Barış Parlan | Eastern Mediterranean University (original) (raw)
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Papers by Barış Parlan
Istanbul University - DergiPark, Apr 1, 2017
Gamasutra. com,[Online], January, 2009
This presentation is about Rhetoric in Games.
Within the video game development aspect, rejecting financial support from any publisher to keep ... more Within the video game development aspect, rejecting financial support from any publisher to keep up freedom against mainstream conglomerates named as “Independent video game” even though its definition is open to interpretations. This article proposes a field study of production and distribution of the digital video game industry to see whether independent video game development is an independent alternative to mainstream or well-planned sub-part of capitalist structure that established globally by very same conglomerates.
A company based identification of production tools, distribution systems, and manufactured hardware’s that used by independent developers of digital video games gives us an insight of power relations within the industry. Best-evidence synthesis based research of major digital video game developers, “free” video game development engines, leading digital distribution systems, developer based investigation of most played video game, and considering biggest acquisitions of the industry provides us a clear view of political economy.
Conglomerates claim that they are providing free production tools and distribution systems to support independent digital video game development. This article identifies power relations within the industry to understand whether conglomerates support independent development, or exploit them as a risk-free research & development service.
This article proposes a critical analyze to production, distribution of the content and place of ... more This article proposes a critical analyze to production, distribution of the content and place of the audience in the video game industry to explain the capitalist structure that established globally by multinational corporations in the framework of political economy.
From hardware to software, game production and distribution completely owned and ruled by corporations. Active participation of the user exploited and commodified, independent developers exploited as risk-free research & development service. Details and steps of this process planned and executed by corporations.
Within critical approach, researching power structures which are problematically rooted in video game industry, understanding the real cost of hardware systems and game consoles that manufactured specifically for video games, explaining production and digital distribution tools that created by the same structures to convert every form of development into profit is essential to talk about video games as content, and the role of its audience.
Digital video games are products that designed for mass-consumption. Similar to books that bought... more Digital video games are products that designed for mass-consumption. Similar to books that bought but not read by owner, statistics shows that there are a considerable amount of video games that purchased but not played, or not finished, and named as "pile of shame". This research presents a narrative review of the literature and best-evidence synthesis based research review approach to the issue. Capitalism benefits from this issue, and various psychological drives within consumption behavior ensure its continuity. As a conclusion, video game literacy and a better understanding of "craft-consumption" behavior may help us to understand new powers of new communication medium.
In this article, I will write about Black Mirror series; how technology, society and media repres... more In this article, I will write about Black Mirror series; how technology, society and media represented in dystopian future. I will focus on first season episodes and use media theories to reach better expression of criticism and de-notated meanings of episodes by comparing nowadays technology, society and media with Black Mirror’s.
“Six short stories involving distressed people” writes IMDB and many more sources says it is abou... more “Six short stories involving distressed people” writes IMDB and many more sources says it is about revenge when you read about Wild Tales. But surely, this movie got much more than that in it.
In this article review, I will investigate and re-evaluate predictions and ideas about dynamic kn... more In this article review, I will investigate and re-evaluate predictions and ideas about dynamic knowledge space effect to media, how communication and community affected by technology in the manner of virtual politics, and technological colonization ideas made in 2002.
In this article, I will write about a critical review of “The Internet and Society” chapter of “M... more In this article, I will write about a critical review of “The Internet and Society” chapter of “Mass Communication: Living in a Media World” text book written by Ralph E. Hanson in 2011. Even though book publishing date is 2011, it includes information from 1999 research which is obsolete and completely useless in fast changing Internet world especially when the topic itself is The Internet. With more updated information and observations, surely our scene about Internet and Society will be way different than what author of the book predicted or expected. It is a must for me as IT expert to clarify those recent changes and express argumentative aspects of reality, since the chapter is still used as a textbook in most schools and institutions.
Presentations by Barış Parlan
My topic is place of indie game developers in gaming industry. I suggest that indie game develope... more My topic is place of indie game developers in gaming industry. I suggest that indie game developers are used by big companies as free research-development (R&D) service. At the same time they are taking support of players by keeping their original – critical approach.
Presentation about "Critical Political Economy of the Media" within COMM602 Course at Eastern Med... more Presentation about "Critical Political Economy of the Media" within COMM602 Course at Eastern Mediterranean University.
This presentation is about Rhetoric in Games.
We spoke about "What makes us human?" in Dark City, this was the question asked by aliens in orde... more We spoke about "What makes us human?" in Dark City, this was the question asked by aliens in order to replicate humans...
Enlightenment as Mass Deception: Obey, Conform, Consume Presentation by Baris Parlan
From common misconceptions to future of advertising in contemporary culture within media studies.
What means to be in cover of Rolling Stones?
Istanbul University - DergiPark, Apr 1, 2017
Gamasutra. com,[Online], January, 2009
This presentation is about Rhetoric in Games.
Within the video game development aspect, rejecting financial support from any publisher to keep ... more Within the video game development aspect, rejecting financial support from any publisher to keep up freedom against mainstream conglomerates named as “Independent video game” even though its definition is open to interpretations. This article proposes a field study of production and distribution of the digital video game industry to see whether independent video game development is an independent alternative to mainstream or well-planned sub-part of capitalist structure that established globally by very same conglomerates.
A company based identification of production tools, distribution systems, and manufactured hardware’s that used by independent developers of digital video games gives us an insight of power relations within the industry. Best-evidence synthesis based research of major digital video game developers, “free” video game development engines, leading digital distribution systems, developer based investigation of most played video game, and considering biggest acquisitions of the industry provides us a clear view of political economy.
Conglomerates claim that they are providing free production tools and distribution systems to support independent digital video game development. This article identifies power relations within the industry to understand whether conglomerates support independent development, or exploit them as a risk-free research & development service.
This article proposes a critical analyze to production, distribution of the content and place of ... more This article proposes a critical analyze to production, distribution of the content and place of the audience in the video game industry to explain the capitalist structure that established globally by multinational corporations in the framework of political economy.
From hardware to software, game production and distribution completely owned and ruled by corporations. Active participation of the user exploited and commodified, independent developers exploited as risk-free research & development service. Details and steps of this process planned and executed by corporations.
Within critical approach, researching power structures which are problematically rooted in video game industry, understanding the real cost of hardware systems and game consoles that manufactured specifically for video games, explaining production and digital distribution tools that created by the same structures to convert every form of development into profit is essential to talk about video games as content, and the role of its audience.
Digital video games are products that designed for mass-consumption. Similar to books that bought... more Digital video games are products that designed for mass-consumption. Similar to books that bought but not read by owner, statistics shows that there are a considerable amount of video games that purchased but not played, or not finished, and named as "pile of shame". This research presents a narrative review of the literature and best-evidence synthesis based research review approach to the issue. Capitalism benefits from this issue, and various psychological drives within consumption behavior ensure its continuity. As a conclusion, video game literacy and a better understanding of "craft-consumption" behavior may help us to understand new powers of new communication medium.
In this article, I will write about Black Mirror series; how technology, society and media repres... more In this article, I will write about Black Mirror series; how technology, society and media represented in dystopian future. I will focus on first season episodes and use media theories to reach better expression of criticism and de-notated meanings of episodes by comparing nowadays technology, society and media with Black Mirror’s.
“Six short stories involving distressed people” writes IMDB and many more sources says it is abou... more “Six short stories involving distressed people” writes IMDB and many more sources says it is about revenge when you read about Wild Tales. But surely, this movie got much more than that in it.
In this article review, I will investigate and re-evaluate predictions and ideas about dynamic kn... more In this article review, I will investigate and re-evaluate predictions and ideas about dynamic knowledge space effect to media, how communication and community affected by technology in the manner of virtual politics, and technological colonization ideas made in 2002.
In this article, I will write about a critical review of “The Internet and Society” chapter of “M... more In this article, I will write about a critical review of “The Internet and Society” chapter of “Mass Communication: Living in a Media World” text book written by Ralph E. Hanson in 2011. Even though book publishing date is 2011, it includes information from 1999 research which is obsolete and completely useless in fast changing Internet world especially when the topic itself is The Internet. With more updated information and observations, surely our scene about Internet and Society will be way different than what author of the book predicted or expected. It is a must for me as IT expert to clarify those recent changes and express argumentative aspects of reality, since the chapter is still used as a textbook in most schools and institutions.
My topic is place of indie game developers in gaming industry. I suggest that indie game develope... more My topic is place of indie game developers in gaming industry. I suggest that indie game developers are used by big companies as free research-development (R&D) service. At the same time they are taking support of players by keeping their original – critical approach.
Presentation about "Critical Political Economy of the Media" within COMM602 Course at Eastern Med... more Presentation about "Critical Political Economy of the Media" within COMM602 Course at Eastern Mediterranean University.
This presentation is about Rhetoric in Games.
We spoke about "What makes us human?" in Dark City, this was the question asked by aliens in orde... more We spoke about "What makes us human?" in Dark City, this was the question asked by aliens in order to replicate humans...
Enlightenment as Mass Deception: Obey, Conform, Consume Presentation by Baris Parlan
From common misconceptions to future of advertising in contemporary culture within media studies.
What means to be in cover of Rolling Stones?