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rayrender: Build and Raytrace 3D Scenes (original) (raw)

Render scenes using pathtracing. Build 3D scenes out of spheres, cubes, planes, disks, triangles, cones, curves, line segments, cylinders, ellipsoids, and 3D models in the 'Wavefront' OBJ file format or the PLY Polygon File Format. Supports several material types, textures, multicore rendering, and tone-mapping. Based on the "Ray Tracing in One Weekend" book series. Peter Shirley (2018) <https://raytracing.github.io>.

Version: 0.34.3
Depends: R (≥ 3.0.2)
Imports: Rcpp (≥ 1.0.0), parallel, magrittr, png, raster, decido, rayimage (≥ 0.11.0), stats, progress, rayvertex (≥ 0.11.4), withr, vctrs, cli, pillar
LinkingTo: Rcpp, RcppThread, progress, spacefillr (≥ 0.3.0)
Suggests: sf, spData, dplyr, Rvcg, testthat (≥ 3.0.0), tibble, rayshader
Published: 2024-08-01
DOI: 10.32614/CRAN.package.rayrender
Author: Tyler Morgan-Wall ORCID iD [aut, cph, cre], Syoyo Fujita [ctb, cph], Melissa O'Neill [ctb, cph], Vilya Harvey [ctb, cph]
Maintainer: Tyler Morgan-Wall
License: GPL-3
Copyright: file inst/COPYRIGHTS rayrender copyright details
URL: https://www.rayrender.net,https://github.com/tylermorganwall/rayrender
NeedsCompilation: yes
SystemRequirements: C++17
CRAN checks: rayrender results

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