World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, , , , and were on the puppetmaster team. World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting. The game's tagline is "Play it – before you live it." The game concluded on June 1, 2007.
World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, , , , and were on the puppetmaster team. World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting. The game's tagline is "Play it – before you live it." The game concluded on June 1, 2007. (en)
World Without Oil (WWO) is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, , , , and were on the puppetmaster team. World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting. The game's tagline is "Play it – before you live it." The game concluded on June 1, 2007. (en)