Peter Dalsgaard | Aarhus University (original) (raw)
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Papers by Peter Dalsgaard
Frontiers in computer science, Mar 11, 2024
Altinget.dk, Feb 25, 2019
Aarhus University Press eBooks, Nov 12, 2019
Aarhus University Press eBooks, Apr 22, 2017
Welcome to the historic, vibrant and beautiful city of Edinburgh. Scotland's capital is imbue... more Welcome to the historic, vibrant and beautiful city of Edinburgh. Scotland's capital is imbued with a rich tradition of creativity, design, innovation and research, making it a most fitting home for the 12th ACM SIGCHI Designing Interactive Systems (DIS'17) conference. Running biennially since 1995, the Designing Interactive Systems (DIS) Conference is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers, and many more, come together to debate and shape the future of interactive systems design and practice. DIS is owned by the ACM Special Interest Group on Computer- Human Interaction (SIGCHI). In the past, DIS has been held in Ann Arbor (1995), Amsterdam (1997), New York (2000), London (2002), Boston (2004), State College (2006), Cape Town (2008), Aarhus (2010), Newcastle (2012), Vancouver (2014), Brisbane (2016) and now, in 2017, moves to a new era of annual conferences. The DIS'17 conference schedule starts with two days of pre-conference workshops and a doctoral consortium and continues with three main conference days into which we have packed 130 peer reviewed paper and pictorial presentations into 30 sessions across three parallel tracks, alongside which we have demos, provocations and works in progress, a lunchtime symposium held by Facebook and two invited keynote speakers. The social program includes a welcome reception on Sunday evening, a Demos & Posters Industry Reception on Monday night, the DIS conference dinner on Tuesday night, and a post-conference closing drinks party on Wednesday night. The theme of DIS 2017 is bridging and connecting -- across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems. As advancements in interactive technology continue to blur the demarcations between people and data, and between things and software, interaction designers and researchers are finding new ways to explore this evolving, interdisciplinary landscape. At DIS 2017 we shall consider the contrasts and commonalities that are central in shaping the landscape of emerging interaction paradigms. I am very proud that we have been able to curate and assemble a stellar program, including two invited keynote presentations by Salvatore Iaconesi (ISIA Design Florence) and Di Mainstone (QMU), I am sure they and the program will encourage much thought, discussion and future endeavours.
It is our great pleasure to welcome you to the ACM conference on Designing Interactive Systems in... more It is our great pleasure to welcome you to the ACM conference on Designing Interactive Systems in 2014 or DIS'14. DIS is a biennial international conference that has long established itself as the venue to explore convergent, emergent, and innovative trends and ideas at the intersection of people, design, and technologies. In DIS'14 we highlight the idea that the design of interactive systems is entering a new socio-technical paradigm around the idea of craft. The theme of the conference is "Crafting Design". We see the confluence of phenomena that may constitute new approaches and new foci in HCI and interaction design. We received 402 submissions from around the world, including Africa, Asia, Australia, Europe, North America and South America. The program committee accepted 107 papers and notes that cover a range of topics relevant to the DIS community. This included work on craft and making, critical design, design practice, design methods, games and entertainment, health and wellness, sustainability, and the design of innovative systems. The technical program includes three parallel tracks with a total of 25 different paper sessions at the conference. For the first time DIS is featuring a new submission type called Pictorials, which are archival publications where authors are encouraged to express and unpack their design practices and processes in rich and primarily visual ways. In addition, the conference also features Provocations & Work-In-Progress papers, Demonstrations, Workshops, and Doctoral Consortium papers. We also encourage attendees to attend the keynote and invited talk presentations that provide valuable insights and perspectives on our research and practice: Opening Plenary: On Icarus' Wings: Craftsmanship and The Art of Living with Technology by Peter- Paul Verbeek, University of Twente Closing Plenary: CityStudio: Collaborative City Making by Janet Moore and Duane Elverum, CityStudio Vancouver Plenary Panel: Honoring Protocol: Design by, for and with Aboriginal Peoples organized by our Panel Chairs, Kate Hennessy, Simon Fraser University, and Lisa Nathan, University of British Columbia.
Research through Design (RtD), a research approach that employs methods and approaches from desig... more Research through Design (RtD), a research approach that employs methods and approaches from design as a mode of inquiry, has gained momentum within HCI. However, the approach is not yet formalised, and there are ongoing debates about fundamental issues, such as how to articulate and evaluate knowledge that springs from RtD, and how this knowledge is comparable to knowledge from other forms of research. I propose that Rheinberger's conceptualisation of experimental systems, originally developed in the domain of the natural sciences, offers insights that can add to the understanding of these issues, and in turn to the development of RtD as a research approach. I examine key characteristics of experimental systems as they pertain to RtD, with a focus on the role of designs and forms of knowledge representation. I furthermore propose that the experimental systems perspective can shed light on similarities and differences between RtD and other research approaches.
Lecture Notes in Computer Science, 2015
In this paper, we present the findings of a pilot study where we randomly resurfaced professional... more In this paper, we present the findings of a pilot study where we randomly resurfaced professional designers' own archived ideas to them over a period of three weeks. We find that resurfacing ideas can provide reflective and creative value to designers by encouraging them to reflect on their old ideas, reflect on themselves as practitioners, and as motivation to pick up forgotten or dormant ideas.
InTech eBooks, Oct 1, 2008
Proceedings of DRS, Jun 28, 2018
Creativity and Cognition, Jun 20, 2022
Frontiers in computer science, Mar 11, 2024
Altinget.dk, Feb 25, 2019
Aarhus University Press eBooks, Nov 12, 2019
Aarhus University Press eBooks, Apr 22, 2017
Welcome to the historic, vibrant and beautiful city of Edinburgh. Scotland's capital is imbue... more Welcome to the historic, vibrant and beautiful city of Edinburgh. Scotland's capital is imbued with a rich tradition of creativity, design, innovation and research, making it a most fitting home for the 12th ACM SIGCHI Designing Interactive Systems (DIS'17) conference. Running biennially since 1995, the Designing Interactive Systems (DIS) Conference is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers, and many more, come together to debate and shape the future of interactive systems design and practice. DIS is owned by the ACM Special Interest Group on Computer- Human Interaction (SIGCHI). In the past, DIS has been held in Ann Arbor (1995), Amsterdam (1997), New York (2000), London (2002), Boston (2004), State College (2006), Cape Town (2008), Aarhus (2010), Newcastle (2012), Vancouver (2014), Brisbane (2016) and now, in 2017, moves to a new era of annual conferences. The DIS'17 conference schedule starts with two days of pre-conference workshops and a doctoral consortium and continues with three main conference days into which we have packed 130 peer reviewed paper and pictorial presentations into 30 sessions across three parallel tracks, alongside which we have demos, provocations and works in progress, a lunchtime symposium held by Facebook and two invited keynote speakers. The social program includes a welcome reception on Sunday evening, a Demos & Posters Industry Reception on Monday night, the DIS conference dinner on Tuesday night, and a post-conference closing drinks party on Wednesday night. The theme of DIS 2017 is bridging and connecting -- across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems. As advancements in interactive technology continue to blur the demarcations between people and data, and between things and software, interaction designers and researchers are finding new ways to explore this evolving, interdisciplinary landscape. At DIS 2017 we shall consider the contrasts and commonalities that are central in shaping the landscape of emerging interaction paradigms. I am very proud that we have been able to curate and assemble a stellar program, including two invited keynote presentations by Salvatore Iaconesi (ISIA Design Florence) and Di Mainstone (QMU), I am sure they and the program will encourage much thought, discussion and future endeavours.
It is our great pleasure to welcome you to the ACM conference on Designing Interactive Systems in... more It is our great pleasure to welcome you to the ACM conference on Designing Interactive Systems in 2014 or DIS'14. DIS is a biennial international conference that has long established itself as the venue to explore convergent, emergent, and innovative trends and ideas at the intersection of people, design, and technologies. In DIS'14 we highlight the idea that the design of interactive systems is entering a new socio-technical paradigm around the idea of craft. The theme of the conference is "Crafting Design". We see the confluence of phenomena that may constitute new approaches and new foci in HCI and interaction design. We received 402 submissions from around the world, including Africa, Asia, Australia, Europe, North America and South America. The program committee accepted 107 papers and notes that cover a range of topics relevant to the DIS community. This included work on craft and making, critical design, design practice, design methods, games and entertainment, health and wellness, sustainability, and the design of innovative systems. The technical program includes three parallel tracks with a total of 25 different paper sessions at the conference. For the first time DIS is featuring a new submission type called Pictorials, which are archival publications where authors are encouraged to express and unpack their design practices and processes in rich and primarily visual ways. In addition, the conference also features Provocations & Work-In-Progress papers, Demonstrations, Workshops, and Doctoral Consortium papers. We also encourage attendees to attend the keynote and invited talk presentations that provide valuable insights and perspectives on our research and practice: Opening Plenary: On Icarus' Wings: Craftsmanship and The Art of Living with Technology by Peter- Paul Verbeek, University of Twente Closing Plenary: CityStudio: Collaborative City Making by Janet Moore and Duane Elverum, CityStudio Vancouver Plenary Panel: Honoring Protocol: Design by, for and with Aboriginal Peoples organized by our Panel Chairs, Kate Hennessy, Simon Fraser University, and Lisa Nathan, University of British Columbia.
Research through Design (RtD), a research approach that employs methods and approaches from desig... more Research through Design (RtD), a research approach that employs methods and approaches from design as a mode of inquiry, has gained momentum within HCI. However, the approach is not yet formalised, and there are ongoing debates about fundamental issues, such as how to articulate and evaluate knowledge that springs from RtD, and how this knowledge is comparable to knowledge from other forms of research. I propose that Rheinberger's conceptualisation of experimental systems, originally developed in the domain of the natural sciences, offers insights that can add to the understanding of these issues, and in turn to the development of RtD as a research approach. I examine key characteristics of experimental systems as they pertain to RtD, with a focus on the role of designs and forms of knowledge representation. I furthermore propose that the experimental systems perspective can shed light on similarities and differences between RtD and other research approaches.
Lecture Notes in Computer Science, 2015
In this paper, we present the findings of a pilot study where we randomly resurfaced professional... more In this paper, we present the findings of a pilot study where we randomly resurfaced professional designers' own archived ideas to them over a period of three weeks. We find that resurfacing ideas can provide reflective and creative value to designers by encouraging them to reflect on their old ideas, reflect on themselves as practitioners, and as motivation to pick up forgotten or dormant ideas.
InTech eBooks, Oct 1, 2008
Proceedings of DRS, Jun 28, 2018
Creativity and Cognition, Jun 20, 2022