen size for the first-person view can be increased by tapping the "P/-" key, or decreased by tapping the "M/+" key. Entering a valid cheat code, or tapping the "EXIT" key, exits keyboard mode.
o Zodiac Doom II cheat codes (entered using the game's internal keyboard):
IDCHOPPERS: Gain chain saw IDCLEV_##: Warp to map ## (##_ are two digits of any map level, 01 to 32) IDCLIP (or IDSPISPOPD): Toggle player's ability to walk through walls on/off IDDQD: Toggle "invincibility" on/off (when toggled on, health is set to 100%) IDFA: Gain all weapons, full ammo, 200% armor IDKFA: Gain 3 keys, all weapons, full ammo, 200% armor
Notes: Cheat codes are entered via the game's internal keyboard, which is accessible during gameplay while in first-person view, or while viewing one of the game's menus; It is not accessible while in Automap mode. To access the internal keyboard, simultaneously depress, then release, all 4 Action buttons, then depress the analog controller/joystick once. The IDCHOPPERS code will deactivate a player's Invulnerability Artifact. The IDCLEV Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack). It also cancels the effects of any other cheat codes which were previously invoked. The IDCLIP and IDSPISPOPD codes disable a player's ability to teleport or pick up items. Note that invincibility/invulnerability in any form will fail to protect a player on map level 30 if a monster spawns (materializes) into the player's coordinates. The "add ammo" codes (IDFA and IDKFA) will provide all weapons to the player, and will set ammo levels to the player's current carrying capacity (initial ammo-carrying capacity doubles with the player's first backpack).
o Key for configuration of Zodiac controls:
Zodiac controls/buttons | Face of Zodiac |
---|---|
(A) = Analog controller | -------------- |
B = Blue Action button | |
G = Green Action button | B |
R = Red Action button | (A) R Y |
Y = Yellow Action button | G |
|
| --------------
Notes: To access the game's internal keyboard, simultaneously depress, then release, all 4 Action buttons, then depress the Analog controller (joystick) once. Note that the keyboard cannot be accessed while in Automap mode.
o Map level warp guide for Zodiac Doom II:
Map | Map name | Warp code |
---|---|---|
..1. | .ENTRYWAY............ | .IDCLEV01. |
..2. | .UNDERHALLS.......... | .IDCLEV02. |
..3. | .THE GANTLET......... | .IDCLEV03. |
..4. | .THE FOCUS........... | .IDCLEV04. |
..5. | .THE WASTE TUNNELS... | .IDCLEV05. |
..6. | .THE CRUSHER......... | .IDCLEV06. |
..7. | .DEAD SIMPLE......... | .IDCLEV07. |
..8. | .TRICKS AND TRAPS.... | .IDCLEV08. |
..9. | .THE PIT............. | .IDCLEV09. |
.10. | .REFUELING BASE...... | .IDCLEV10. |
.11. | .CIRCLE OF DEATH..... | .IDCLEV11. |
.12. | .THE FACTORY......... | .IDCLEV12. |
.13. | .DOWNTOWN............ | .IDCLEV13. |
.14. | .THE INMOST DENS..... | .IDCLEV14. |
.15. | .INDUSTRIAL ZONE..... | .IDCLEV15. |
.16. | .SUBURBS............. | .IDCLEV16. |
.17. | .TENEMENTS........... | .IDCLEV17. |
.18. | .THE COURTYARD....... | .IDCLEV18. |
.19. | .THE CITADEL......... | .IDCLEV19. |
.20. | .GOTCHA!............. | .IDCLEV20. |
.21. | .NIRVANA............. | .IDCLEV21. |
.22. | .THE CATACOMBS....... | .IDCLEV22. |
.23. | .BARRELS O' FUN...... | .IDCLEV23. |
.24. | .THE CHASM........... | .IDCLEV24. |
.25. | .BLOODFALLS.......... | .IDCLEV25. |
.26. | .THE ABANDONED MINES. | .IDCLEV26. |
.27. | .MONSTER CONDO....... | .IDCLEV27. |
.28. | .THE SPIRIT WORLD.... | .IDCLEV28. |
.29. | .THE LIVING END...... | .IDCLEV29. |
.30. | .ICON OF SIN......... | .IDCLEV30. |
.31. | .WOLFENSTEIN......... | .IDCLEV31. |
.32. | .GROSSE.............. | .IDCLEV32. |
15. MICROSOFT FIRST-XBOX DOOM GAMES =================================== o This section covers only the Classic Doom/Ultimate Doom and Doom II games released for Microsoft's first Xbox game console (also referred to in this document as the "Old Xbox" or "Original Xbox"). The Classic Doom/Doom II games for Xbox 360 (Microsoft's second console type) have no built-in cheat codes, so are not addressed in this document. The Classic Doom/Doom II games released for Xbox One (the third Xbox console type) in July 2019 are covered in section 17: Doom/Doom II 2019 (All Platforms).
o The Xbox game "Doom 3: Limited Collector's Edition" includes the bonus games Ultimate Doom: Thy Flesh Consumed, and Doom II: Hell on Earth. The Xbox game "Doom 3: Resurrection of Evil" includes those same two classic games, and an additional Master Levels game (essentially an extra mapset for Xbox Doom II).
o All cheat codes for Xbox Ultimate Doom will also work with Xbox Doom II and Xbox Master Levels. The controller configuration "Key" in this section applies to all three games. "Map level warp guides" for each of the games are provided at the bottom of this section.
o Note that codes can be entered at almost any time after the Ultimate Doom/ Doom II/Master Levels game is initialized and running. Codes can be accepted while a game menu or tally screen is displayed, and can even be entered while a gameplay demo is running (which can cause the demo to go out of sync).
o Because all codes require the use of buttons which are assigned to common gameplay functions, a player may switch weapons, unintentionally choose a selection on a menu screen, activate nearby switches, etc., while entering codes during gameplay. (Codes may also be invoked unintentionally during normal gameplay.)
o Cheat codes (entered during a game in progress while Left Trigger is held):
A A A A: Toggle "invincibility" on/off (when toggled on, health is 100%) A A B B: Exit/end current map level (warp to next non-secret map in Episode) A B A B: Gain 3 keys, all weapons, full ammo, 200% armor B B A A: Gain chain saw (cannot be toggled off) B B B B: Gain all weapons, full ammo, 200% armor X X X X: Gain Invulnerability Artifact (can be toggled on/off) X X X Y: Gain Berserk Pack (can be toggled on/off) X X Y Y: Gain Blur Artifact (can be toggled on/off) X Y Y Y: Gain radiation suit (can be toggled on/off) Y Y Y X: Gain light-amplification visor (can be toggled on/off) Y Y Y Y: Gain Computer Area Map item (active until next map level)
Notes: To use codes, hold down the Left Trigger (under the left side of the controller) while tapping the buttons for the desired code; then release the Left Trigger, or enter another code. (Multiple codes may be entered sequentially while the Left Trigger is held.) Note that whenever a code is accepted by the game, a Cyberdemon "alert" sound will be played. Invincibility (AAAA) is disabled in the last room of Ultimate Doom map PHOBOS ANOMALY, and the exit area of Master Levels map BLACK TOWER (Invulnerability Artifacts are not disabled). In Xbox Doom II, invincibility/invulnerability in any form will fail to protect a player on the ICON OF SIN map if a monster spawns (materializes) into the player's coordinates. The Warp (or "exit level") code (AABB) will immediately exit/end the current map, exactly as if the player exited normally (or otherwise met the specific finishing criteria for the map). Gameplay will then resume on the next non-secret map, if any, in the current Episode. (Secret/bonus maps cannot be accessed by using this code.) Note that unless/until play resumes on a new map, re-entering a Warp code may simply exit/end the most recent map again. The "add ammo" codes (ABAB and BBBB) will provide all weapons to the player, and will set ammo levels to the player's current carrying capacity (initial ammo-carrying capacity doubles with the player's first backpack). The Computer Area Map code (YYYY) cannot be toggled off. A Computer Area Map item will remain in effect until the player leaves the current map level. All cheat codes are disabled in Deathmatch and Cooperative games.
o Key for controller configuration:
| Face of | Top edge of | Back of
Controller button | controller | controller | controller |
---|---|---|---|
A = A (green) | |||
B = B (red) | |||
LT = Left Trigger | ----------- | -LT--"----- | -----"----- |
X = X (blue) | Y | ||
Y = Y (yellow) | X B | LT |
| A | ----------- |
| | |
| ----------- | | -----------
o Map level warp guide for Old-Xbox Ultimate Doom:
Map | Map name |
---|---|
E1M1. | .HANGAR............... |
E1M2. | .NUCLEAR PLANT........ |
E1M3. | .TOXIN REFINERY....... |
E1M4. | .COMMAND CONTROL...... |
E1M5. | .PHOBOS LAB........... |
E1M6. | .CENTRAL PROCESSING... |
E1M7. | .COMPUTER STATION..... |
E1M8. | .PHOBOS ANOMALY....... |
----- | ---------------------- |
E2M1. | .DEIMOS ANOMALY....... |
E2M2. | .CONTAINMENT AREA..... |
E2M3. | .REFINERY............. |
E2M4. | .DEIMOS LAB........... |
E2M5. | .COMMAND CENTER....... |
E2M6. | .HALLS OF THE DAMNED.. |
E2M7. | .SPAWNING VATS........ |
E2M8. | .TOWER OF BABEL....... |
----- | ---------------------- |
E3M1. | .HELL KEEP............ |
E3M2. | .SLOUGH OF DESPAIR.... |
E3M3. | .PANDEMONIUM.......... |
E3M4. | .HOUSE OF PAIN........ |
E3M5. | .UNHOLY CATHEDRAL..... |
E3M6. | .MT. EREBUS........... |
E3M7. | .GATE TO LIMBO/LIMBO.. |
E3M8. | .DIS.................. |
----- | ---------------------- |
E4M1. | .HELL BENEATH......... |
E4M2. | .PERFECT HATRED....... |
E4M3. | .SEVER THE WICKED..... |
E4M4. | .UNRULY EVIL.......... |
E4M5. | .THEY WILL REPENT..... |
E4M6. | .AGAINST THEE WICKEDLY |
E4M7. | .AND HELL FOLLOWED.... |
E4M8. | .UNTO THE CRUEL....... |
Notes: Secret/bonus maps are not included here, as they cannot be accessed via the Warp/exit-level code. Map E3M7 is referred to as "GATE TO LIMBO" in the tally screens, and "LIMBO" in the Automap. Episode 1, "Knee-Deep in the Dead" begins on map E1M1; Episode 2, "The Shores of Hell" begins on map E2M1; Episode 3, "Inferno" begins on map E3M1; Episode 4, "Thy Flesh Consumed" begins on map E4M1. Note that using the Warp/exit-level code on an Episode's last map (E_#_M8) will end the current Episode. (The next Episode, if any, is not started.)
o Map level warp guide for Old-Xbox Doom II: Hell on Earth:
Map | Map name |
---|---|
..1. | .ENTRYWAY........... |
..2. | .UNDERHALLS......... |
..3. | .THE GANTLET........ |
..4. | .THE FOCUS.......... |
..5. | .THE WASTE TUNNELS.. |
..6. | .THE CRUSHER........ |
..7. | .DEAD SIMPLE........ |
..8. | .TRICKS AND TRAPS... |
..9. | .THE PIT............ |
.10. | .REFUELING BASE..... |
.11. | .CIRCLE OF DEATH.... |
.12. | .THE FACTORY........ |
.13. | .DOWNTOWN........... |
.14. | .THE INMOST DENS.... |
.15. | .INDUSTRIAL ZONE.... |
.16. | .SUBURBS............ |
.17. | .TENEMENTS.......... |
.18. | .THE COURTYARD...... |
.19. | .THE CITADEL........ |
.20. | .GOTCHA!............ |
.21. | .NIRVANA............ |
.22. | .THE CATACOMBS...... |
.23. | .BARRELS O' FUN..... |
.24. | .THE CHASM.......... |
.25. | .BLOODFALLS......... |
.26. | .THE ABANDONED MINES |
.27. | .MONSTER CONDO...... |
.28. | .THE SPIRIT WORLD... |
.29. | .THE LIVING END..... |
.30. | .ICON OF SIN........ |
Notes: Secret/bonus maps are not included here, as they cannot be accessed via the Warp/exit-level code. Using the Warp/exit-level code on map 30 will end the game.
o Map level warp guide for Old-Xbox Doom II Master Levels:
Map | Map name |
---|---|
..1. | .ATTACK............. |
..2. | .BLACK TOWER........ |
..3. | .BLOODSEA KEEP...... |
..4. | .CANYON............. |
..5. | .THE CATWALK........ |
..6. | .THE COMBINE........ |
..7. | .THE FISTULA........ |
..8. | .THE GARRISON....... |
..9. | .GERYON............. |
.10. | .TITAN MANOR........ |
.11. | .NESSUS............. |
.12. | .SUBSPACE........... |
.13. | .SUBTERRA........... |
.14. | .EXPRESS ELEVATOR I. |
.15. | .EXPRESS ELEVATOR II |
.16. | .TRAPPED ON TITAN... |
.17. | .VESPERAS........... |
.18. | .VIRGIL'S LEAD...... |
Notes: The map names used in this table are the actual names for the Master Levels maps. The names displayed on the tally screens are incorrect, as are almost all names and numbers displayed on the Automap screen. Map 14 has two exits: A "normal" exit, and a "secret" exit. Both exits lead to map 15. Note that map 18 exits to map 1.
16. APPLE IOS DOOM CLASSIC (2009) ================================= o The Apple iOS Doom game covered in this section is the version originally released in October of 2009. This Doom game was replaced in Apple's iTunes/ App Store by another version, released in July of 2019. For more information on that version, see section 17: Doom/Doom II 2019 (All Platforms).
o "iOS" is an operating system by Apple Incorporated for their mobile devices (iPhone, iPod touch, iPad, etc.). The 2009 "Doom Classic" game for Apple iOS (also called "Apple iOS Doom 2009" or "iOS Doom 2009" in this document) is a modified port of the 4-Episode PC game Ultimate Doom.
o In iOS Doom 2009, cheat codes are entered via the game's internal keyboard, which is accessible while the game App is running by simultaneously touching any 4 separate points on the device's touchscreen.
o Because several areas of the screen must be touched simultaneously, a player may accidentally discharge a weapon, or activate nearby switches or other interactive objects while accessing (or attempting to access) the keyboard during gameplay. For best results, choose empty areas of the screen, and/or pause the game first by accessing the game's Automap.
o Layout of keyboard (letters mode) in iOS Doom 2009:
Q W E R T Y U I O P A S D F G H J K L /\ Z X C V B N M <X .?123 space return
Notes: Although letters displayed on the keyboard are capitalized, the input is lowercase by default. "/" represents a "shift" key (not used); "<X" is a backspace key; ".?123" is a key to change the keyboard to numbers/symbols. Tapping the "return" key exits keyboard mode and invokes the entered code(s).
o Layout of keyboard (numbers/symbols mode) in iOS Doom 2009:
1 2 3 4 5 6 7 8 9 0 - / : ; ( ) $ & @ " #+= . , ? ! ' <X ABC space return
Notes: "#+=" represents a key to bring up additional symbols (not used); "<X" is a backspace key; "ABC" is a key to change the keyboard back to letters. Tapping the "return" key exits keyboard mode and invokes the entered code(s).
o Apple iOS Doom 2009 cheat codes (entered via the game's internal keyboard):
give: Gain all 6 keys (3 colors, 2 types), all weapons, full ammo, 200% armor god (or iddqd): Toggle invincibility on/off (when toggled on, health is 100%) idbeholda: Toggle possession of Computer Area Map item on/off idbeholdh: Set player's health to 200% idbeholdi: Toggle possession of Blur Artifact on/off idbeholdl: Toggle possession of light-amplification visor on/off idbeholdr: Toggle possession of radiation suit on/off idbeholds (or tntweap1): Toggle possession of Berserk Pack on/off idbeholdv: Toggle possession of Invulnerability Artifact on/off idchoppers: Gain chain saw (cannot be toggled off) idclev_##: Warp to map ## (first # is Episode 1 to 4, second # is map 1 to 9) idclip (or idspispopd): Toggle player's ability to walk through walls on/off iddt: Type 3 times in Automap mode to 1) Reveal map, 2) Add Objects, 3) Reset idfa: Gain all weapons, backpack, full ammo, 200% armor idkfa: Gain all 6 keys, all weapons, backpack, full ammo, 200% armor idmus##: Use music track ## (##_ is a number from 11 to 45) idmypos: Flash a message giving player's coordinates and heading resetmaps: Delete all player statistics and achievements for all maps tntamo_#: Toggle full/0 ammo of type # (#_ is 1=bullet/2=shell/3=rocket/4=cell) tntamob: Have/remove backpack tntem: Instantly destroy all monsters on the current map level tntfast: Toggle "fast" mode for monsters on/off tntka: Gain all 6 keys (3 colors, 2 types) tntkey_CT_: Have/remove key CT (C is color b/y/r, T is type c/s for card/skull) tntweap_#: Have/remove weapon # (#_ is 1 to 8; 1 toggles Berserk Pack power-up)
Notes: Cheat codes are entered via the game's internal keyboard, which is accessed by touching any 4 points on the device's screen simultaneously. Note that the game is paused while using the Automap, and most codes that are entered while the game is paused will only take effect once gameplay resumes. The "all keys" codes provide blue, yellow, and red card- and skull-type keys. The "add ammo" codes (give, idfa and idkfa) will provide all weapons to the player, and will set ammo levels to the player's current carrying capacity (initial ammo-carrying capacity doubles with the player's first backpack). The invincibility/invulnerability codes (god/iddqd and idbeholdv) can prevent a player from finishing the PHOBOS ANOMALY map. These codes must be inactive in the map's last room in order for the level to end normally. Any time-based power-ups (such as Blur Artifacts) acquired via codes actually last until the player re-enters the code, or exits the current map level. The idchoppers code deactivates Invulnerability Artifact power-ups and codes. The idclev Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack). Most other cheat codes are also cancelled by Warping, except invincibility codes, walk-through-walls codes, and the iddt Automap codes. Map code iddt can only be invoked while viewing the Automap. Entering the iddt code the first time reveals boundary lines (walls, doors, edges, etc.) on the Automap; entering it a second time adds colored shapes to indicate objects and monsters; a third time returns the Automap to normal. An iddt code will remain in effect unless/until the code is toggled again by the player. Enhancements to the Automap function can remain in effect while a player moves or warps from one map level to another. The idmypos code is ineffective if the game's "Text messages" setting is Off. The walk-through-walls codes idclip and idspispopd will disable the player's ability to teleport or pick up items. Both of the tntamo codes will also function if spelled "tntammo". The tntkey code must be followed by a 2-letter suffix, where the first letter is for the key's color (b=blue, y=yellow or r=red), and the second letter is for the type of key (c=card or s=skull). For example, "tntkeyrc" will add a red keycard to the player's inventory (or remove it if it's already present). The tntweap code must be followed by a digit, where 1=Berserk Pack, 2=Pistol, 3=Shotgun, 4=Chaingun, 5=Rocket launcher, 6=Plasma rifle, 7=BFG 9000, and 8=Chain saw. Codes tntweap1 and idbeholds are effectively interchangeable. Most codes will be accepted during multiplayer games, but most will cause the multiplayer mode to fail, requiring players to exit the game.
o Map level warp guide for Apple iOS Doom 2009:
Map | Map name | Warp code |
---|---|---|
E1M1. | .HANGAR................ | .idclev11. |
E1M2. | .NUCLEAR PLANT......... | .idclev12. |
E1M3. | .TOXIN REFINERY........ | .idclev13. |
E1M4. | .COMMAND CONTROL....... | .idclev14. |
E1M5. | .PHOBOS LAB............ | .idclev15. |
E1M6. | .CENTRAL PROCESSING.... | .idclev16. |
E1M7. | .COMPUTER STATION...... | .idclev17. |
E1M8. | .PHOBOS ANOMALY........ | .idclev18. |
E1M9. | .MILITARY BASE......... | .idclev19. |
----- | ----------------------- | ---------- |
E2M1. | .DEIMOS ANOMALY........ | .idclev21. |
E2M2. | .CONTAINMENT AREA...... | .idclev22. |
E2M3. | .REFINERY.............. | .idclev23. |
E2M4. | .DEIMOS LAB............ | .idclev24. |
E2M5. | .COMMAND CENTER........ | .idclev25. |
E2M6. | .HALLS OF THE DAMNED... | .idclev26. |
E2M7. | .SPAWNING VATS......... | .idclev27. |
E2M8. | .TOWER OF BABEL........ | .idclev28. |
E2M9. | .FORTRESS OF MYSTERY... | .idclev29. |
----- | ----------------------- | ---------- |
E3M1. | .HELL KEEP............. | .idclev31. |
E3M2. | .SLOUGH OF DESPAIR..... | .idclev32. |
E3M3. | .PANDEMONIUM........... | .idclev33. |
E3M4. | .HOUSE OF PAIN......... | .idclev34. |
E3M5. | .UNHOLY CATHEDRAL...... | .idclev35. |
E3M6. | .MT. EREBUS............ | .idclev36. |
E3M7. | .GATE TO LIMBO/LIMBO... | .idclev37. |
E3M8. | .DIS................... | .idclev38. |
E3M9. | .WARRENS............... | .idclev39. |
----- | ----------------------- | ---------- |
E4M1. | .HELL BENEATH.......... | .idclev41. |
E4M2. | .PERFECT HATRED........ | .idclev42. |
E4M3. | .SEVER THE WICKED...... | .idclev43. |
E4M4. | .UNRULY EVIL........... | .idclev44. |
E4M5. | .THEY WILL REPENT...... | .idclev45. |
E4M6. | .AGAINST THEE WICKEDLY. | .idclev46. |
E4M7. | .AND HELL FOLLOWED..... | .idclev47. |
E4M8. | .UNTO THE CRUEL........ | .idclev48. |
E4M9. | .FEAR.................. | .idclev49. |
Notes: Map E3M7 is referred to as "GATE TO LIMBO" in the tally screens, and "LIMBO" in the Automap. Episode 1, "Knee-Deep in the Dead" begins on map E1M1; Episode 2, "The Shores of Hell" begins on map E2M1; Episode 3, "Inferno" begins on map E3M1; Episode 4, "Thy Flesh Consumed" begins on map E4M1.
17. DOOM/DOOM II 2019 (ALL PLATFORMS) ===================================== o This section addresses the "Doom" and "Doom II" games that were released by Bethesda Softworks on July 26, 2019 for multiple gaming platforms. Note that cheat options/functions are generally the same between both games, and across platforms, including PS4, Xbox One, Nintendo Switch and other devices.
o Some versions of Doom/Doom II 2019 (such as those on Xbox One and PS4) have associated "Achievements" or "Trophies" that can be earned by players for accomplishing specific goals in the game. Note that invoking any cheats in those versions will disable the ability to earn Achievements/Trophies during that play-through of the game.
o Cheats in Doom and Doom II 2019 are only accessible in single-player games, and are invoked from a "Cheats" menu. During a game in progress, pause the game to bring up the "Paused" menu, then select "Options" and then "Cheats".
o Doom and Doom II 2019 (all platforms) Cheats menu:
GOD MODE
GIVE EVERYTHING
COMPUTER AREA MAP
BERSERK!
INVULNERABILITY!
RADIATION SHIELDING SUIT LIGHT AMPLIFICATION VISOR
Notes: Multiple cheats can be active during a game, but only one cheat can be selected/toggled at a time from the Cheats menu (the menu will automatically close after any cheat is selected/toggled).
o Doom and Doom II 2019 cheats (all platforms), selected from the Cheats menu:
GOD MODE: Toggle "invincibility" on/off (toggled on, health is set to 100%) GIVE EVERYTHING: Gain 3 keys, all weapons, full ammo, 200% armor COMPUTER AREA MAP: Gain Computer Area Map item (cannot be toggled off) BERSERK!: Gain Berserk Pack (can be toggled on/off) INVULNERABILITY!: Gain Invulnerability Artifact (can be toggled on/off) RADIATION SHIELDING SUIT: Gain radiation suit (can be toggled on/off) LIGHT AMPLIFICATION VISOR: Gain light-amp visor (can be toggled on/off)
Notes: Among the Episodes/mapsets of Doom and Doom II 2019, Invincibility ("God Mode") is disabled in specific areas on certain maps (Invulnerability Artifacts are not disabled). In the "Hell on Earth" Episode of Doom II 2019, invincibility/invulnerability in any form will fail to protect a player on map level 30 if a monster spawns (materializes) into the player's coordinates. The "Give Everything" cheat will provide all weapons to the player, and sets ammo levels to the player's current carrying capacity (initial ammo-carrying capacity doubles with the player's first backpack). The "Computer Area Map" cheat cannot be toggled off; The item will remain in effect until the player leaves (or re-starts on) the current map level.
18. CHEAT CODE REFERENCE TABLES =============================== o Cheat codes/functions available, quick-reference table:
| | | |S| | | | | | | | | |D
| | | |E| | | | | | | |X| |O
| | | |G| | | | | | | |B| |O
|P| |S|A| | | |S| | |Z|O|I|M
|C| |O| | | | |E| | |O|X|O|/
| | |N|S|N|J| |G| | |D| |S|D
|D|P|Y|A|6|A| |A| |G|I|D| |O
|O|C| |T|4|G| | | |B|A|O|D|O
|O| |P|U| |U|3|3|G|A|C|O|O|M
|M|D|S|R|D|A|D|2|B| | |M|O|
| |O|1|N|O|R|O|X|A|D|D| |M|2
|G|O| | |O| | | | |O|O|G| |
|A|M|D|D|M|D|D|D|D|O|O|A|2|2
|M| |O|O| |O|O|O|O|M|M|M|0|0
|E|9|O|O|6|O|O|O|O| | |E|0|1
CHEAT DESCRIPTION | S | 5 | M | M | 4 | M | M | M | M | 2 | 2 | S | 9 | 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Allow "high-res" mixing of sound effects..... | . | Y | . | . | . | . | . | . | . | . | . | . | . | . |
Destroy most/all monsters on the current map. | . | Y | . | . | . | . | . | . | . | . | . | . | Y | . |
Waiting monsters cannot detect quiet player.. | . | Y | . | . | . | . | . | . | . | . | . | . | . | . |
Monster speed/activity is accelerated........ | . | . | . | . | . | . | . | . | . | . | . | . | Y | . |
Player is "invincible" (no time limit)....... | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
Get keys, weapons, backpack, ammo and armor.. | . | . | . | . | . | . | . | . | . | Y | . | . | Y | . |
Get keys, weapons, ammo, armor; No backpack.. | Y | Y | Y | Y | . | Y | Y | Y | Y | . | Y | Y | Y | Y |
Get weapons, ammo, armor; No keys or backpack | Y | Y | . | . | . | . | . | . | . | . | Y | Y | Y | . |
Get weapons, ammo; No keys, backpack or armor | . | . | . | . | Y | . | . | . | . | . | . | . | . | . |
Get only keys (all keys)..................... | . | . | . | . | . | . | . | . | . | . | . | . | Y | . |
Get only specified key, weapon, or ammo type. | . | . | . | . | . | . | . | . | . | . | . | . | Y | . |
Get only backpack............................ | . | . | . | . | . | . | . | . | . | . | . | . | Y | . |
Warp to new map (during current game session) | Y | Y | Y | Y | Y | Y | . | . | Y | . | Y | Y | Y | . |
Warp from current map to any map in the game. | Y | Y | . | . | . | Y | . | . | . | . | Y | . | Y | . |
Player can walk through solid walls/objects.. | Y | Y | . | . | . | . | . | . | . | . | Y | . | Y | . |
X-ray vision (walls can become translucent).. | . | . | Y | . | . | . | . | . | . | . | . | . | . | . |
Set/reset health to 100% (no other effects).. | . | . | . | . | Y | . | . | . | . | . | . | . | . | . |
Set/reset health to 200%..................... | . | . | . | . | . | . | . | . | . | . | . | . | Y | . |
Get Berserk Pack............................. | Y | Y | . | . | . | . | . | . | Y | Y | . | Y | Y | Y |
Get Blur Artifact............................ | Y | Y | . | . | . | . | . | . | . | . | . | Y | Y | . |
Get chain saw (only)......................... | Y | Y | . | . | . | . | . | . | . | . | Y | Y | Y | . |
Get Invulnerability Artifact................. | Y | Y | . | . | . | . | . | . | Y | Y | . | Y | Y | Y |
Get light-amplification visor/goggles........ | Y | Y | . | . | . | . | . | . | . | . | . | Y | Y | Y |
Get radiation suit/shield.................... | Y | Y | . | . | . | . | . | . | Y | Y | . | Y | Y | Y |
Get Computer Area Map/fill out Automap....... | Y | Y | Y | Y | Y | . | Y | . | Y | Y | . | Y | Y | Y |
Add object indicators to Automap............. | Y | Y | Y | Y | Y | . | Y | . | . | . | . | . | Y | . |
Display current heading and coordinates...... | Y | Y | . | . | . | . | . | . | . | . | . | . | Y | . |
Change music being played on current map..... | Y | Y | . | . | . | . | . | . | . | . | . | . | Y | . |
Notes: "PC DOOM GAMES" includes Doom 1, Ultimate Doom, and Doom II; "XBOX DOOM GAMES" refers only to the Classic Doom games on Old/Original Xbox; "iOS Doom 2009" refers to the 2009 Apple iOS Doom (Ultimate Doom) game, which was replaced in 2019 by an iOS edition of "Doom 2019"; "DOOM/DOOM 2 2019" refers to the (Ultimate) Doom and Doom II (plus Master Levels) games released July 2019 on PS4, Xbox One, Nintendo Switch, and Apple iOS and Android devices. The PS3, SNES and Xbox 360 games have no built-in cheats so are not included. In PS1 and Saturn Doom, the add-ammo code only adds keys if they can be used. In 3DO Doom, a player cannot warp to another map level during a game in progress; However, a cheat code is available that allows a player to start new games on any map except map 24. In PS1 and Saturn Doom games, maps 55 through 59 cannot be warped to from any map. In Doom 64 a player may only warp to maps 1 through 27, or warp to the current map to restart on it. In GBA Doom a player can only warp to the next map, or warp 10 maps beyond the current map. In the Old-Xbox games, secret/ bonus maps are not accessible via the Warp/exit-level code.
o Extended effects of built-in cheats, quick-reference table:
| | |S| | | | | | | | | |D
| | |E| | | | | | | |X| |O
| | |G| | | | | | | |B| |O
|P|S|A| | | |S| | |Z|O|I|M
|C|O| | | | |E| | |O|X|O|/
| |N|S|N|J| |G| | |D| |S|D
|D|Y|A|6|A| |A| |G|I|D| |O
|O| |T|4|G| | | |B|A|O|D|O
|O|P|U| |U|3|3|G|A|C|O|O|M
|M|S|R|D|A|D|2|B| | |M|O|
| |1|N|O|R|O|X|A|D|D| |M|2
|G| | |O| | | | |O|O|G| |
|A|D|D|M|D|D|D|D|O|O|A|2|2
|M|O|O| |O|O|O|O|M|M|M|0|0
|E|O|O|6|O|O|O|O| | |E|0|1
EXTENDED EFFECTS OF CHEAT CODES/FUNCTIONS | S | M | M | 4 | M | M | M | M | 2 | 2 | S | 9 | 9 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
God-mode code toggled on sets health to 100%. | Y | Y | Y | N | N | Y | N | N | N | Y | Y | Y | Y |
God-mode code toggled off sets health to 100% | N | N | N | N | N | Y | N | N | N | N | N | N | Y |
Single-player invincibility is total......... | N | Y | Y | N | Y | Y | Y | Y | Y | N | N | Y | N |
Chain saw code cancels Invulnerability....... | Y | . | . | . | . | . | . | . | . | Y | N | Y | . |
Add-ammo code(s) can add and remove items.... | N | N | N | N | N | N | N | N | N | N | N | Y | N |
Add-ammo code(s) can also provide keys....... | Y | Y | Y | N | Y | Y | Y | Y | Y | Y | Y | Y | Y |
Add-ammo code(s) sets all ammo levels to 500. | N | N | N | N | Y | Y | Y | Y | N | N | N | N | N |
Add-ammo code(s) always removes backpack..... | N | N | N | N | Y | Y | Y | Y | N | N | N | N | N |
Timed power-ups via code can be toggled off.. | Y | . | . | . | . | . | . | N | N | . | Y | Y | Y |
Timed power-ups via code retain a time limit. | Y | . | . | . | . | . | . | Y | Y | . | Y | N | Y |
Warping resets player's health and inventory. | Y | Y | Y | Y | N | . | . | N | . | Y | N | Y | . |
Warping may cancel previously entered codes.. | Y | Y | Y | Y | N | . | . | Y | . | Y | N | Y | . |
Automap object indicators are colored by type | N | N | N | N | . | N | . | . | . | . | . | Y | . |
Automap object indicators can rotate......... | Y | Y | Y | Y | . | N | . | . | . | . | . | Y | . |
Activating codes may switch or fire weapons.. | Y | Y | N | N | N | Y | N | N | N | Y | Y | Y | N |
Using codes may prevent access to some maps.. | N | N | N | N | N | N | Y | N | N | N | N | N | N |
All codes work at Nightmare skill............ | N | . | . | . | Y | Y | Y | . | . | Y | Y | . | Y |
Notes: "PC DOOM GAMES" includes Doom 1, Ultimate Doom, Doom II, and Doom 95; "XBOX DOOM GAMES" refers only to the Classic Doom games on Old/Original Xbox. (For more about games in this table, see the notes with the previous table.) The PS3, SNES and Xbox 360 games have no built-in cheats so are not included. In single-player PC, N64, Zodiac and Old-Xbox games, and in Doom/Doom II 2019 games, some map areas or situations can defeat invincibility/invulnerability. In all games except Jaguar Doom, GBA Doom 1, and Old-Xbox games, invoking a Warp code will reset a player's status to 100% health, 0% armor, a pistol and 50 bullets (all other weapons and ammo are removed, along with any backpack). In the PC games, warping cancels the effects of any previously invoked cheat codes, except Doom 95-only codes and the map-related codes iddt and Alt-iddt, and may also cancel various command-line parameters. In Apple iOS Doom 2009, warping cancels the effects of previous codes, except invincibility codes, walk-through-walls codes, and the iddt Automap codes. In the PS1, Saturn, N64 and Zodiac games, warping cancels all effects of any previous codes, and essentially restarts the game on the selected map, and at the current skill level. In the Old-Xbox Doom games, no previous codes are cancelled by the Warp ("exit level") code, but the player will lose any power-ups and objects that would be removed when exiting/ending the level normally. In iOS Doom 2009, Automap object indicators are color-coded, where red/ yellow/green triangles show score-affecting monsters/score-affecting items/ other objects, and blue/yellow/red "plus" and "X" shapes indicate keys. In 3DO Doom, all object indicators always point in the same direction, and so do not always represent the actual direction that enemies are facing/turning. In the Zodiac and iOS 2009 Doom games, an internal "keyboard" must be accessed before codes are entered, and this may cause unintended actions (such as weapon use) by the player character during gameplay. Note that the use of cheat codes in Sega 32X Doom may prevent access to maps 16 and 17, and can prevent the game's full ending sequence from being shown.
19. GLOSSARY ============ o Quick-reference glossary for terms used in this document:
ADD-AMMO CODE (also HAPPY AMMO): Adds weapons, ammo; often adds armor, keys. ANDROID: Google's mobile device Operating System, for phones, tablets, etc. APPLE IOS DOOM 2009: First iOS (Ultimate) Doom game; replaced in July, 2019. APPLE IOS DOOM 2019: Second iOS (Ultimate) Doom game; replaces 2009 version. ATARI DOOM (also JAGUAR DOOM): Alternate term for Doom for the Atari Jaguar. ATTRACT MODE: Animation during any idle time before a player begins playing. BAPHOMET: Term for a special "Boss" entity found in many Doom II-based games. BERSERK PACK: Raises low health to 100%; boosts punch power until next map. BLUR ARTIFACT: Object makes player temporarily "blurred" and/or translucent. CLASSIC DOOM: Doom games before Doom 3, or having/simulating id Tech 1 code. COMMAND-LINE PARAMETER: A command suffix typed after the (PC-game) filename. COMPUTER AREA MAP ITEM: Adds any boundary data missing from player's Automap. CONSOLE: A large-format video-game system, typically used with a television. COOPERATIVE/CO-OP: Similar to single-player mode, but with multiple players. DEATHMATCH: Player-versus-player gameplay. PC versions can include monsters. DEMO: Recorded gameplay. Some Doom games replay demos during "Attract mode". DOOM (1993, also DOOM 1): First Doom game; PC Doom has three 9-map Episodes. DOOM CLASSIC: Full title of Apple iOS Doom (an iOS port of PC Ultimate Doom). DOOM CLASSIC COMPLETE: A retail bundle of Doom/Doom II games for PS3 and PC. DOOM GAME/GAMES (when used generally): Any/all (Classic) Doom/Doom II games. DOOM II (DOOM 2: HELL ON EARTH): PC Doom 1 sequel with new monsters, 32 maps. DOOM II GAMES: Generally, Doom II and Doom II-based products like Final Doom. DOOM II MONSTERS: PC Doom II monsters that are not found in PC Ultimate Doom. DOOM II 2019: July 2019 multi-platform release of Doom II plus Master Levels. DOOM 3: Game debuting in 2004, featuring a new engine, graphics and gameplay. DOOM 64: N64 game, with modified "Classic" engine, all-new graphics and maps. DOOM 95: Windows 95-compatible loader and engine for older PC DOS Doom games. DOOM 2019: Shorthand for a July 2019 multi-platform release of Ultimate Doom. E_#M#_: Episode and Mission (Map) designator for map levels in some Doom games. EPISODE: A group of map levels. Most games end after an Episode's last map. FINAL DOOM: PC: Two 32-map Doom II games; PS1: One 30-map (3 Episode) game. FIRST XBOX (also OLD XBOX/ORIGINAL XBOX): Microsoft's earliest game console. GBA: Acronym used for Nintendo's portable "Game Boy Advance" gaming devices. HANDHELD: Small, self-contained game-oriented device, such as Nintendo's GBA. HEAVY WEAPON DUDE: Humanoid chaingunner in most Doom II-based games/Episodes. ID TECH 1: Doom (1993) engine; base code for most Classic Doom/Doom II games. IMPACT-ACTIVATED: Activated by impact of a fist, saw blade, bullet or pellet. INVINCIBILITY (also DEGREELESSNESS/GOD MODE): Protection from some/all harm. INVULNERABILITY ARTIFACT: Green sphere; provides temporary "invincibility". IOS: Apple mobile device Operating System, for iPhone, iPod touch, iPad, etc. IOS DOOM (2009/2019): Shorthand for Ultimate Doom games on Apple iOS devices. LIGHT-AMPLIFICATION VISOR: Temporarily boosts player's night-vision ability. LOST SOUL: Floating, flaming skull-like monster, in most Doom/Doom II games. MAC: Common abbreviation indicating Apple Macintosh computers or Doom games. MAP LEVEL: Term used to distinguish "level" (environment) from "skill level". MAPSET: Group of related maps, such as The Master Levels or Jaguar Doom maps. MASTER LEVELS: PC: 21 Master Levels CD maps; Also seen in some console ports. MASTER LEVELS CD: PC CD has map/file sets "Master Levels" and "Maximum Doom". MAXIMUM DOOM: Collection of hundreds of map levels on the Master Levels CD. MOBILE: General: A handheld device, such as Nintendo Switch, Apple iPad, etc. N64: Abbreviation for the Nintendo 64 console. Native platform for Doom 64. NIGHTMARE SKILL LEVEL: Hardest skill level in many versions. Specifics vary. NINTENDO SWITCH (also NS): "Switch"-branded handheld/mobile-capable devices. NS DOOM/NS DOOM II: Terms for the 2019 Classic Doom games on Nintendo Switch. OBJECT INDICATORS: On the Automap, triangular icons which represent "things". OLD XBOX/ORIGINAL XBOX (also FIRST XBOX): Microsoft's earliest game console. PAIN ELEMENTAL: A floating monster in some Doom games; Generates Lost Souls. PC: Usually refers to PC Doom games and equivalent computer-based Doom games. PLUTONIA: PC: 32-map game in Final Doom; PS1: A 6-map Episode of Final Doom. PORT: Translation of software used on one system to software used on another. POWER-UP: In general, any retrievable object that is beneficial to a player. PS: Prefix/acronym used for a range of Sony PlayStation devices and services. PS1/PSONE/PSX: Indicates Sony PlayStation 1 console or console architecture. PS3: Sony PlayStation 3 console. Can play PS3 and (1-player) PS1 Doom games. PS4: Sony PlayStation 4 console. Runs 2019 (no pre-2019) Classic Doom games. PSN: Sony's PlayStation Network, an online service for various PS platforms. PSX: An acronym commonly used for the original 1995 Sony PlayStation console. RADIATION SUIT/SHIELD: Power-up giving temporary defense against corrosives. RE-SPAWN: Refers to regeneration of killed monsters, or replacement of items. SNES (also SUPER NES): Acronym for the "Super Nintendo Entertainment System". STATUS BAR/STATUS: Screen area showing status of player's health, armor, etc. TALLY SCREEN: Shows Kills, Items and Secrets scored on a completed map level. TNT/EVILUTION: PC: 32-map game in Final Doom; PS1: 11-map Final Doom Episode. TOGGLE: To change between 2 (or more) states by repeating a single procedure. (THE) ULTIMATE DOOM: Update/reissue of original Doom 1; adds fourth Episode. WARP/WARPING: Allows quick transfer to a new map level without using an Exit. XB: Prefix/acronym used for a range of Microsoft Xbox consoles and services. XB1: Informal shorthand for Xbox One console(s), Microsoft's third Xbox type. XBLA: Acronym for Xbox Live Arcade, a subcomponent of Xbox Live on Xbox 360. XBOX 360: Second Xbox console type, between (Old/Original) Xbox and Xbox One. XBOX 360 DOOM (also XBLA DOOM): Ultimate Doom for Xbox 360; Also on Xbox One. XBOX 360 DOOM II (also XBLA DOOM II): Doom II package for Xbox 360, Xbox One. XBOX DOOM: Shorthand for Old-Xbox Ultimate Doom (released with Xbox Doom 3). XBOX LIVE/XBOX LIVE ARCADE: Refers to online services for Microsoft consoles. XBOX ONE: Third Xbox console type, follows (Old/Original) Xbox and Xbox 360. ZODIAC: Versatile, game-oriented Personal Digital Assistant, by Tapwave, Inc. ZOMBIEMAN: Rifle-toting zombie (also "Former Human"/"Former Human Soldier").
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