Reviews of Wargames (original) (raw)

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Books - Wargames

Silver Bayonet

The Silver Bayonet – A Wargame of Napoleonic Gothic Horror, Joseph A. McCullough. An entertaining skirmish scale game that combines the Napoleonic period with gothic horror, seeing teams of competing specialists from different European powers attempting to investigate and defeat monsters from European folklore, so we see musketeers, riflemen etc taking on vampires, goblins or werewolves, in quick moving scenarios. A nice simple D10 based system with a wide range of attributes shared between the heroes, monsters and weapons, a potentially rather brutal combat system (but with mitigation), and a nice experience system that will reward success without letting the winning team pull too far ahead (Read Full Review)

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Oathmark

Stargrave

General

War Story – Occupied France, Dave Neale & David Thompson. A cooperative adventure game that is a combination of a pick your own adventure game and a board game, with the players taking on the role of a team of four SOE agents infiltrating occupied France. Each agent has different stats, some have special abilities, so the choice of agents affects your game. Early choices will have a long term impact, with the game keeping track of the results of earlier encounters and sending you on different paths later on depending on earlier results, so each game will play differently. Plays well, and with linked scenarios has plenty of scope for replaying. Works well as a solo game, but will feel very different with a team arguing about every choice! (Read Full Review)

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Absolute Emperor – Napoleonic Wargame Battles, Boyd Bruce. An interesting approach to Napoleonic wargaming, aimed at getting large battles fought with relatively few figures and in a reasonable timespan, focusing on the division as the unit of maneuver and the corps as the command level. Simple core rules combine with a set of changes for each major combatant in the conflict, to give a nice feel to the game. The control system takes some getting used to, with all orders set at the start of the game, corps commanders limited in their options, and divisions freer as long as they stay within command range of the commander (Read Full Review)

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