Race game (original) (raw)
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces.
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dbo:abstract | Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces. (en) Un jeu de course est un jeu de société ou un genre de jeu vidéo qui simule une course sportive et dans lequel le joueur doit finir un circuit ou atteindre le point d'arrivée le premier. Il peut tenir le rôle d'un coureur ou d'un pilote de machine. (fr) I giochi di percorso sono una vasta classe di giochi da tavolo, caratterizzati da un percorso (in genere suddiviso in caselle) lungo cui i giocatori spostano i propri segnalini, con l'obiettivo di arrivare per primi a un traguardo conclusivo. Si tratta di una categoria di giochi di origini molto antiche, di cui sono noti esempi risalenti al terzo millennio a.C. in Egitto, Iraq e Iran. Il Gioco dell'oca è il progenitore della maggior parte dei giochi di percorso occidentali, anche se un altro classico del genere, Scale e serpenti, potrebbe essere derivato da una tradizione diversa, riconducibile all'India o all'estremo oriente. (it) Игра-ходилка — один из старейших классов настольных игр. Цель игры — провести свою фишку (несколько фишек) по заготовленному маршруту. Расстояние, на которое игрок может продвинуть свою фишку определяется броском игральной кости. Обычно в игре присутствуют дополнительные правила, дающие выгоды или наказания игрокам, чья фишка попала на определённое поле. Среди таких игр: * Сенет из Древнего Египта (ок. 3500 лет до н. э.) * Царская игра Ура из Месопотамии (ок. 2600–2400 годы до н. э.) * * Мавари сёги. (ru) 擲賽遊戲(Race game),歷史最早可追溯到古埃及的塞尼特、盤蛇圖、蘇美的烏爾王族局戲,指用骰子、陀螺、長斫、貝殼等擲具隨機決定棋子沿棋盤路徑的前進步數,以抵達終點為勝利的版圖游戏。此詞名與定義由羅伯特·查爾斯·貝爾所創。 許多擲賽遊戲的行棋路徑以逆時鐘方向由外往內。有些不能吃子,如中國的陞官圖、香港的康樂棋、歐洲的賽鵝圖。有些到敵棋處時條件符合就可將敵棋去除、或是被敵棋阻塞,如五條盤碁、七條盤碁、八條盤碁、六博、格五、西藏雙六、樗蒲、打馬、北周象戲。 世紀上許多傳統遊戲棋盤普遍採用圓圈或交叉十字的擲賽遊戲,稱為十字戲類遊戲。 (zh) |
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rdfs:comment | Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces. (en) Un jeu de course est un jeu de société ou un genre de jeu vidéo qui simule une course sportive et dans lequel le joueur doit finir un circuit ou atteindre le point d'arrivée le premier. Il peut tenir le rôle d'un coureur ou d'un pilote de machine. (fr) I giochi di percorso sono una vasta classe di giochi da tavolo, caratterizzati da un percorso (in genere suddiviso in caselle) lungo cui i giocatori spostano i propri segnalini, con l'obiettivo di arrivare per primi a un traguardo conclusivo. Si tratta di una categoria di giochi di origini molto antiche, di cui sono noti esempi risalenti al terzo millennio a.C. in Egitto, Iraq e Iran. Il Gioco dell'oca è il progenitore della maggior parte dei giochi di percorso occidentali, anche se un altro classico del genere, Scale e serpenti, potrebbe essere derivato da una tradizione diversa, riconducibile all'India o all'estremo oriente. (it) Игра-ходилка — один из старейших классов настольных игр. Цель игры — провести свою фишку (несколько фишек) по заготовленному маршруту. Расстояние, на которое игрок может продвинуть свою фишку определяется броском игральной кости. Обычно в игре присутствуют дополнительные правила, дающие выгоды или наказания игрокам, чья фишка попала на определённое поле. Среди таких игр: * Сенет из Древнего Египта (ок. 3500 лет до н. э.) * Царская игра Ура из Месопотамии (ок. 2600–2400 годы до н. э.) * * Мавари сёги. (ru) 擲賽遊戲(Race game),歷史最早可追溯到古埃及的塞尼特、盤蛇圖、蘇美的烏爾王族局戲,指用骰子、陀螺、長斫、貝殼等擲具隨機決定棋子沿棋盤路徑的前進步數,以抵達終點為勝利的版圖游戏。此詞名與定義由羅伯特·查爾斯·貝爾所創。 許多擲賽遊戲的行棋路徑以逆時鐘方向由外往內。有些不能吃子,如中國的陞官圖、香港的康樂棋、歐洲的賽鵝圖。有些到敵棋處時條件符合就可將敵棋去除、或是被敵棋阻塞,如五條盤碁、七條盤碁、八條盤碁、六博、格五、西藏雙六、樗蒲、打馬、北周象戲。 世紀上許多傳統遊戲棋盤普遍採用圓圈或交叉十字的擲賽遊戲,稱為十字戲類遊戲。 (zh) |
rdfs:label | Gioco di percorso (it) Jeu de course (fr) Race game (en) Игра-ходилка (ru) 擲賽遊戲 (zh) |
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