OpenGL SC (original) (raw)

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OpenGL SC(OpenGL for Safety Critical applications)는 연방항공국 인증을 포함한 항공전자, 산업, 군사, 의료, 자동차 분야를 위한 시장의 수요를 충족하기 위해 설계된 OpenGL 3차원 그래픽스 API의 하위 집합이다. OpenGL SC는 비영리 기술 연합체인 크로노스 그룹에 의해 관리된다.

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dbo:abstract OpenGL for Safety Critical applications (OpenGL SC) is a subset of the OpenGL 3D graphics application programming interface (API) designed to meet the needs of the Safety Critical market for avionics, industrial, military, medical and automotive applications including FAA DO-178C/ED-12C Level A certification. OpenGL SC is managed by the not-for-profit technology consortium, the Khronos Group, Inc. OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0. OpenGL SC 1.0 is based on, and roughly equivalent to, OpenGL 1.3. Equivalence is not strictly maintained, and features not in the original API specification were added, such as display lists. (en) OpenGL SC(OpenGL for Safety Critical applications)는 연방항공국 인증을 포함한 항공전자, 산업, 군사, 의료, 자동차 분야를 위한 시장의 수요를 충족하기 위해 설계된 OpenGL 3차원 그래픽스 API의 하위 집합이다. OpenGL SC는 비영리 기술 연합체인 크로노스 그룹에 의해 관리된다. (ko) OpenGL SC ,全称OpenGL for Safety Critical applications (用于安全关键系统的OpenGL),它是OpenGL3D图形API的一个子集。其设计为面向航空电子、工业、军事、医疗以及车载应用等安全关键市场,包括FAA 认证。OpenGL SC 由非盈利技术协会,Khronos Group维护。 (zh)
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rdfs:comment OpenGL SC(OpenGL for Safety Critical applications)는 연방항공국 인증을 포함한 항공전자, 산업, 군사, 의료, 자동차 분야를 위한 시장의 수요를 충족하기 위해 설계된 OpenGL 3차원 그래픽스 API의 하위 집합이다. OpenGL SC는 비영리 기술 연합체인 크로노스 그룹에 의해 관리된다. (ko) OpenGL SC ,全称OpenGL for Safety Critical applications (用于安全关键系统的OpenGL),它是OpenGL3D图形API的一个子集。其设计为面向航空电子、工业、军事、医疗以及车载应用等安全关键市场,包括FAA 认证。OpenGL SC 由非盈利技术协会,Khronos Group维护。 (zh) OpenGL for Safety Critical applications (OpenGL SC) is a subset of the OpenGL 3D graphics application programming interface (API) designed to meet the needs of the Safety Critical market for avionics, industrial, military, medical and automotive applications including FAA DO-178C/ED-12C Level A certification. OpenGL SC is managed by the not-for-profit technology consortium, the Khronos Group, Inc. OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0. (en)
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