dbo:abstract |
Zarch est un jeu vidéo développé en 1987 par David Braben (connu pour le jeu Elite) pour les machines Acorn Archimedes et montrant la rapidité du processeur 32 bits RISC ARM développé par Acorn. Ce jeu sera un des premiers jeux en 3D utilisant des polygones pleins tout en étant fluide (50 images par seconde), temps réel, et en 320x256, 256 couleurs sur Archimedes. Ce jeu vidéo sera plus tard porté sous le nom Virus sur Commodore Amiga, Atari ST, IBM PC et même ZX Spectrum, mais en fil de fer pour ce dernier. D'autres jeux, comme , utiliseront ensuite ce type d'affichage. (fr) Zarch (also known under its ported name of Virus) is a computer game developed by David Braben (better known as the co-author of Elite) in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes. In 1988, Zarch was ported (under the new name, Virus) to the Atari ST, Amiga (coded by David Braben), and IBM PC (coded by Chris Sawyer). It was later ported to the ZX Spectrum by Steven Dunn. The game was groundbreaking for the time, featuring a three-dimensional mouse-controlled craft (the "lander") flying over a tile-rendered landscape that dazzled reviewers in a primarily 2D-dominated game industry - ACE (Advanced Computer Entertainment) magazine led with the headline "SOLID 3D - the future of games?" when it reviewed Zarch with a score of 979, the highest rating ACE had given at that time, only bettered by the later Amiga port Virus at 981. Virus was one of the first solid 3D games and was also the first to have 3D lighting effects and shadowing, although these are less sophisticated than those of Zarch. (en) |
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dbo:developer |
dbr:David_Braben |
dbo:genre |
dbr:Third-person_shooter |
dbo:publisher |
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wiki-commons:Special:FilePath/Zarch_box_art.jpg?width=300 |
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http://www.frontier.co.uk/ http://www.atarimania.com/game-atari-st-virus_10780.html https://www.youtube.com/watch%3Fv=XUArgcstwDk http://www.lemonamiga.com/games/details.php%3Fid=1361 |
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dbp:caption |
Cover art (en) |
dbp:developer |
dbr:David_Braben |
dbp:genre |
dbr:Third-person_shooter |
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5587 (xsd:integer) |
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dbp:name |
Virus (en) |
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dbr:Acornsoft dbr:Telecomsoft dbr:Superior_Software |
dbp:title |
Zarch (en) |
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gold:hypernym |
dbr:Game |
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rdfs:comment |
Zarch est un jeu vidéo développé en 1987 par David Braben (connu pour le jeu Elite) pour les machines Acorn Archimedes et montrant la rapidité du processeur 32 bits RISC ARM développé par Acorn. Ce jeu sera un des premiers jeux en 3D utilisant des polygones pleins tout en étant fluide (50 images par seconde), temps réel, et en 320x256, 256 couleurs sur Archimedes. Ce jeu vidéo sera plus tard porté sous le nom Virus sur Commodore Amiga, Atari ST, IBM PC et même ZX Spectrum, mais en fil de fer pour ce dernier. D'autres jeux, comme , utiliseront ensuite ce type d'affichage. (fr) Zarch (also known under its ported name of Virus) is a computer game developed by David Braben (better known as the co-author of Elite) in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes. In 1988, Zarch was ported (under the new name, Virus) to the Atari ST, Amiga (coded by David Braben), and IBM PC (coded by Chris Sawyer). It was later ported to the ZX Spectrum by Steven Dunn. (en) |
rdfs:label |
Zarch (fr) Zarch (en) |
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wikipedia-en:Zarch?oldid=1120986464&ns=0 |
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wiki-commons:Special:FilePath/Landerscreenshot.gif wiki-commons:Special:FilePath/Zarch_box_art.jpg wiki-commons:Special:FilePath/Zarch_screenshot_2.png |
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http://www.frontier.co.uk/ |
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Zarch (en) |
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