TinyXml: TiXmlHandle Class Reference (original) (raw)

A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. More...

#include <[tinyxml.h](tinyxml%5F8h-source.html)>

List of all members.

Public Member Functions
TiXmlHandle (TiXmlNode *_node)
Create a handle from any node (at any depth of the tree.) This can be a null pointer.
TiXmlHandle (const TiXmlHandle &ref)
Copy constructor.
TiXmlHandle FirstChild () const
Return a handle to the first child node.
TiXmlHandle FirstChild (const char *value) const
Return a handle to the first child node with the given name.
TiXmlHandle FirstChildElement () const
Return a handle to the first child element.
TiXmlHandle FirstChildElement (const char *value) const
Return a handle to the first child element with the given name.
TiXmlHandle Child (const char *value, int index) const
Return a handle to the "index" child with the given name.
TiXmlHandle Child (int index) const
Return a handle to the "index" child.
TiXmlHandle ChildElement (const char *value, int index) const
Return a handle to the "index" child element with the given name.
TiXmlHandle ChildElement (int index) const
Return a handle to the "index" child element.
TiXmlNode * ToNode () const
Return the handle as a TiXmlNode.
TiXmlElement * ToElement () const
Return the handle as a TiXmlElement.
TiXmlText * ToText () const
Return the handle as a TiXmlText.
TiXmlUnknown * ToUnknown () const
Return the handle as a TiXmlUnknown.
TiXmlNode * Node () const
TiXmlElement * Element () const
TiXmlText * Text () const
TiXmlUnknown * Unknown () const

Detailed Description

A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing.

Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class.

Take an example:

<Document>
    <Element attributeA = "valueA">
        <Child attributeB = "value1" />
        <Child attributeB = "value2" />
    </Element>
<Document>

Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a *lot* of code that looks like:

TiXmlElement* root = document.FirstChildElement( "Document" );
if ( root )
{
    TiXmlElement* element = root->FirstChildElement( "Element" );
    if ( element )
    {
        TiXmlElement* child = element->FirstChildElement( "Child" );
        if ( child )
        {
            TiXmlElement* child2 = child->NextSiblingElement( "Child" );
            if ( child2 )
            {
                // Finally do something useful.

And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use:

TiXmlHandle docHandle( &document );
TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement();
if ( child2 )
{
    // do something useful

Which is MUCH more concise and useful.

It is also safe to copy handles - internally they are nothing more than node pointers.

TiXmlHandle handleCopy = handle;

What they should not be used for is iteration:

int i=0;
while ( true )
{
    TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement();
    if ( !child )
        break;
    // do something
    ++i;
}

It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:

TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement();

for( child; child; child=child->NextSiblingElement() )
{
    // do something
}

Member Function Documentation

TiXmlHandle TiXmlHandle::Child ( const char * value,
int index
) const

Return a handle to the "index" child with the given name.

The first child is 0, the second 1, etc.

Return a handle to the "index" child.

The first child is 0, the second 1, etc.

TiXmlHandle TiXmlHandle::ChildElement ( const char * value,
int index
) const

Return a handle to the "index" child element with the given name.

The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

TiXmlHandle TiXmlHandle::ChildElement ( int index ) const

Return a handle to the "index" child element.

The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

| TiXmlNode* TiXmlHandle::ToNode | ( | | ) | const [inline] | | ------------------------------------------------------ | - | | - | ---------------- |

Return the handle as a TiXmlNode.

This may return null.

| TiXmlText* TiXmlHandle::ToText | ( | | ) | const [inline] | | ------------------------------------------------------ | - | | - | ---------------- |

Return the handle as a TiXmlText.

This may return null.

| TiXmlNode* TiXmlHandle::Node | ( | | ) | const [inline] | | ---------------------------------------------------- | - | | - | ---------------- |

| TiXmlText* TiXmlHandle::Text | ( | | ) | const [inline] | | ---------------------------------------------------- | - | | - | ---------------- |


The documentation for this class was generated from the following file: