Ravenholm (original) (raw)

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Ravenholm ("Encina del cuervo" en inglés) es una ciudad ficticia de Europa del Este creada para el juego Half-Life 2. Su ubicación geográfica nunca es revelada y no puede determinarse ya que se accede a ella a través de unos pasajes subterráneos, aunque siguiendo la geografía de los escenarios del juego este enclave debería situarse más allá de los canales de agua a pocos kilómetros de Ciudad 17.

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dbo:abstract Ravenholm ("Encina del cuervo" en inglés) es una ciudad ficticia de Europa del Este creada para el juego Half-Life 2. Su ubicación geográfica nunca es revelada y no puede determinarse ya que se accede a ella a través de unos pasajes subterráneos, aunque siguiendo la geografía de los escenarios del juego este enclave debería situarse más allá de los canales de agua a pocos kilómetros de Ciudad 17. (es) Ravenholm is a fictional ghost town in the first-person shooter video game Half-Life 2, developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist, Gordon Freeman, as he journeys through the area in a nighttime escape from Black Mesa East after it is attacked by the Combine, in order to reach the coast. An Eastern European mining town destroyed by a Combine bombardment of ravenous alien headcrabs that turned its residents into hostile zombies, its sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand. The level has received critical praise due to its level design and sudden horror overtones involving the headcrabs and zombies, with some critics calling it one of the most well-designed levels in a Valve game or one of the best first-person shooter levels ever made. Due to its popularity, Valve initially contracted Junction Point Studios to make a prequel episode featuring the town, a project that later became a spin-off game developed by Arkane Studios that further followed the story of Father Grigori and his fight against the Combine. However, it was ultimately cancelled partway through development. (en) Ravenholm is een fictief Oost-Europees dorp uit het spel Half-Life 2. Gordon Freeman wordt in gescheiden van Alyx en moet langs Ravenholm gaan om haar opnieuw te ontmoeten. Dit hoofdstuk heet We Don't Go To Ravenholm... Ravenholm zit vol met vallen, grote zaagbladen en tonnen met benzine tegen zombies en , de vallen zijn gezet door , een gekke priester met zijn geweer Annabelle. Als je dit level wilt overleven moet je verschillende puzzels oplossen en vele zombies doden. De stad is overrompeld door headcrabs van de planeet Xen. Er is geen enkele levende ziel (buiten Father Grigori) over. (nl) Рейвенхольм (англ. Ravenholm) — місто (і локація) з відеогри Half-Life 2. (uk)
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dbp:caption Ravenholm, as seen from high above the town. (en)
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rdfs:comment Ravenholm ("Encina del cuervo" en inglés) es una ciudad ficticia de Europa del Este creada para el juego Half-Life 2. Su ubicación geográfica nunca es revelada y no puede determinarse ya que se accede a ella a través de unos pasajes subterráneos, aunque siguiendo la geografía de los escenarios del juego este enclave debería situarse más allá de los canales de agua a pocos kilómetros de Ciudad 17. (es) Ravenholm is een fictief Oost-Europees dorp uit het spel Half-Life 2. Gordon Freeman wordt in gescheiden van Alyx en moet langs Ravenholm gaan om haar opnieuw te ontmoeten. Dit hoofdstuk heet We Don't Go To Ravenholm... Ravenholm zit vol met vallen, grote zaagbladen en tonnen met benzine tegen zombies en , de vallen zijn gezet door , een gekke priester met zijn geweer Annabelle. Als je dit level wilt overleven moet je verschillende puzzels oplossen en vele zombies doden. De stad is overrompeld door headcrabs van de planeet Xen. Er is geen enkele levende ziel (buiten Father Grigori) over. (nl) Рейвенхольм (англ. Ravenholm) — місто (і локація) з відеогри Half-Life 2. (uk) Ravenholm is a fictional ghost town in the first-person shooter video game Half-Life 2, developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist, Gordon Freeman, as he journeys through the area in a nighttime escape from Black Mesa East after it is attacked by the Combine, in order to reach the coast. An Eastern European mining town destroyed by a Combine bombardment of ravenous alien headcrabs that turned its residents into hostile zombies, its sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand. (en)
rdfs:label Ravenholm (es) Ravenholm (nl) Ravenholm (en) Ravenholm (pt) Рейвенхольм (uk)
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