pygame.midi — pygame v2.6.0 documentation (original) (raw)

pygame.midi

pygame module for interacting with midi input and output.

pygame.midi.init initialize the midi module
pygame.midi.quit uninitialize the midi module
pygame.midi.get_init returns True if the midi module is currently initialized
pygame.midi.Input Input is used to get midi input from midi devices.
pygame.midi.Output Output is used to send midi to an output device
pygame.midi.get_count gets the number of devices.
pygame.midi.get_default_input_id gets default input device number
pygame.midi.get_default_output_id gets default output device number
pygame.midi.get_device_info returns information about a midi device
pygame.midi.midis2events converts midi events to pygame events
pygame.midi.time returns the current time in ms of the PortMidi timer
pygame.midi.frequency_to_midi Converts a frequency into a MIDI note. Rounds to the closest midi note.
pygame.midi.midi_to_frequency Converts a midi note to a frequency.
pygame.midi.midi_to_ansi_note Returns the Ansi Note name for a midi number.
pygame.midi.MidiException exception that pygame.midi functions and classes can raise

New in pygame 1.9.0.

The midi module can send output to midi devices and get input from midi devices. It can also list midi devices on the system.

The midi module supports real and virtual midi devices.

It uses the portmidi library. Is portable to which ever platforms portmidi supports (currently Windows, Mac OS X, and Linux).

This uses pyportmidi for now, but may use its own bindings at some point in the future. The pyportmidi bindings are included with pygame.

New in pygame 2.0.0.

These are pygame events (pygame.eventpygame module for interacting with events and queues) reserved for midi use. TheMIDIIN event is used by pygame.midi.midis2events()converts midi events to pygame events when converting midi events to pygame events.

pygame.midi.init()

initialize the midi module

init() -> None

Initializes the pygame.midipygame module for interacting with midi input and output. module. Must be called before using thepygame.midipygame module for interacting with midi input and output. module.

It is safe to call this more than once.

pygame.midi.quit()

uninitialize the midi module

quit() -> None

Uninitializes the pygame.midipygame module for interacting with midi input and output. module. If pygame.midi.init()initialize the midi module was called to initialize the pygame.midipygame module for interacting with midi input and output. module, then this function will be called automatically when your program exits.

It is safe to call this function more than once.

pygame.midi.get_init()

returns True if the midi module is currently initialized

get_init() -> bool

Gets the initialization state of the pygame.midipygame module for interacting with midi input and output. module.

Returns

True if the pygame.midipygame module for interacting with midi input and output. module is currently initialized.

Return type

bool

New in pygame 1.9.5.

pygame.midi.Input

Input is used to get midi input from midi devices.

Input(device_id) -> None

Input(device_id, buffer_size) -> None

pygame.midi.Input.close closes a midi stream, flushing any pending buffers.
pygame.midi.Input.poll returns True if there's data, or False if not.
pygame.midi.Input.read reads num_events midi events from the buffer.

Parameters

close()

closes a midi stream, flushing any pending buffers.

close() -> None

PortMidi attempts to close open streams when the application exits.

Note

This is particularly difficult under Windows.

poll()

returns True if there's data, or False if not.

poll() -> bool

Used to indicate if any data exists.

Returns

True if there is data, False otherwise

Return type

bool

Raises

MidiException -- on error

read()

reads num_events midi events from the buffer.

read(num_events) -> midi_event_list

Reads from the input buffer and gives back midi events.

Parameters

num_events (int) -- number of input events to read

Returns

the format for midi_event_list is[[[status, data1, data2, data3], timestamp], ...]

Return type

list

pygame.midi.Output

Output is used to send midi to an output device

Output(device_id) -> None

Output(device_id, latency=0) -> None

Output(device_id, buffer_size=256) -> None

Output(device_id, latency, buffer_size) -> None

pygame.midi.Output.abort terminates outgoing messages immediately
pygame.midi.Output.close closes a midi stream, flushing any pending buffers.
pygame.midi.Output.note_off turns a midi note off (note must be on)
pygame.midi.Output.note_on turns a midi note on (note must be off)
pygame.midi.Output.set_instrument select an instrument, with a value between 0 and 127
pygame.midi.Output.pitch_bend modify the pitch of a channel.
pygame.midi.Output.write writes a list of midi data to the Output
pygame.midi.Output.write_short writes up to 3 bytes of midi data to the Output
pygame.midi.Output.write_sys_ex writes a timestamped system-exclusive midi message.

The buffer_size specifies the number of output events to be buffered waiting for output. In some cases (see below) PortMidi does not buffer output at all and merely passes data to a lower-level API, in which case buffersize is ignored.

latency is the delay in milliseconds applied to timestamps to determine when the output should actually occur. If latency is <<0, 0 is assumed.

If latency is zero, timestamps are ignored and all output is delivered immediately. If latency is greater than zero, output is delayed until the message timestamp plus the latency. In some cases, PortMidi can obtain better timing than your application by passing timestamps along to the device driver or hardware. Latency may also help you to synchronize midi data to audio data by matching midi latency to the audio buffer latency.

Note

Time is measured relative to the time source indicated by time_proc. Timestamps are absolute, not relative delays or offsets.

abort()

terminates outgoing messages immediately

abort() -> None

The caller should immediately close the output port; this call may result in transmission of a partial midi message. There is no abort for Midi input because the user can simply ignore messages in the buffer and close an input device at any time.

close()

closes a midi stream, flushing any pending buffers.

close() -> None

PortMidi attempts to close open streams when the application exits.

Note

This is particularly difficult under Windows.

note_off()

turns a midi note off (note must be on)

note_off(note, velocity=None, channel=0) -> None

Turn a note off in the output stream. The note must already be on for this to work correctly.

note_on()

turns a midi note on (note must be off)

note_on(note, velocity=None, channel=0) -> None

Turn a note on in the output stream. The note must already be off for this to work correctly.

set_instrument()

select an instrument, with a value between 0 and 127

set_instrument(instrument_id, channel=0) -> None

Select an instrument.

pitch_bend()

modify the pitch of a channel.

set_instrument(value=0, channel=0) -> None

Adjust the pitch of a channel. The value is a signed integer from -8192 to +8191. For example, 0 means "no change", +4096 is typically a semitone higher, and -8192 is 1 whole tone lower (though the musical range corresponding to the pitch bend range can also be changed in some synthesizers).

If no value is given, the pitch bend is returned to "no change".

New in pygame 1.9.4.

write()

writes a list of midi data to the Output

write(data) -> None

Writes series of MIDI information in the form of a list.

Parameters

data (list) -- data to write, the expected format is[[[status, data1=0, data2=0, ...], timestamp], ...]with the data# fields being optional

Raises

IndexError -- if more than 1024 elements in the data list

Example:

Program change at time 20000 and 500ms later send note 65 with

velocity 100.

write([[[0xc0, 0, 0], 20000], [[0x90, 60, 100], 20500]])

Note

write_short()

writes up to 3 bytes of midi data to the Output

write_short(status) -> None

write_short(status, data1=0, data2=0) -> None

Output MIDI information of 3 bytes or less. The data fields are optional and assumed to be 0 if omitted.

Examples of status byte values:

0xc0 # program change 0x90 # note on

etc.

Example:

note 65 on with velocity 100

write_short(0x90, 65, 100)

write_sys_ex()

writes a timestamped system-exclusive midi message.

write_sys_ex(when, msg) -> None

Writes a timestamped system-exclusive midi message.

Parameters

Example:

midi_output.write_sys_ex(0, '\xF0\x7D\x10\x11\x12\x13\xF7')

is equivalent to

midi_output.write_sys_ex(pygame.midi.time(), [0xF0, 0x7D, 0x10, 0x11, 0x12, 0x13, 0xF7])

pygame.midi.get_count()

gets the number of devices.

get_count() -> num_devices

Device ids range from 0 to get_count() - 1

pygame.midi.get_default_input_id()

gets default input device number

get_default_input_id() -> default_id

The following describes the usage details for this function and theget_default_output_id() function.

Return the default device ID or -1 if there are no devices. The result can be passed to the Input/Output class.

On a PC the user can specify a default device by setting an environment variable. To use device #1, for example:

set PM_RECOMMENDED_INPUT_DEVICE=1 or set PM_RECOMMENDED_OUTPUT_DEVICE=1

The user should first determine the available device ID by using the supplied application "testin" or "testout".

In general, the registry is a better place for this kind of info. With USB devices that can come and go, using integers is not very reliable for device identification. Under Windows, if PM_RECOMMENDED_INPUT_DEVICE(or PM_RECOMMENDED_OUTPUT_DEVICE) is NOT found in the environment, then the default device is obtained by looking for a string in the registry under:

HKEY_LOCAL_MACHINE/SOFTWARE/PortMidi/Recommended_Input_Device or HKEY_LOCAL_MACHINE/SOFTWARE/PortMidi/Recommended_Output_Device

The number of the first device with a substring that matches the string exactly is returned. For example, if the string in the registry is "USB" and device 1 is named "In USB MidiSport 1x1", then that will be the default input because it contains the string "USB".

In addition to the name, get_device_info() returns "interf", which is the interface name. The "interface" is the underlying software system or API used by PortMidi to access devices. Supported interfaces:

MMSystem # the only Win32 interface currently supported ALSA # the only Linux interface currently supported CoreMIDI # the only Mac OS X interface currently supported

DirectX - not implemented

OSS - not implemented

To specify both the interface and the device name in the registry, separate the two with a comma and a space. The string before the comma must be a substring of the "interf" string and the string after the space must be a substring of the "name" name string in order to match the device. e.g.:

MMSystem, In USB MidiSport 1x1

Note

In the current release, the default is simply the first device (the input or output device with the lowest PmDeviceID).

pygame.midi.get_default_output_id()

gets default output device number

get_default_output_id() -> default_id

See get_default_input_id() for usage details.

pygame.midi.get_device_info()

returns information about a midi device

get_device_info(an_id) -> (interf, name, input, output, opened)

get_device_info(an_id) -> None

Gets the device info for a given id.

Parameters

an_id (int) -- id of the midi device being queried

Returns

if the id is out of range None is returned, otherwise a tuple of (interf, name, input, output, opened) is returned.

Return type

tuple or None

pygame.midi.midis2events()

converts midi events to pygame events

midis2events(midi_events, device_id) -> [Event, ...]

Takes a sequence of midi events and returns list of pygame events.

The midi_events data is expected to be a sequence of((status, data1, data2, data3), timestamp) midi events (all values required).

Returns

a list of pygame events of event type MIDIIN

Return type

list

pygame.midi.time()

returns the current time in ms of the PortMidi timer

time() -> time

The time is reset to 0 when the pygame.midipygame module for interacting with midi input and output. module is initialized.

pygame.midi.frequency_to_midi()

Converts a frequency into a MIDI note. Rounds to the closest midi note.

frequency_to_midi(midi_note) -> midi_note

example:

frequency_to_midi(27.5) == 21

New in pygame 1.9.5.

pygame.midi.midi_to_frequency()

Converts a midi note to a frequency.

midi_to_frequency(midi_note) -> frequency

example:

midi_to_frequency(21) == 27.5

New in pygame 1.9.5.

pygame.midi.midi_to_ansi_note()

Returns the Ansi Note name for a midi number.

midi_to_ansi_note(midi_note) -> ansi_note

example:

midi_to_ansi_note(21) == 'A0'

New in pygame 1.9.5.

exception pygame.midi.MidiException

exception that pygame.midi functions and classes can raise

MidiException(errno) -> None


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