EditorExportPlatformLinuxBSD (original) (raw)

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

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Inherits: EditorExportPlatformPC < EditorExportPlatform < RefCounted < Object

Exporter for Linux/BSD.

Tutorials

Properties

String binary_format/architecture
bool binary_format/embed_pck
String custom_template/debug
String custom_template/release
int debug/export_console_wrapper
String ssh_remote_deploy/cleanup_script
bool ssh_remote_deploy/enabled
String ssh_remote_deploy/extra_args_scp
String ssh_remote_deploy/extra_args_ssh
String ssh_remote_deploy/host
String ssh_remote_deploy/port
String ssh_remote_deploy/run_script
bool texture_format/etc2_astc
bool texture_format/s3tc_bptc

Property Descriptions

String binary_format/architecture 🔗

Application executable architecture.

Supported architectures: x86_32, x86_64, arm64, arm32, rv64, ppc64, ppc32, and loongarch64.

Official export templates include x86_32, x86_64, arm32, and arm64 binaries only.


bool binary_format/embed_pck 🔗

If true, project resources are embedded into the executable.


String custom_template/debug 🔗

Path to the custom export template. If left empty, default template is used.


String custom_template/release 🔗

Path to the custom export template. If left empty, default template is used.


int debug/export_console_wrapper 🔗

If true, a console wrapper is exported alongside the main executable, which allows running the project with enabled console output.


String ssh_remote_deploy/cleanup_script 🔗

Script code to execute on the remote host when app is finished.

The following variables can be used in the script:


bool ssh_remote_deploy/enabled 🔗

Enables remote deploy using SSH/SCP.


Array of the additional command line arguments passed to the SCP.


Array of the additional command line arguments passed to the SSH.


String ssh_remote_deploy/host 🔗

Remote host SSH user name and address, in user@address format.


String ssh_remote_deploy/port 🔗

Remote host SSH port number.


String ssh_remote_deploy/run_script 🔗

Script code to execute on the remote host when running the app.

The following variables can be used in the script:


bool texture_format/etc2_astc 🔗

If true, project textures are exported in the ETC2/ASTC format.


bool texture_format/s3tc_bptc 🔗

If true, project textures are exported in the S3TC/BPTC format.