gpu.util vocabulary - Factor Documentation (original) (raw)

gpu.util vocabulary
Factor handbook » Vocabulary index

Summary
Miscellaneous functions useful for GPU library apps

Metadata

Parents: gpu
Authors: Joe Groff

Words

Tuple classes

Class Superclass Slots
window-point-uniforms uniform-tuple texture point_size
window-uniforms uniform-tuple texture

Singleton classes

window-vertex-format

Ordinary words

Word Stack effect
(blended-point-sprite-batch) ( verts framebuffer texture point-size dim -- )
<2d-render-texture> ( dim order type -- renderbuffer texture )
( verts program-instance -- vertex-array )
( program-instance -- vertex-array )
( -- buffer )
blended-point-sprite-batch ( verts texture point-size dim -- texture )
draw-texture ( texture dim -- )
environment-cube-map-mv-matrices ( -- value )
window-fragment-shader ( -- value )
window-point-fragment-shader ( -- value )
window-point-program ( -- value )
window-point-vertex-shader ( -- value )
window-program ( -- value )
window-vertex-shader ( -- value )
window-vertexes ( -- value )

Class predicate words

Word Stack effect
window-point-uniforms? ( object -- ? )
window-uniforms? ( object -- ? )
window-vertex-format? ( object -- ? )

Files

resource:extra/gpu/util/util.factor
resource:extra/gpu/util/util-docs.factor

Metadata files

resource:extra/gpu/util/authors.txt
resource:extra/gpu/util/summary.txt

Children from resource:extra

Vocabulary Summary
gpu.util.wasd Scaffolding for demo scenes that can be explored using FPS-style controls